Confirmation of CoPaP Racial Types
Posted: Fri May 28, 2004 7:41 pm
Jut curious for the worlds using a lot of Custom Races.
you are still working off this include file correct?
i understand that the subrace field can hold whatever value is wanted, but this list corresponds to the racialtypes.2da included in the CoPaP hak..
so any custom races will have some combination of regular races plus these custom races, correct?
you are still working off this include file correct?
Code: Select all
//Races
const int RACIAL_TYPE_HALF_NYMPH = 50;
const int RACIAL_TYPE_ORC = 51;
const int RACIAL_TYPE_DRANGONARI_ELF = 52;
const int RACIAL_TYPE_HALF_DRYAD = 53;
const int RACIAL_TYPE_HALF_TIGER = 54;
const int RACIAL_TYPE_GOBLIN = 55;
const int RACIAL_TYPE_KOBOLD = 56;
const int RACIAL_TYPE_HALF_OGRE = 57;
const int RACIAL_TYPE_LIZARD_MAN = 58;
const int RACIAL_TYPE_TIEFLING = 59;
const int RACIAL_TYPE_DROW = 60;
const int RACIAL_TYPE_GNOLL = 61;
const int RACIAL_TYPE_CENTAUR = 62;
const int RACIAL_TYPE_SUNELF = 63;
const int RACIAL_TYPE_GOLDDWARF = 64;
const int RACIAL_TYPE_WOODELF = 65;
const int RACIAL_TYPE_DEEPGNOME = 66;
const int RACIAL_TYPE_HALFDROW = 67;
const int RACIAL_TYPE_GHOSTWISEHALFLING = 68;
const int RACIAL_TYPE_STRONGHEARTHALFLING = 69;
const int RACIAL_TYPE_AASIMAR = 70;
const int RACIAL_TYPE_DUERGAR = 71;
const int RACIAL_TYPE_WILDELF = 72;
const int RACIAL_TYPE_WEMIC = 73;
const int RACIAL_TYPE_GHOST_ELF = 74;
const int RACIAL_TYPE_CHANGELING = 75;
so any custom races will have some combination of regular races plus these custom races, correct?