Search found 15 matches

by Celadra
Mon May 30, 2005 8:18 pm
Forum: Scripters and Coders' Forum
Topic: Random NPC Population/Crafting
Replies: 7
Views: 4527

True, but ripping stuff out of the Zero module is a time consuming process and relatively messy. Tried it once before and I still haven't gotten the quest-o-matic thing to work right...ever.
by Celadra
Mon May 30, 2005 10:21 am
Forum: Scripters and Coders' Forum
Topic: Random NPC Population/Crafting
Replies: 7
Views: 4527

Ah, except we're not building off the Zero Module.
by Celadra
Sun May 29, 2005 2:04 pm
Forum: Scripters and Coders' Forum
Topic: Random NPC Population/Crafting
Replies: 7
Views: 4527

Random NPC Population/Crafting

Does anybody know of a good script to randomly place NPCs in an area when a player enters and then remove them when no PCs are in the area?

Also, we will need help setting up the crafting system within the next few days.
by Celadra
Sun May 15, 2005 2:13 pm
Forum: CoPaP: Classifieds
Topic: Mirnor Positions Available
Replies: 2
Views: 2863

Mirnor Positions Available

Alright, we have our module back up and working to a point. We did have to do a lot of backtracking though. Anyway, starting on 5/23 we will be needing a permanent server, so if anyone wants to volunteer just reply to this thread. Also, once we have a permanent host, we will be looking for people fo...
by Celadra
Sun Apr 03, 2005 12:10 am
Forum: CoPaP: General Discussion
Topic: Desiring a cute dragon model...
Replies: 14
Views: 5396

I wonder if they've put Barney in. If there's a Barney model, I'll make him the avatar of Ultimate Evil instantly in Miranor. :P
by Celadra
Thu Mar 31, 2005 1:33 am
Forum: Miranor News
Topic: Miranor Server Preview
Replies: 0
Views: 1842

Miranor Server Preview

Well after three months of planning, and a few weeks of slow building, we are ready and proud to open up the first major area of Miranor for preview. The server will be up and running from 1600 GMT-6 (CEN) to 0100 GMT-6 (CEN) on April 8th through April 10th. We do not as of yet, have the resources t...
by Celadra
Wed Mar 30, 2005 3:04 am
Forum: CoPaP: Development
Topic: Custom Races and PrCs across CoPaP
Replies: 49
Views: 16126

Stupid question here.. If I wanted to make NPCs of the Custome races are they in the Pallet Tree and where would they be? Also is the hides in the hak as well? -Tristan I'm not sure if they're in the pallette tree or not. If they're not I think you have to fill in the subrace field. If it doesn't t...
by Celadra
Mon Mar 28, 2005 10:36 am
Forum: CoPaP: Development
Topic: Custom Races and PrCs across CoPaP
Replies: 49
Views: 16126

I know I've asked about Prestige classes before and I need to wait for the CoPaP team to update their haks, and I need to have my modifications ready for them whenever they do. (Still tweaking with them a bit, the PnP versions need to be toned down a lot, but we're also working with alpha versions o...
by Celadra
Tue Mar 22, 2005 1:38 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 26203

Do the healing kits Take 20 in combat? You shouldn't be able to because of all the distractions. I thought you could only take 20 when everything in the game engine was calm. (Ie, no combat or threats in the immediate area.)
by Celadra
Sun Mar 20, 2005 10:43 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 26203

Really, I don't see much of a problem with the healing kits. I mean yeah, I don't think they should be a Take 20 situation. They should provoke attacks of opportunity. (I thought they did, but I must not be paying enough attention when I play.) Wouldn't it be easier to up the DCs of the diseases or ...
by Celadra
Sat Mar 19, 2005 10:17 pm
Forum: Scripters and Coders' Forum
Topic: Help With Random Tasks
Replies: 4
Views: 3226

I tried finding the Avlis Zero mod on the FTP site, but all that seems to be there is the spellhooking stuff in compressed folders. Nothing else seems to be there. Any idea where it's at?
by Celadra
Sat Mar 19, 2005 6:22 pm
Forum: Scripters and Coders' Forum
Topic: Help With Random Tasks
Replies: 4
Views: 3226

Help With Random Tasks

Miranor is looking to setup random tasks for low level PCs to go around and do. The description and the instructions that come with this are for delivery quests, but there seems to be support for other things to do as well. My team and I are getting frustrated because we can't seem to get this thing...
by Celadra
Sat Mar 19, 2005 6:08 pm
Forum: CoPaP: Development
Topic: Instructions for Installing CoPaP Systems (Wiki)
Replies: 8
Views: 6472

There isn't an application page to submit on the website. You or your friend would have to send the information to one of the CoPaP people to look over. The instructions for all that can be found here: viewtopic.php?t=6
by Celadra
Wed Mar 16, 2005 5:57 pm
Forum: CoPaP: Development
Topic: Module won't load
Replies: 11
Views: 4309

Try loading it through NWNX. Then check your server logs. You should be able to open them up with notepad. Then it should show you whatever errors you're encountering. Another thing, if have a crafting system installed on your module it can take up to 10 or 15 minutes for your module to load, and it...
by Celadra
Wed Mar 16, 2005 3:27 pm
Forum: CoPaP: Development
Topic: Question/Idea: OOC Areas
Replies: 6
Views: 2772

Question/Idea: OOC Areas

I was wondering if it would be acceptable to have an area that players can access for OOC conversation/socializing?