CoPaP Development Updates
moonsea in final testing stage
finaly got the webpage up for moonsea. www.phlan-moonsea.org so now im just filling in a few merchants and inns and a few days of caves and crypts and were ready. so basicly were gona be ready in a week. few days for the levels and inns and so on and a few days to clean up a few known bugs .plus i guess most of our hak was stuff that is now in the new comunity hak so hermyt is gona redo the hak pack to make it way smaller download.
Avlis
* Changeling player character race now available on Avlis.
* Changeling player character race now available on Avlis.
Avlis: http://www.avlis.org
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
Hala
Main updates
- the link with EA has been succesfully tested in both ways. We are now waiting for EA to be ready, and will then launch a plot to fully open it.
- Avlis palette included in the mod for compatibility
- Changeling now supported, not fully tested, any help / bug report by someone who knows the system well would be appreciated
- Avlis crafting system included, optimized and tested, ingredients are in the process of being included
- Red Golem custom races supported, some of the races have been removed though
- adjusted the time from 2 mn / hour to 4 mn / hour, to be inline with what Avlis does.
The two main goals for the days to come :
- support of the CEP
- support for some PrC
Any suggestions / comments / questions would be most welcomed, preferably through PM, to keep this thread as clean as possible.
Main updates
- the link with EA has been succesfully tested in both ways. We are now waiting for EA to be ready, and will then launch a plot to fully open it.
- Avlis palette included in the mod for compatibility
- Changeling now supported, not fully tested, any help / bug report by someone who knows the system well would be appreciated
- Avlis crafting system included, optimized and tested, ingredients are in the process of being included
- Red Golem custom races supported, some of the races have been removed though
- adjusted the time from 2 mn / hour to 4 mn / hour, to be inline with what Avlis does.
The two main goals for the days to come :
- support of the CEP
- support for some PrC
Any suggestions / comments / questions would be most welcomed, preferably through PM, to keep this thread as clean as possible.
-
- Groundling
- Posts: 137
- Joined: Tue Nov 25, 2003 7:29 am
- Location: Avlis Team - Tairis'nadur Team
-
- Groundling
- Posts: 137
- Joined: Tue Nov 25, 2003 7:29 am
- Location: Avlis Team - Tairis'nadur Team
Avlis - Wilderness:
* added new ILR custom checker
* imported everything requested by Team
* exported everything requested by Team
* fixed all known broken area transitions
* set module event for avlis_onequip
* made Abyssal manes disappear properly on death
* fixed bad faction for Halvor
* fixed M'Chekian Special Forces - Favored Enemy feats
* added new ILR custom checker
* imported everything requested by Team
* exported everything requested by Team
* fixed all known broken area transitions
* set module event for avlis_onequip
* made Abyssal manes disappear properly on death
* fixed bad faction for Halvor
* fixed M'Chekian Special Forces - Favored Enemy feats
Avlis
* Vasharan PC race added to Avlis, prereq is human. No stat adjustments, bonus racial feat: dirty fighting
* Vasharan PC race added to Avlis, prereq is human. No stat adjustments, bonus racial feat: dirty fighting
Avlis: http://www.avlis.org
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
Avlis - Wilderness:
* added some core code changes (CleartrashApr21.erf)
* made some MORE housing fixes (Lomir and Malia's place)
* removed some ISDs
* added Shrine to Cha'reth in Blandenburg![Wink ;)](./images/smilies/icon_wink.gif)
* added Clerics of Cha'reth, finally... also updated robes
Avlis - Le'Or:
* added core code updates (CoreUpdateApr21 and CleartrashApr21)
* added Clerics of Cha'reth, finally... also updated robes
* added some core code changes (CleartrashApr21.erf)
* made some MORE housing fixes (Lomir and Malia's place)
* removed some ISDs
* added Shrine to Cha'reth in Blandenburg
![Wink ;)](./images/smilies/icon_wink.gif)
* added Clerics of Cha'reth, finally... also updated robes
Avlis - Le'Or:
* added core code updates (CoreUpdateApr21 and CleartrashApr21)
* added Clerics of Cha'reth, finally... also updated robes
-
- Groundling
- Posts: 137
- Joined: Tue Nov 25, 2003 7:29 am
- Location: Avlis Team - Tairis'nadur Team
-
- World Leader: Avlis
- Posts: 91
- Joined: Thu Nov 20, 2003 3:13 pm
- Location: Hackensack, NJ (GMT -5)
- Contact:
yikes.. I'm behind a bit.
Avlis : Ferrell
• implemented new resting system
• updated Rift Temple Complex
• added Old Woods Crypt & Old Woods Tower
• added Dye Merchant
• updated fishing scripts to provide potential reward
• increased ship frequency to Mikona
• added persistant bulletin board & scribe
Avlis : Elysia
• finished conversion of Ship schedules
• fixed Writ Quest & Sad Fairy Quest, via Mistcaller
• changed over alchemy bottles
• replaced all legacy hidden doors
• adjusted spawn rates in FoM per conversation with Sylvan
• added sky boxes & adjusted fog settings for all exterior areas
• made sewers look more like feking sewers
• changed over to Rest Prototype System
Avlis : Ferrell
• implemented new resting system
• updated Rift Temple Complex
• added Old Woods Crypt & Old Woods Tower
• added Dye Merchant
• updated fishing scripts to provide potential reward
• increased ship frequency to Mikona
• added persistant bulletin board & scribe
Avlis : Elysia
• finished conversion of Ship schedules
• fixed Writ Quest & Sad Fairy Quest, via Mistcaller
• changed over alchemy bottles
• replaced all legacy hidden doors
• adjusted spawn rates in FoM per conversation with Sylvan
• added sky boxes & adjusted fog settings for all exterior areas
• made sewers look more like feking sewers
• changed over to Rest Prototype System
"Wow. I can hear my brain." - The Tick
-
- World Leader: Abyss404
- Posts: 109
- Joined: Fri Nov 21, 2003 8:19 pm
- Location: Honolulu, Hawaii (GMT-10)
- Contact:
Updates
(This was from a few days ago)
Abyss 404
* PCs now gain a small amount of "exploration" XP for each new area they discover that is within or above their level range.
* Weapon/Armor enhancement spells now just have a small chance of temporarily cursing the item rather than a small chance of entirely consuming the item. These spells can't be cast on others anymore. The caster must have the item in inventory first.
* PCs who are zombified now earn "negative" time, which could slowly hurt the XP rate if the PC is undead for a long time.
* Various fixes to help prevent powergaming exploits related to zombification and stabilization
* In the [score] command, the Area Tag line has been removed for players. That was there just for area/navigation debugging purposes.
* PCs no longer gain XP from defeating monsters after they have reached the threshold XP for the next level.
* A number of new DM spoken commands and features were added: loot, boom, morph, freeze/unfreeze, improved score, and githyanki gems.
* various other bugfixes (For more info, see this post on the Abyss 404 site)
Abyss 404
* PCs now gain a small amount of "exploration" XP for each new area they discover that is within or above their level range.
* Weapon/Armor enhancement spells now just have a small chance of temporarily cursing the item rather than a small chance of entirely consuming the item. These spells can't be cast on others anymore. The caster must have the item in inventory first.
* PCs who are zombified now earn "negative" time, which could slowly hurt the XP rate if the PC is undead for a long time.
* Various fixes to help prevent powergaming exploits related to zombification and stabilization
* In the [score] command, the Area Tag line has been removed for players. That was there just for area/navigation debugging purposes.
* PCs no longer gain XP from defeating monsters after they have reached the threshold XP for the next level.
* A number of new DM spoken commands and features were added: loot, boom, morph, freeze/unfreeze, improved score, and githyanki gems.
* various other bugfixes (For more info, see this post on the Abyss 404 site)
[url=http://nwn.bioware.com/guilds_registry/viewguild.html?gid=6231]Autobic Guild[/url]
Wilderness & Le'Or:
* imported jewelcraft, low_level_loot, ACI_AleStein, avlis_onrest, taxe, heronimouskey, huntingcreek, slingdart, fishingupdate, Starslayer_gear, giants, 3ed_exp_sys, for_fifty, acs_init_5_8
Le'Or:
* Sereg'wethrin race creation temporarily disabled due to griefing complaints![Confused :?](./images/smilies/icon_confused.gif)
* added trash barrel in marketplace
Wilderness:
* updated AI to HotU, removed all Jasperre AI
* implemented new palette
* fixed innumberable bugs and problems with NPCs - including (but not limited to) factions, ISDs, inappropriate equipment, portraits, sound sets, corpse decay times, and disarmability
* set all Plot NPCs to NOT be Plot. Dammit.
* fixed Leaping Stag Inn ranger conventions, shrank Inn to reasonable size
* fixed sign pointing to Elysia
* removed all static drops from warzone
* fixed many noncompiling scripts
* fixed many missing resources
* moved Equaloria Keep respawn point to "safe place"
* removed many unused creatures and scripts; module now 9% smaller - tastes better AND less filling![Very Happy :D](./images/smilies/icon_biggrin.gif)
* imported jewelcraft, low_level_loot, ACI_AleStein, avlis_onrest, taxe, heronimouskey, huntingcreek, slingdart, fishingupdate, Starslayer_gear, giants, 3ed_exp_sys, for_fifty, acs_init_5_8
Le'Or:
* Sereg'wethrin race creation temporarily disabled due to griefing complaints
![Confused :?](./images/smilies/icon_confused.gif)
* added trash barrel in marketplace
Wilderness:
* updated AI to HotU, removed all Jasperre AI
* implemented new palette
* fixed innumberable bugs and problems with NPCs - including (but not limited to) factions, ISDs, inappropriate equipment, portraits, sound sets, corpse decay times, and disarmability
* set all Plot NPCs to NOT be Plot. Dammit.
* fixed Leaping Stag Inn ranger conventions, shrank Inn to reasonable size
* fixed sign pointing to Elysia
* removed all static drops from warzone
* fixed many noncompiling scripts
* fixed many missing resources
* moved Equaloria Keep respawn point to "safe place"
* removed many unused creatures and scripts; module now 9% smaller - tastes better AND less filling
![Very Happy :D](./images/smilies/icon_biggrin.gif)
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Hala
Cleaned about 6MB of unused and buggy resources to improve server stability and performance. This took a lot of time, explaining the lack of other updates in the meantime.
We'll know in a few day if we have improved things or not. In this case we'll be able to carry on with new content additions.
Cleaned about 6MB of unused and buggy resources to improve server stability and performance. This took a lot of time, explaining the lack of other updates in the meantime.
We'll know in a few day if we have improved things or not. In this case we'll be able to carry on with new content additions.
-
- Groundling
- Posts: 137
- Joined: Tue Nov 25, 2003 7:29 am
- Location: Avlis Team - Tairis'nadur Team
-
- World Leader: Abyss404
- Posts: 109
- Joined: Fri Nov 21, 2003 8:19 pm
- Location: Honolulu, Hawaii (GMT-10)
- Contact:
Abyss 404
1. [save] spoken command added. This command can be used once every in-game hour (2 minutes) to make sure the character is saved.
2. Characters should now save correctly when resting at the maximum of once every 2 minutes.
3. Some stability fixes for the speech command interpreter. If the system is bogged down, commands may be delayed.
4. The session transcriber/emailer should now properly transcribe speech from DM puppet NPCs. It still won't record speech from NPCs who are possessed by DMs though. Use the [record] spoken command to activate/deactivate your session recorder/emailer.
5. Zombified PC's can now go back into the silent slumber of corpsedom (death) simply by trying to rest. There's no need for "assisted zombie suicides" anymore.
1. [save] spoken command added. This command can be used once every in-game hour (2 minutes) to make sure the character is saved.
2. Characters should now save correctly when resting at the maximum of once every 2 minutes.
3. Some stability fixes for the speech command interpreter. If the system is bogged down, commands may be delayed.
4. The session transcriber/emailer should now properly transcribe speech from DM puppet NPCs. It still won't record speech from NPCs who are possessed by DMs though. Use the [record] spoken command to activate/deactivate your session recorder/emailer.
5. Zombified PC's can now go back into the silent slumber of corpsedom (death) simply by trying to rest. There's no need for "assisted zombie suicides" anymore.
[url=http://nwn.bioware.com/guilds_registry/viewguild.html?gid=6231]Autobic Guild[/url]