CoPaP Development Updates
Avlis - Wilderness:
* fixed some merchants and clerics who didn't want to heal people
* reset a few CRs
* altered all military promotion scripts to also set loyalty at the same time; this will help existing soldiers of both armies whose loyalty variables were formerly set improperly, but who cannot re-enlist because they already hold rank
* added a few more options to DM Military Wand (in the palette under Special 1)
* fixed some merchants and clerics who didn't want to heal people
* reset a few CRs
* altered all military promotion scripts to also set loyalty at the same time; this will help existing soldiers of both armies whose loyalty variables were formerly set improperly, but who cannot re-enlist because they already hold rank
* added a few more options to DM Military Wand (in the palette under Special 1)
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
-
- Groundling
- Posts: 137
- Joined: Tue Nov 25, 2003 7:29 am
- Location: Avlis Team - Tairis'nadur Team
Avlis - Wilderness:
* added some player housing (Fragonia & Tangleroot structures)
* added more crafting components
* merchant bug fix by Jordi
* DM Military Wand updates
* miscellaneous bug fixes
* added some player housing (Fragonia & Tangleroot structures)
* added more crafting components
* merchant bug fix by Jordi
* DM Military Wand updates
* miscellaneous bug fixes
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Avlis
Wilderness & Le'Or:
* removed all references to SCRIPTNAME_QUESTS, dammit
* fixed all military rank & loyalty scripts, as well as DM Military Wand - this time for real, I promise
* imported critters fix by Jordi
* imported uniforms fix by Deider
* imported spider cult for Vanor
Wilderness:
* trimmed factions down, removing all unused ones; adjusted some others as needed
* fixed problem with Tangleroot's Shrine to Verossa
Le'Or:
* fixed faction problem with soldiers; fixed all soldier conversations to reflect city as opposed to warzone location
Wilderness & Le'Or:
* removed all references to SCRIPTNAME_QUESTS, dammit

* fixed all military rank & loyalty scripts, as well as DM Military Wand - this time for real, I promise
* imported critters fix by Jordi
* imported uniforms fix by Deider
* imported spider cult for Vanor
Wilderness:
* trimmed factions down, removing all unused ones; adjusted some others as needed
* fixed problem with Tangleroot's Shrine to Verossa
Le'Or:
* fixed faction problem with soldiers; fixed all soldier conversations to reflect city as opposed to warzone location
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
-
- World Leader - LoT Moonshae Isles
- Posts: 26
- Joined: Fri May 07, 2004 5:48 pm
- Location: California
- Contact:
Moonshae Isles Progress
I'll try to sum what we've done up as best as I can.
1) Prestige system - people get prestige by completing quests and doing good deeds and lose it by breaking laws, etc. NPCs, especially guards, react differently to the PC based on their prestige, and whether or not they are thrown in jail when they break a law or just warned is based on prestige as well.
2) Moonshae Subraces - we are putting the finishing touches on the Moonshae Isles Subraces - Llewyrr (Elves), Moonshae Dwarves, Moonshae Hins, Ffolk (Humans), and Northmen (Humans). Each Moonshae subraces has an alternate starting point from the generic ship in Corwell Firth.
3) Ship guarding - will be ready in a week or so. PCs can guard ships on a three different routes, with more to come: Corwell to Callidyrr, Corwell to Calimport, and Corwell to Waterdeep. On each they will be attacked by Northmen Raiders, Nelanther Pirates, and perhaps Sahuagin, and their pay will be based on whether or not the raiders steal anything from the cargo.
1) Prestige system - people get prestige by completing quests and doing good deeds and lose it by breaking laws, etc. NPCs, especially guards, react differently to the PC based on their prestige, and whether or not they are thrown in jail when they break a law or just warned is based on prestige as well.
2) Moonshae Subraces - we are putting the finishing touches on the Moonshae Isles Subraces - Llewyrr (Elves), Moonshae Dwarves, Moonshae Hins, Ffolk (Humans), and Northmen (Humans). Each Moonshae subraces has an alternate starting point from the generic ship in Corwell Firth.
3) Ship guarding - will be ready in a week or so. PCs can guard ships on a three different routes, with more to come: Corwell to Callidyrr, Corwell to Calimport, and Corwell to Waterdeep. On each they will be attacked by Northmen Raiders, Nelanther Pirates, and perhaps Sahuagin, and their pay will be based on whether or not the raiders steal anything from the cargo.
*Anduris*
"I am no one to be trifled with. That is all you ever need known."
"I am no one to be trifled with. That is all you ever need known."
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- Groundling
- Posts: 137
- Joined: Tue Nov 25, 2003 7:29 am
- Location: Avlis Team - Tairis'nadur Team
Avlis
Le'Or and Wilderness:
* imported palette_final, NPC_update, craftingupdate, questitems, critter_fix, uniforms, NewDMPlaceable, fer_beetles, GuildItemsNew, uniforms2, gnome_band_gear, shockers, critter_fix2, aci_pilestones, key_ely_begnar, CoreCodeUpdate, auto, deider_fixes, lizard_gear, key_ely_vipact
* recompiled all scripts
Wilderness:
* fixed transition TRow06Col03 North
* added new bottles to merchant
* removed some unneeded NPCs
* imported commoners for Deider
Le'Or:
* removed some ISDs from Sanctuary
Le'Or and Wilderness:
* imported palette_final, NPC_update, craftingupdate, questitems, critter_fix, uniforms, NewDMPlaceable, fer_beetles, GuildItemsNew, uniforms2, gnome_band_gear, shockers, critter_fix2, aci_pilestones, key_ely_begnar, CoreCodeUpdate, auto, deider_fixes, lizard_gear, key_ely_vipact
* recompiled all scripts
Wilderness:
* fixed transition TRow06Col03 North
* added new bottles to merchant
* removed some unneeded NPCs
* imported commoners for Deider
Le'Or:
* removed some ISDs from Sanctuary
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
-
- Groundling
- Posts: 137
- Joined: Tue Nov 25, 2003 7:29 am
- Location: Avlis Team - Tairis'nadur Team
Avlis
Le'Or (on restart):
* You can now make a goblin or kobold from halfling base race, as it says on the sign in the start tent
* Custom Race sign in start tent has been brought up to date, and custom race adjustments thread now shows favored class (in World Info forum)
Le'Or (on restart):
* You can now make a goblin or kobold from halfling base race, as it says on the sign in the start tent
* Custom Race sign in start tent has been brought up to date, and custom race adjustments thread now shows favored class (in World Info forum)
Avlis: http://www.avlis.org
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
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- Groundling
- Posts: 137
- Joined: Tue Nov 25, 2003 7:29 am
- Location: Avlis Team - Tairis'nadur Team
Avlis
Wilderness & Le'Or:
* all imports up to date
Wilderness:
* various bug fixes
* updated Moo Moo for CEP
* shut down Blandenburg Ferry (in response to PC actions)
* ceased ship from Port of Nireth to Mikona (in response to PC actions)
* fixed Tangleroot's Shrine to Verossa
* put monument at Southill
* fixed Ulor's quest exploit
* imported Temple of Dre'Ana for Sindol
* moved Taris'nadur portal for Themicles
* put in Massingir for Deider (evil bardic merchant)
* imported Mel's MMC area
Le'Or:
* various bug fixes
* fixed Fornae's missing quest item
* imported areas for Arandil
* imported Pale Master quest for Arandil
* replaced crafting code; checked all crafting containers and fixed many bugs
* placed a TON of crafting components (plants, creatures, and ore) all over
* added several newbie encounter areas (check near SilverFall & Summerleaf for 3 new areas geared for levels 1-7)
* tweaked Twig Blights, Owlbears, and Giants in Canopies
* added exotic weapons
* added several new merchants, NPCs, and areas to SilverFall and Summerleaf (e.g. Summerleaf Farms and SilverFall Mines)
* revised Calador's quest
Wilderness & Le'Or:
* all imports up to date
Wilderness:
* various bug fixes
* updated Moo Moo for CEP

* shut down Blandenburg Ferry (in response to PC actions)
* ceased ship from Port of Nireth to Mikona (in response to PC actions)
* fixed Tangleroot's Shrine to Verossa
* put monument at Southill
* fixed Ulor's quest exploit
* imported Temple of Dre'Ana for Sindol
* moved Taris'nadur portal for Themicles
* put in Massingir for Deider (evil bardic merchant)
* imported Mel's MMC area
Le'Or:
* various bug fixes
* fixed Fornae's missing quest item
* imported areas for Arandil
* imported Pale Master quest for Arandil
* replaced crafting code; checked all crafting containers and fixed many bugs
* placed a TON of crafting components (plants, creatures, and ore) all over
* added several newbie encounter areas (check near SilverFall & Summerleaf for 3 new areas geared for levels 1-7)
* tweaked Twig Blights, Owlbears, and Giants in Canopies
* added exotic weapons
* added several new merchants, NPCs, and areas to SilverFall and Summerleaf (e.g. Summerleaf Farms and SilverFall Mines)
* revised Calador's quest
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Avlis
Le'Or:
* Canopies complete (basic structure); Western half now in place with two more lifts to Wilderness
* added three more lowbie zones around SilverFall Mines areas
* many minor tweaks and additions
* miscellaneous bugfixing
Wilderness:
* Two more lifts to Canopies in place
* miscellaneous bugfixing
Le'Or:
* Canopies complete (basic structure); Western half now in place with two more lifts to Wilderness
* added three more lowbie zones around SilverFall Mines areas
* many minor tweaks and additions
* miscellaneous bugfixing
Wilderness:
* Two more lifts to Canopies in place
* miscellaneous bugfixing
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Avlis
Wilderness:
* all imports up to date
* many bug fixes
* Temple of Dre'Ana open for visitors
Le'Or:
* all imports up to date
* many bug fixes
* added 6 newbie areas around Summerleaf Farms (levels 1-9)
* added new Abandoned Platforms for low, mid, and high levels
* added Mortal Magic District
* added Academy of Mortal Magic
* several new quests
* miscellaneous additions & tweaks
Wilderness:
* all imports up to date
* many bug fixes
* Temple of Dre'Ana open for visitors
Le'Or:
* all imports up to date
* many bug fixes
* added 6 newbie areas around Summerleaf Farms (levels 1-9)
* added new Abandoned Platforms for low, mid, and high levels
* added Mortal Magic District
* added Academy of Mortal Magic
* several new quests
* miscellaneous additions & tweaks
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan