btw any chance of a doc with full break down of copap changes to the psionics.. and the class requirements.. the pdf i have seems to be the orignal one...
I didn't do the changes to the psionics. I only implimented it.
I will not write a document for something of which I know very little about.
I only know what I needed to know to impliment it, make it possible for worlds to restrict it if they don't want it as a native class, and what I knew from participating in the original tests.
No, this is not Nathan's latest release. This is whatever release Orleron chose to use. No, it is not up to me to decide whether to update with the original author's latest files.
-Themicles
"A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future." -me
This thread details the evolution of the psionics version we are using right now, and my posts in the thread usually list the changes as they were made:
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."