Search found 45 matches

by Enverex
Thu Jul 28, 2005 5:20 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

The reason I assumed that they aren't used is because when someone makes an item in the toolset, they don't appear with those icons, the maker would have seen something else, so it seems unlikely that someone would have made something in the toolset, picked an icon and wanted it to be something els...
by Enverex
Thu Jul 28, 2005 4:08 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

The reason I assumed that they aren't used is because when someone makes an item in the toolset, they don't appear with those icons, the maker would have seen something else, so it seems unlikely that someone would have made something in the toolset, picked an icon and wanted it to be something else...
by Enverex
Wed Jun 15, 2005 2:29 am
Forum: CoPaP: General Discussion
Topic: A New guild Idea
Replies: 45
Views: 17906

Buddha wrote:
Enverex wrote:Buddha: It isn't basic and requires a vast amount of time, as you quoted.
*points to tongue in cheek*

:lol:
Ah, it did sound a bit odd :lol:
by Enverex
Tue Jun 14, 2005 9:01 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

Ok, removed the old item image DDS' from the Hak. Does anyone on the COPAP team want me to send it to them?
by Enverex
Tue Jun 14, 2005 8:41 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

Ok, this may be the problem. I tried making a module purely with CEP. Sure enough, Bananas were Bananas, but then I added UniversalHak and it all went to hell. I checked for conflicts... none mentioned for these... but then I looked at the resource list... http://atomnet.co.uk/files/dds.png Seems th...
by Enverex
Tue Jun 14, 2005 8:27 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

Right, I've been checking this a little more and it seems to be "Universalhakx.x" causing the problem. If you load a module and put only CEP haks in it it works fine, but the moment you add the UniversalHak to the bottom of the custom content list it starts acting funky. This seems to be some sort o...
by Enverex
Tue Jun 14, 2005 7:50 am
Forum: CoPaP: General Discussion
Topic: A New guild Idea
Replies: 45
Views: 17906

Depending on how "Dragony" you want the Half-Dragons, you could simply get Autobic to change the persons skin colour, hair colour, add wings, etc like I've done with the Half-Dragons on Haven. It doesn't require any extra models and only requires you to add the basic extras to the 2da files. Buddha:...
by Enverex
Wed Jun 08, 2005 2:37 pm
Forum: CoPaP: Questions and Answers
Topic: subscribe to the Copap newsletter?
Replies: 6
Views: 4367

Re: subscribe to the Copap newsletter?

When i originally created my account in copap, i chose not to receive the copap newsletter (actually i can't remember if there was an option to receive a monthly newsletter - i'm assuming there was an option). Yes, i'm stupid :oops: i've checked my profile in copap but there is no option to enable ...
by Enverex
Mon Jun 06, 2005 7:10 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

Just did a Hak pak conflict analysis and it doesn't report that the icon (for example) iit_smlmisc_159 is coliding in any other paks, so it can't be the issue of something else taking priority...

Just for information, the iit_smlmisc_159 tga is located in the cep1patch.
by Enverex
Mon Jun 06, 2005 5:31 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

Hmmm... Well, I think it might just be a CEP bug or something, but how exactly does it change the icon in-game. Does it really make much of a difference? (Or is the egg icon an apple or something?) They show up as completely different icons. I.e. the cookies show up as the red chillis, the eggs sho...
by Enverex
Mon Jun 06, 2005 4:33 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

These are the icons that don't seem to work. They are half-way down the "Misc Item" category:

Image
by Enverex
Sun Jun 05, 2005 5:15 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

Yes, they are the CEP ones afaik, but I can't afford to go removing the CEP haks from a 20+MB module...
by Enverex
Sat Jun 04, 2005 4:05 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

I was using 1.50 while having this problem. I've upgraded the server and client to 1.51 and it is still doing the same...

Just seems very odd that they appear as one icon in the toolset, and another when you actually get IG...
by Enverex
Fri Jun 03, 2005 7:32 am
Forum: General Discussion
Topic: Stopped at the gate for questioning . . .
Replies: 5
Views: 4164

Few things to remember. Firstly they are case sensitive, i.e. THISISTHEPASSWORD is not the same as ThIsIsThEPaSSwoRd.

Second, when you copy and paste, you tend to get either a space or a carriage return stuck at the end of the line, so that also causes it to fail.

[Edited for Typo]
by Enverex
Thu Jun 02, 2005 9:46 am
Forum: Builders' Forum
Topic: Wrong item images
Replies: 16
Views: 12995

Wrong item images

Has anyone else noticed this odd issue: Certain images for the Misc Small items are different in the toolset than what they appear ingame. For instance, if you make something with the base item type Misc Small and give it the small banana icon, when you go ingame it will have the icon of something e...
by Enverex
Thu May 19, 2005 12:20 pm
Forum: CoPaP: General Discussion
Topic: A New guild Idea
Replies: 45
Views: 17906

Thats going to be pretty much impossible for a few reasons, firstly, ECL (the way it is implemented here) gives you dummy levels, so you can only have two other classes. Second, having two prestiege classes is.. not frowned upon, but very rare, if not non-existant. Third, that would be an odd thing ...
by Enverex
Thu May 19, 2005 4:11 am
Forum: CoPaP: General Discussion
Topic: A New guild Idea
Replies: 45
Views: 17906

Ok, scratch the request for stats. I managed to get them via Eindridi, thanks.

Does COPAP still use creature hides to add abilities? If so, can I still assign them duration character creation?
by Enverex
Thu May 19, 2005 3:46 am
Forum: CoPaP: General Discussion
Topic: A New guild Idea
Replies: 45
Views: 17906

I can put something together in a short time if you want, but I can't test it too well right now as I still have the issue with feats of the base race not being changed when the character is changed to the custom race... *pokes teleri* If anyone has any ideas about ECL and stats for this race, pleas...
by Enverex
Wed May 18, 2005 6:53 pm
Forum: CoPaP: General Discussion
Topic: A New guild Idea
Replies: 45
Views: 17906

Not being negative, just pointing out a few ground issues.

Firstly there are no half-dragons, only the RDD prestiege class, and that means you are only part Dragon, and it is specifically Red.

Other than that it sounds cool :)
by Enverex
Wed May 18, 2005 2:22 pm
Forum: CoPaP: Development
Topic: Portal rearrangement and stuff (read for portal info)
Replies: 15
Views: 8357

FYI, the Hala Permanant Airship pass and the Glantri Boat pass are both plot, but they are NOT PALLET, so to save you having to buy them again don't put them in a chest.
by Enverex
Tue May 17, 2005 12:15 pm
Forum: CoPaP: Development
Topic: Portal rearrangement and stuff (read for portal info)
Replies: 15
Views: 8357

Apparently the Rockhome one has just been closed...
by Enverex
Mon May 16, 2005 9:30 am
Forum: Scripters and Coders' Forum
Topic: Dissabling PrCs
Replies: 8
Views: 4961

JollyOrc wrote:that shouldn't hurt you Enverex:
I meant I don't have access to any COPAP or other world scripts. Thanks for the code Jolly, you saved me some time :)

I think it will be best to keep it seperated to keep it neat, I've got quite a lot in ModuleLoad and ClientEnter now.
by Enverex
Sun May 15, 2005 7:16 pm
Forum: Scripters and Coders' Forum
Topic: Dissabling PrCs
Replies: 8
Views: 4961

*waves "no access" banner*
:(
by Enverex
Sat May 14, 2005 6:57 am
Forum: Scripters and Coders' Forum
Topic: Dissabling PrCs
Replies: 8
Views: 4961

Thanks Mist :)
by Enverex
Sat May 14, 2005 3:59 am
Forum: Scripters and Coders' Forum
Topic: Dissabling PrCs
Replies: 8
Views: 4961

Surely someone knows how the PrC were disabled...