HoTU required

Development for CoPaP
Post Reply
Nightbringer
Groundling
Posts: 94
Joined: Wed Nov 19, 2003 6:06 pm
Location: Crimson Stars
Contact:

HoTU required

Post by Nightbringer »

sorry if this has been covered somewhere, but will CoPaP be adopting HoTU? I would say eys, as SoU was adopted and HoTU adds sooooo much good stuff, but just wanted to make sure ;)
[url=http://www.crimsonstars.com]Crimson Stars: Spelljammer Persistant world[/url]
[url=http://nwvault.ign.com/Files/hakpacks/data/1060320751937.shtml]Arcane Space Tileset / Turn Based Spelljammer[/url]
Spelljammer in NWN, ship to ship combat, space piracy, and more!
Orleron
Multiverse Scholar
Posts: 1247
Joined: Mon Nov 10, 2003 11:15 am
Location: Avlis
Contact:

Post by Orleron »

Yes, but I think we should wait about a month until after it comes out to implement it, just in case there are any very serious bugs. At the very least, I'll need to retool the hakpak and add in any stuff to it that you guys are wanting for CoPaP.
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
Post Reply