Search found 24 matches

by Drysh
Sat Jun 30, 2012 11:19 pm
Forum: CoPaP: Development
Topic: Arcane Archer and Dwarf Defender
Replies: 13
Views: 8559

To make it clear, what I said is: some subraces are implemented the wrong way. They aren't implemented as subraces, but as races. This causes some systems to not recognize the correct race. @Nob: Are you saying that if I implement gold elf the way seregs are implemented, the system will break? Sereg...
by Drysh
Fri Jun 15, 2012 3:24 pm
Forum: CoPaP: Development
Topic: Arcane Archer and Dwarf Defender
Replies: 13
Views: 8559

To prevent having to rebuild chars or players complaining their chars aren't what they are used too, it's a good idea to implement BOTH solutions. That is: 1. Add the races to the list. This will allow them to take AA or DD. But won't solve the problems of elven/dwarven items, etc. 2. Change autobic...
by Drysh
Fri Jun 15, 2012 12:55 pm
Forum: CoPaP: Development
Topic: Arcane Archer and Dwarf Defender
Replies: 13
Views: 8559

This is what I think we should do. In this table when I say "set race to x", I mean, set the race to that, change the subrace field so the race name shows what it should and use autobic to apply the necessary changes (adjusting stats, adding or removing feats, etc). Elf - as it is now (base race) Ha...
by Drysh
Fri Jun 15, 2012 12:32 pm
Forum: CoPaP: Development
Topic: Arcane Archer and Dwarf Defender
Replies: 13
Views: 8559

I did some research... Avariel, Sereg and Moon Elf can take Arcane Archer because they are implemented in the right way. Including more elven races in that 2da isn't the right way to fix it. Elven subraces are implemented in two distinct and very different ways in CoPaP: some are set as a new race (...
by Drysh
Tue Jun 12, 2012 10:27 am
Forum: CoPaP: Development
Topic: Arcane Archer and Dwarf Defender
Replies: 13
Views: 8559

Arcane Archer and Dwarf Defender

Some races are not recognized by the arcane archer and dwarf defender classes as valid racial requirement. To fix this, we need to know what races should qualify for these classes. Here is a list of races accepted and races that could be accepted. I'm not even sure if it is easy to fix it, but the f...
by Drysh
Thu Jan 04, 2007 3:31 am
Forum: CoPaP: General Discussion
Topic: Character Journal
Replies: 1
Views: 1555

Character Journal

I have my first character that is a real planewalker. Born on Mystara, he spend his time on Arkaz and Avlis, and has a job as a planar guide. He won't (probably) set in one plane. I'm planing to develop even further his planewalking, taking some time on the other worlds. Where should I put his Chara...
by Drysh
Wed Dec 13, 2006 11:59 am
Forum: CoPaP: General Discussion
Topic: Race Alteration: Kobolds and Goblins
Replies: 10
Views: 4370

@Final Shrinryuu: Are you sure? I thought the engine checked the model size for some things, and the feat for others. Well, maybe I read it wrong. :) Do you mean.. If I have a changeling he will automaticaly receive: +1 TH, +1 AC, -4 discipline, -4 knockdown DC when using a small size? And the oposi...
by Drysh
Fri Dec 08, 2006 9:28 am
Forum: CoPaP: General Discussion
Topic: Race Alteration: Kobolds and Goblins
Replies: 10
Views: 4370

I don't agree that giving these to kobolds and goblins would make them have an ECL. Look at the statistics for kobolds and goblins. They are the weakest of all CoPaP races: -1 STR -1 CON Bonus Feat: Alertness I'm comparing, for instance, with the elf: +2 DEX -2 CON Bonus Feat: Hardiness vs. Enchantm...
by Drysh
Thu Dec 07, 2006 10:38 am
Forum: CoPaP: General Discussion
Topic: BUG: wrong character movement rate
Replies: 5
Views: 4260

by Drysh
Thu Dec 07, 2006 8:58 am
Forum: CoPaP: General Discussion
Topic: General request about CoPaP crafting
Replies: 23
Views: 7659

@Themicles: Couldn't the TransferCraftingXPtoDB() be changed to stop deleting the hide variable? Maybe that does the trick.

Avlis: How is your part of this? Are you sending craft XP when portaling?

Please, let us have the same XP everywhere. Some people can't stay on the same plane for too long..
by Drysh
Thu Dec 07, 2006 12:03 am
Forum: CoPaP: General Discussion
Topic: Race Alteration: Kobolds and Goblins
Replies: 10
Views: 4370

Race Alteration: Kobolds and Goblins

I originaly posted it in "Players Idea" on Avlis boards. But I think this is a better place to discuss it. Kobold and Goblin feats Aren't some missing? Kobold Alertness (already have) Darkvision Small Stature Skill Affinity (Listen) Skill Affinity (Search) Skill Affinity (Spot) Skill Affinity (Move ...
by Drysh
Wed Dec 06, 2006 4:03 pm
Forum: CoPaP: General Discussion
Topic: BUG: wrong character movement rate
Replies: 5
Views: 4260

BUG: wrong character movement rate

I just noticed that my character (Keen Smalldragon) has a diffrent movement rate: His mvement rate is set to 4 (normal) in the bic file, instead of 0 (PC). That means the character is slower than other PCs. It was difficult to notice (he is a kobold (slower because of size) and a barbarian), so I'm ...
by Drysh
Wed Dec 21, 2005 6:54 am
Forum: CoPaP: General Discussion
Topic: What worlds are currently linked?
Replies: 16
Views: 5779

Could someone please update which links are running? I know it's an IC thing to learn about portals, but there should be some OOC information if there is a portal... Please!

Signed: A fanatic CoPaP traveller.
by Drysh
Thu Jun 16, 2005 2:45 pm
Forum: CoPaP: Development
Topic: CoPaP Guide to Custom Races
Replies: 2
Views: 1446

I'm just saving space in case I need more than a page.
by Drysh
Thu Jun 16, 2005 2:44 pm
Forum: CoPaP: Development
Topic: CoPaP Guide to Custom Races
Replies: 2
Views: 1446

CoPaP Guide to Custom Races

It's so confusing to know which race is from which world... And it seems that they are not exactly the same thing in every world... And there are many implementations of very similar races... How about organizing this? My idea: CoPaP Guide to Custom Races Bantmar Base Races: elf, half-elf Worlds: My...
by Drysh
Fri Jan 28, 2005 4:41 pm
Forum: CoPaP: General Discussion
Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
Replies: 23
Views: 5795

Oh.. And houses to be robbed... The content of chests is also based on the char level. And the DCs are too easy for any character to break in. There are a few things that we could do about that: - Lock the chests, and make the inventory within be based on the lock DC. This way it will never be too e...
by Drysh
Fri Jan 28, 2005 4:32 pm
Forum: CoPaP: General Discussion
Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
Replies: 23
Views: 5795

The main problem I see with the gold drops (and item drops as well) is that they are proportional to the killer's level, not the creature's. Recently, my main char went to an area where killing 1st level characters he would get some drops that is possible to sell for more than 1k gold. Combine that ...
by Drysh
Fri Aug 27, 2004 2:05 pm
Forum: CoPaP: General Discussion
Topic: Custom Races around CoPaP
Replies: 8
Views: 2796

I was looking for more information about an aasimar and I've found this. This is from a 2nd edition book from the Planescape campaign, called Warriors of Heaven (TSR11361). Aasimar are the scions or descendants of celestials from the Upper Planes. More precisely, an aasimar is the mortal progeny or ...
by Drysh
Fri Aug 27, 2004 10:40 am
Forum: CoPaP: General Discussion
Topic: Custom Races around CoPaP
Replies: 8
Views: 2796

Thanks for your answers. I think this makes a policy for all CoPaP world: A character comes from the world it has been created, unless a DM from that world says it is not the case. I'll create a new character with a better background (or wait for the outter planes :D ) I'll refrase one of my questio...
by Drysh
Thu Aug 26, 2004 7:01 pm
Forum: Polls
Topic: Best chapter from Manual of the Planes?
Replies: 10
Views: 7016

I don't have the Manual of Planes! Or are you talking about the old manual created before Planescape? That one I have. :P I've read the 3rd edition Manual of Planes and I could not believe someone would choose that over Planescape. So.. I stayed with 2nd ed. good old Planescape setting. Not many pla...
by Drysh
Thu Aug 26, 2004 6:35 pm
Forum: CoPaP: General Discussion
Topic: Custom Races around CoPaP
Replies: 8
Views: 2796

Something else:

Is there a list of races avaliable around CoPaP? And in which worlds you can create them?
by Drysh
Thu Aug 26, 2004 6:12 pm
Forum: CoPaP: General Discussion
Topic: Custom Races around CoPaP
Replies: 8
Views: 2796

Custom Races around CoPaP

One of the good things about CoPaP is that I can play in a lot of servers using the same character, so I fulfill my need of changes and I keep the same RP. I am planning my 2nd planewalker character that will be portalling around CoPaP. The first is a gnome from Avlis, and the new one is an aasimar ...
by Drysh
Sun Jul 11, 2004 5:05 am
Forum: CoPaP: Questions and Answers
Topic: Need new passwords
Replies: 26
Views: 11393

Me too!

Thanks
by Drysh
Mon Jul 05, 2004 8:23 pm
Forum: CoPaP News
Topic: New CoPaP World enters compliance testing
Replies: 4
Views: 3866

I would like to try the Moonsea server, but I haven't received the password.

Joinned at (date of passwords' e-mail): Jun 29, 2004.

I checked the Yahoo list and I there is nothing there.

EDIT: No need for the password anymore.