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 Forum index » Development » CoPaP: Development
HoTU required
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Nightbringer
Groundling


Joined: 19 Nov 2003
Posts: 94
Location: Crimson Stars
 HoTU required

sorry if this has been covered somewhere, but will CoPaP be adopting HoTU? I would say eys, as SoU was adopted and HoTU adds sooooo much good stuff, but just wanted to make sure Wink
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Crimson Stars: Spelljammer Persistant world
Arcane Space Tileset / Turn Based Spelljammer
Spelljammer in NWN, ship to ship combat, space piracy, and more!

PostPosted: Sun Nov 30, 2003 10:41 pm
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Orleron
Multiverse Scholar


Joined: 10 Nov 2003
Posts: 1252
Location: Avlis
Yes, but I think we should wait about a month until after it comes out to implement it, just in case there are any very serious bugs. At the very least, I'll need to retool the hakpak and add in any stuff to it that you guys are wanting for CoPaP.
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"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."

PostPosted: Sun Nov 30, 2003 10:53 pm
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