Wrong item images
Wrong item images
Has anyone else noticed this odd issue:
Certain images for the Misc Small items are different in the toolset than what they appear ingame. For instance, if you make something with the base item type Misc Small and give it the small banana icon, when you go ingame it will have the icon of something else (yet it looks fine in the toolset).
I've noticed a few items do this: Cookies, Single Banana, Pear...
It seems to be most of the middle (as you scroll down) icons available for Misc Small items.
Has anyone else experienced this or know a workaround?
Thanks,
Ex
Certain images for the Misc Small items are different in the toolset than what they appear ingame. For instance, if you make something with the base item type Misc Small and give it the small banana icon, when you go ingame it will have the icon of something else (yet it looks fine in the toolset).
I've noticed a few items do this: Cookies, Single Banana, Pear...
It seems to be most of the middle (as you scroll down) icons available for Misc Small items.
Has anyone else experienced this or know a workaround?
Thanks,
Ex
They show up as completely different icons. I.e. the cookies show up as the red chillis, the eggs show up as some type of leaf, the banana shows up as some sort of bark, etc etc.Kyprioth wrote:Hmmm... Well, I think it might just be a CEP bug or something, but how exactly does it change the icon in-game. Does it really make much of a difference? (Or is the egg icon an apple or something?)
Quite annoying as most of these icons suit the crafting system perfectly and nothing else is even close.
Right, I've been checking this a little more and it seems to be "Universalhakx.x" causing the problem. If you load a module and put only CEP haks in it it works fine, but the moment you add the UniversalHak to the bottom of the custom content list it starts acting funky. This seems to be some sort of weird incompatability as neither of them use these particular icons yet somehow it causes them to appear wrong.
Ok, this may be the problem. I tried making a module purely with CEP. Sure enough, Bananas were Bananas, but then I added UniversalHak and it all went to hell. I checked for conflicts... none mentioned for these... but then I looked at the resource list...

Seems the DDS files are somehow taking priority over the TGA files (and yes, the items that the DDS files are matches the wrong items that are appearing).
So, would it be possible for COPAP to remove these obscelete DDS files from the UniversalHak to allow the icons to appear properly? Alternatively I could remove them for you and send you the Hak file as then it wouldn't take you any time and I'm sure I could do it without much hassle.
?

Seems the DDS files are somehow taking priority over the TGA files (and yes, the items that the DDS files are matches the wrong items that are appearing).
So, would it be possible for COPAP to remove these obscelete DDS files from the UniversalHak to allow the icons to appear properly? Alternatively I could remove them for you and send you the Hak file as then it wouldn't take you any time and I'm sure I could do it without much hassle.
?
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- Leader: Tairis'nàdur & CoPaP Hak-Master
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There's an inherant problem with your assumptions here.
You assume that the icons in the Universal hak aren't being used for anything.
First, they probably are.
Second, if I rename them now, any and all items already using the Universal Hak icons of those numbers will need to be remade.
At the moment, this is not worth fixing. I will reassess the situation next service update. (ie. An update not corresponding with a BioWare patch. That means there WILL be another update before 1.67.)
-Themicles
You assume that the icons in the Universal hak aren't being used for anything.
First, they probably are.
Second, if I rename them now, any and all items already using the Universal Hak icons of those numbers will need to be remade.
At the moment, this is not worth fixing. I will reassess the situation next service update. (ie. An update not corresponding with a BioWare patch. That means there WILL be another update before 1.67.)
-Themicles
"A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future." -me
The reason I assumed that they aren't used is because when someone makes an item in the toolset, they don't appear with those icons, the maker would have seen something else, so it seems unlikely that someone would have made something in the toolset, picked an icon and wanted it to be something else, heh.
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- Leader: Tairis'nàdur & CoPaP Hak-Master
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Are you sure you had all of the hakpaks loaded correctly and in the right order?Enverex wrote:The reason I assumed that they aren't used is because when someone makes an item in the toolset, they don't appear with those icons, the maker would have seen something else, so it seems unlikely that someone would have made something in the toolset, picked an icon and wanted it to be something else, heh.
"A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future." -me
Been over this many times and with different world builders and yes. It doesn't matter now anyway, no-one else seems concerned about it and it is no-longer my problem.Themicles wrote:Are you sure you had all of the hakpaks loaded correctly and in the right order?Enverex wrote:The reason I assumed that they aren't used is because when someone makes an item in the toolset, they don't appear with those icons, the maker would have seen something else, so it seems unlikely that someone would have made something in the toolset, picked an icon and wanted it to be something else, heh.