Focusing the CoPaP player base
Posted: Mon Apr 11, 2005 10:41 am
I ran a diablo II player group for the longest time. We used private games with fixed names to jump on and play with each other for the longest time. Later in the group's life, the group shrank, and I found myself at a loss to keep the group together. Too often, players would be at different levels and difficulty levels, and it would be hard to coordinate players. Too often, you'd log in to a certain game with a certain level of character and there'd be nobody there. There are parallels between this problem and the problem of a new CoPaP world trying to develop a playerbase.
I solved this fairly well by adding a "suggested place" to meet to each day. The suggestion was, if you were not dying to play a certain character, then you should lean towards a character that could play at said place. There was no requirement. Nobody was going to come to you and tell you to play a different character. The place changed from day to day, and the group continued for a long time despite a declining list of players. The "suggested place" put us all on the same page, and we'd meet without prior arrangement in the right difficulty level and act to play in.
I was thinking that this method could be used - in an entirely voluntary, non-official way - to coordinate groups on servers, to kick start activity on that server. Each week would be dedicated to a specific newer server that was ready for new characters. If I wanted to start an alt on that server, I could wait for the week to roll around for that server, and I'd have a higher chance to hook up with either other new players or more experienced players who "happened" to be there to help out.
The character relationships that form during the focus week would help the server be more active all the time, in the long run - as the characters and the DMs interact more during the focus week, things will get started, and people will have more confidence of finding a group at any time. If you log in and see someone that you played with during focus week, you could send them a tell and hook up.
To give an example of how this might work:
Week of May 1st : Server A
Week of May 8th : Server B
Week of May 15th : Server C
Week of May 22nd: Server A
...
If I want to start an alt on Server B, I could wait for May 8th, to increase the likelihood that I meet fellow players there. The chance that I would arrive to an empty server would be pretty low. As servers develop stable player bases, they are removed from the rotation. As new servers are linked, they are added to the rotation. Thus, new servers get the spotlight on them once a month or so, to help develop the "critical mass of players" that a server needs to really take off.
This also helps on the DM side, as well. A DM on a newer server can be pretty sure he'll be able to meet up with players during the focus week, which is better than waiting around for someone to show up.
Any thoughts? I bring this up only because my attempts to start first level alts on some worlds have been somewhat less than successful, and because this method has worked for focusing players in the past. I want to see all of the worlds on copap be successful, and I think a measure like this could help the less-populated worlds out when planar transit becomes harder. Before you warm up your flamethrower, remember that this is entirely voluntary - myself or someone else would set up a rotation (it's easy to script in any web programming language), and players could take note of it or ignore it as they chose.
I solved this fairly well by adding a "suggested place" to meet to each day. The suggestion was, if you were not dying to play a certain character, then you should lean towards a character that could play at said place. There was no requirement. Nobody was going to come to you and tell you to play a different character. The place changed from day to day, and the group continued for a long time despite a declining list of players. The "suggested place" put us all on the same page, and we'd meet without prior arrangement in the right difficulty level and act to play in.
I was thinking that this method could be used - in an entirely voluntary, non-official way - to coordinate groups on servers, to kick start activity on that server. Each week would be dedicated to a specific newer server that was ready for new characters. If I wanted to start an alt on that server, I could wait for the week to roll around for that server, and I'd have a higher chance to hook up with either other new players or more experienced players who "happened" to be there to help out.
The character relationships that form during the focus week would help the server be more active all the time, in the long run - as the characters and the DMs interact more during the focus week, things will get started, and people will have more confidence of finding a group at any time. If you log in and see someone that you played with during focus week, you could send them a tell and hook up.
To give an example of how this might work:
Week of May 1st : Server A
Week of May 8th : Server B
Week of May 15th : Server C
Week of May 22nd: Server A
...
If I want to start an alt on Server B, I could wait for May 8th, to increase the likelihood that I meet fellow players there. The chance that I would arrive to an empty server would be pretty low. As servers develop stable player bases, they are removed from the rotation. As new servers are linked, they are added to the rotation. Thus, new servers get the spotlight on them once a month or so, to help develop the "critical mass of players" that a server needs to really take off.
This also helps on the DM side, as well. A DM on a newer server can be pretty sure he'll be able to meet up with players during the focus week, which is better than waiting around for someone to show up.
Any thoughts? I bring this up only because my attempts to start first level alts on some worlds have been somewhat less than successful, and because this method has worked for focusing players in the past. I want to see all of the worlds on copap be successful, and I think a measure like this could help the less-populated worlds out when planar transit becomes harder. Before you warm up your flamethrower, remember that this is entirely voluntary - myself or someone else would set up a rotation (it's easy to script in any web programming language), and players could take note of it or ignore it as they chose.