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CoPaP 2da Constants
Posted: Wed Sep 01, 2004 12:03 am
by Anduris
If nobody else has done this, I'm willing to make an include file that references the new 2da lines in the CoPaP haks as constants, for use in scripts in the like. Just wondering if this has been done.
Posted: Fri Sep 03, 2004 5:49 pm
by dougnoel
The following is the file inc_constants, which can by found in the Zero module. Is this what you were looking for?
Doug
Code: Select all
//inc_constants.nss
//By Josh Simon
//August 1st, 2003
//Includes all constants for CoPaP functionality.
//Include this file on any script that refers to hakpak races or classes.
//Classes
const int CLASS_TYPE_CHAMPION = 50;
const int CLASS_TYPE_AVENGER = 51;
const int CLASS_TYPE_JUSTICAR = 52;
const int CLASS_TYPE_EQUALIZER = 53;
const int CLASS_TYPE_CONFOUNDER = 54;
const int CLASS_TYPE_DOMINATOR = 55;
const int CLASS_TYPE_ANNIHILATOR = 56;
//Races
const int RACIAL_TYPE_HALF_NYMPH = 50;
const int RACIAL_TYPE_ORC = 51;
const int RACIAL_TYPE_DRANGONARI_ELF = 52;
const int RACIAL_TYPE_HALF_DRYAD = 53;
const int RACIAL_TYPE_HALF_TIGER = 54;
const int RACIAL_TYPE_GOBLIN = 55;
const int RACIAL_TYPE_KOBOLD = 56;
const int RACIAL_TYPE_HALF_OGRE = 57;
const int RACIAL_TYPE_LIZARD_MAN = 58;
const int RACIAL_TYPE_TIEFLING = 59;
const int RACIAL_TYPE_DROW = 60;
const int RACIAL_TYPE_GNOLL = 61;
const int RACIAL_TYPE_CENTAUR = 62;
const int RACIAL_TYPE_SUNELF = 63;
const int RACIAL_TYPE_GOLDDWARF = 64;
const int RACIAL_TYPE_WOODELF = 65;
const int RACIAL_TYPE_DEEPGNOME = 66;
const int RACIAL_TYPE_HALFDROW = 67;
const int RACIAL_TYPE_GHOSTWISEHALFLING = 68;
const int RACIAL_TYPE_STRONGHEARTHALFLING = 69;
const int RACIAL_TYPE_AASIMAR = 70;
const int RACIAL_TYPE_DUERGAR = 71;
const int RACIAL_TYPE_WILDELF = 72;
const int RACIAL_TYPE_WEMIC = 73;
const int RACIAL_TYPE_GHOST_ELF = 74;
const int RACIAL_TYPE_CHANGELING = 75;
Posted: Fri Sep 03, 2004 6:29 pm
by Anduris
Yup, thanks.