I don't mean to be a pest, but it is my understanding that they don't always just revert to the bioware default model.
This is a quote from TheExcimer-500 on the CEP forum.
What happens without a patch is the following:
1) All cloaks retain their original inventory icons (the 2-d image)
2) The original NWN cloaks when worn have an appropriate "cloak" appear on the PC
3) The 8 CEP cloaks appear without a 3D design
All of that is fine and well, and wouldn't require a patch, except:
1) Some characters we playtested with had the "dreaded inventory bug" appear (those having CEP cloaks)
2) In the toolset there is no way to change the 3-D colors for the 3-D cloaks.
Our only concern now is for CEPv1 is to resolve the inventory bug (and to return to our work on CEPv2). As CIT & Jacen mentioned our focus must be on CEPv2, and they are right. Therefore, adapting the new cloaks is not a concern for CEPv1 as any modules created with it did not have these 3D cloaks used in them.
After considering the various options, creating various haks and playtesting through them, we have two versions of a patch developed. Tonight, the team will weigh the pros/cons of each, then follow that one up with a bit more playtesting (just to be sure).
We'll post more info as soon as we're able.
BTW: The new cloaks will work as NWN1.68 intends them to in CEPv2.
There is also this thread:
http://nwn.bioware.com/forums/viewtopic ... um=42&sp=0
Once again I dont mean to be a pain in the rear, and I won't say any more on the subject. Its just a matter of "its better to be safe than sorry".