low level characters and long running events...
Posted: Tue Apr 27, 2004 12:43 pm
I didn't want to further hijack that other thread that this quote came from, as it was talking about +3 weapons. What Vanor wrote here is true, but the problem is many low level PC's don't know how to get themselves involved in these type of ongoing, long term events. There is absolutely positively nothing wrong whatsoever with running long term events for the upper level folks, there should be stuff for them to do! However, long term stuff often makes a character feel more integrated and a part of the world, and I don't think that there's anything wrong with trying to get the low level folks to share in that, too. I don't think most low level people know how to get involved in ongoing plotlines when the opponent(s) is so powerful that they are 15 levels away from being able to survive one round with it.Vanor wrote: You seem to have a logical disconect here.
In order for a quest or storyline to run a long time, there must be a NPC behind it that 90% of the players can't do any damage to without dying. If the key NPC(s) are easy to take out, are something the majorty of the PC's out there can kill... Then the plot can't realisticly last very long. This isn't always in terms of just hp's, AC, and DR... There could be other reasons.
All of those prestigious items are always going to end up in the same places.