CoPaP Forum Index CoPaP
 A community of linked Neverwinter Nights worlds. 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups 
 RegisterRegister   Log inLog in 
The time now is Fri Nov 15, 2019 12:54 pm
All times are UTC - 5
View posts since last visit
View unanswered posts
Poll

What do you think the coolest PW setting would be?

  Outer Plane
  Inner Plane
  Official Campaign
  Homemade Campaign
  Spelljammers
  Ethereal, Shadow, or Astral
  Homemade Plane
  Modern Setting
  Sigil/Planescape

View Results
 Forum index » Frontpage News and Polls » Polls
What do you think the coolest PW setting would be?
Post new topic   Reply to topic View previous topicView next topic
Page 1 of 1 [19 Posts]  
Author Message
Orleron
Multiverse Scholar


Joined: 10 Nov 2003
Posts: 1252
Location: Avlis
 What do you think the coolest PW setting would be?

Feel free to elaborate why.
_________________
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."

PostPosted: Mon Dec 08, 2003 9:45 pm
 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 ICQ Number 
Reply with quote Back to top 
Gairus
Groundling

Joined: 24 Nov 2003
Posts: 85
Location: CoPaP
Spelljammer looks more interesting than planescape to me... just so long as I avoid any planescape: torment bias out of my brain Wink

Extra dimention stuff is actually a concept that I hate normally, as infinate possibilities simultaneously is too hard to susped disbelief for. Infinate distance though...

PostPosted: Mon Dec 08, 2003 11:35 pm
 View user's profile Send private message MSN Messenger
Reply with quote Back to top 
RedLoved
Noobie

Joined: 25 Nov 2003
Posts: 9
I voted for Modern, just because it would be interesting to visit a modern plane, with some of the characters that I have, I mean, hey they'd be completely confused with everything.

PostPosted: Tue Dec 09, 2003 5:52 pm
 View user's profile Send private message AIM Address
Reply with quote Back to top 
Orleron
Multiverse Scholar


Joined: 10 Nov 2003
Posts: 1252
Location: Avlis
A modern world would be really really cool, which is why I threw the idea out there. Though it would require a huge increase in the size of our hakpak, as well as some engineering and tweaking to ensure balance. Lots of unique issues would pop up if we linked to a modern world in our multiverse.
_________________
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."

PostPosted: Tue Dec 09, 2003 7:28 pm
 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 ICQ Number 
Reply with quote Back to top 
RedLoved
Noobie

Joined: 25 Nov 2003
Posts: 9
Orleron wrote:
A modern world would be really really cool, which is why I threw the idea out there. Though it would require a huge increase in the size of our hakpak, as well as some engineering and tweaking to ensure balance. Lots of unique issues would pop up if we linked to a modern world in our multiverse.


Yeah, that would be awesome. But, it would be really hard to implement as well. D20 does an awesome job with all their haks, and using those, it would be relatively easy to make a module.

I would make a modern PW, but if I finished it, I'd have a hard time finding a host.

PostPosted: Tue Dec 09, 2003 7:55 pm
 View user's profile Send private message AIM Address
Reply with quote Back to top 
Aiquandol
Clueless Prime

Joined: 01 Dec 2003
Posts: 11
A modern world combination would work if you could find a way to keep the technology separated. We don't want people busting caps in tolly's ass. Perhaps have modern weapons just abuse characters spells, skills, etc. Example: when one is holding a modern weapon such as a gun you're instantly stripped of everything making up the magical past. All buffs stripped, magic abilities disabled, arcane spell failure %100. Those characters created in the future world would be built around the modern climate and would have feats and abilities to match. However, their dis-advantage would be the ever-present lack of magic. The linking of the worlds would require those of the modern time to develop new weapons for fighting the magic of the past (fighting will take place, it won't stay peaceful forever). Thusly, the characters in the past would need to find inventive ways of dealing with these new weapons. Fighters won't stand much chance against a bullet to the head, just as the S.W.A.T team won't survive implosion.

IMHO, a modern based world would add new dynamics to CoPaP with hundreds of roleplay possibilties. New planes and such are fun but pretty much the same, but being able to run from Hangate to New York City would give CoPaP a wonderful touch and unique flare.

-Aiq

PostPosted: Tue Dec 09, 2003 10:10 pm
 View user's profile Send private message
Reply with quote Back to top 
Orleron
Multiverse Scholar


Joined: 10 Nov 2003
Posts: 1252
Location: Avlis
There might be an easier IC explanation for it, actually. One person suggested that time travel be kinda like the movie Total Recall.... you go naked. All your items and such stay on your body, and your "essence" or whatever you want to call it goes across the time.

That would effectively block anything from going back and forth. Though I do think it would make for an interesting quest if, say, ONE gun made it from the modern world into gnomish hands on Avlis. We could have an entire plotline around one stupid gun. Would be interesting for a while.
_________________
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."

PostPosted: Wed Dec 10, 2003 11:07 am
 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 ICQ Number 
Reply with quote Back to top 
Nightbringer
Groundling


Joined: 19 Nov 2003
Posts: 94
Location: Crimson Stars
I of course like Spelljammer the best (but I didn't vote for my own setting Wink I like Planescape second: so much possibility, so much interesting stuff to do.

I personally think having a Copap modern world would be REALLY lame. I think a modern setting could be really cool, particularly one that included magic in a cyberpunk sort of way, but I don't think linking it up to "normal" medieval style DnD settings is a good idea. As a one time event or key plot hook (like a flash forward instead of flash back) maybe it would be interesting. The idea of going back and forth between the two gives me the willies though... I think it would ruin the atmosphere of a medieval era game.

I'm also not a fan of even steampunk seeping into medieval DnD, and I'd really not like to see some sort of pistol or other item come back....
_________________
Crimson Stars: Spelljammer Persistant world
Arcane Space Tileset / Turn Based Spelljammer
Spelljammer in NWN, ship to ship combat, space piracy, and more!

PostPosted: Wed Dec 10, 2003 11:30 am
 View user's profile Send private message Send e-mail Visit poster's website
Reply with quote Back to top 
Malathyre
Planar Sage


Joined: 25 Nov 2003
Posts: 70
Location: Avlis player, Tairis'nadur DM
I voted for the "Homemade Campaign" option. While these generally require an incredible amount of work to develop, everyone at least gets to start from the same point in terms of world knowledge. I've played in games where everyone knew the world really well except for me, and the DM limited the amount of background material...very, very frustrating.
_________________
<Daerthe> There is only room for so much realism before things start to get silly.

PostPosted: Wed Dec 10, 2003 3:02 pm
 View user's profile Send private message
Reply with quote Back to top 
Orleron
Multiverse Scholar


Joined: 10 Nov 2003
Posts: 1252
Location: Avlis
The great thing about homemade campaigns is that they offer the most freedom. Don't want elves in your world? ok. Orcs are lawful good in your world and dragons all speak with a lisp? Ok.
_________________
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."

PostPosted: Thu Dec 11, 2003 10:08 am
 View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 ICQ Number 
Reply with quote Back to top 
Malathyre
Planar Sage


Joined: 25 Nov 2003
Posts: 70
Location: Avlis player, Tairis'nadur DM
Yeah, the fact that you can do anything that you want with your homemade campaign is really appealing. The freedome is the best part. I've always liked homemade adventures in PnP better than published ones, too. Most DM's will be a lot more flexible, creative, and less linear in their adventure design than what I've seen in most books.
_________________
<Daerthe> There is only room for so much realism before things start to get silly.

PostPosted: Thu Dec 11, 2003 5:23 pm
 View user's profile Send private message
Reply with quote Back to top 
RedLoved
Noobie

Joined: 25 Nov 2003
Posts: 9
I'd like to see a homemade modern module.

PostPosted: Thu Dec 11, 2003 5:40 pm
 View user's profile Send private message AIM Address
Reply with quote Back to top 
Titanium Dragon
Clueless Prime


Joined: 25 Nov 2003
Posts: 18
Modern module(s) would be, as stated before, a pain in the arse to put in, and unless you did some pretty wierd things with items eventually you'd end up with quite a mess. It would be cool, but I think, personally, it could cause some serious issues. An M60 would waste most anything corporal, including pretty much any PC, and would be an incredibly good weapon. Modern firearms would just own.

I like homemade campaigns; they're much more free-form. I like anything that doesn't constrict the mind too much. Official campaign worlds can be messy because it is possible players will know more about the world than the creator does, and will be tempted to correct them. However, the advantage is they are easier to build and make as you already have a general idea of what is there. Its a mixed bag.

What might be interesting would be a Council of Wyrms campaign setting, though most likely you'd have to make all the PCs humanoids (and thus, simple vassals under the dragons) unless you really enjoy having major balance issues. Of course, wyrmlings aren't that powerful...

PostPosted: Mon Jan 12, 2004 5:52 am
 View user's profile Send private message AIM Address
Reply with quote Back to top 
The Sveg
Ambassador: Avlis


Joined: 25 Nov 2003
Posts: 29
Location: Avlis
Forgotten Realms maniac all the way!

I have been DMing that settings for years and I have always wanted to 'see' it online.

My vote goes to Official Campaign and more specifically to the Realms.
_________________
Warning!
Lawful Evil DM


PostPosted: Mon Jan 12, 2004 6:02 am
 View user's profile Send private message Send e-mail
Reply with quote Back to top 
JollyOrc
Ambassador: Tairis'nądur


Joined: 25 Nov 2003
Posts: 383
Location: Catar, D'Aton Academy of the Blade
in PnP games, I almost always use homemade worlds. I liberally steal ideas and themes from official campaigns, but make clear that my worlds aren't Kulthea / Forgotten Realms / Dere / whatever..

Homemade worlds have the advantage of giving the DM freedom. I normally develop my worlds top-down.

Thus, I know the general outlines, and make up individual parts as I go along... which gets immensely complicated when doing a multiplayer-world with lots of DM's Smile

Still, a well thought out homemade one is what I like best. No players citing sourcebooks to me.
_________________
bye,
JollyOrc
___________________
Tairis'nądur - Senior DM, Catara World Owner
-= fewer rules - more fun =-

PostPosted: Mon Jan 12, 2004 6:39 am
 View user's profile Send private message Visit poster's website
Reply with quote Back to top 
Fuzz
Planewalker


Joined: 13 Jan 2004
Posts: 32
You'd really need access to source code to fully realize the modern setting... one can hope Bioware goes open source on NWN within the next 2 or 3 years however, since HotU is most definately the last expansion for it.

I'm digging hte Terminator logic with the planar travel from modern to olden, however.

PostPosted: Tue Jan 13, 2004 4:37 pm
 View user's profile Send private message
Reply with quote Back to top 
Beary666
Noobie

Joined: 25 Nov 2003
Posts: 4
Location: Avlis
What about the lesbien pixie PW? Laughing

PostPosted: Wed Jan 21, 2004 8:57 pm
 View user's profile Send private message
Reply with quote Back to top 
MorphlingROR
Clueless Prime

Joined: 24 Nov 2003
Posts: 14
Location: Riga, Latvia
Personally I would LOVE to see Sigil and Planescape setting in general. Probably because Planescape: Torment is my favourite single-player game of all time.

I also really like Forgotten Realms setting, so I would be happy to see such a world be linked to CoPaP.

Modern setting sounds great as well, though it sounds like a ton of work on design and balancing it out too.

PostPosted: Sun Mar 07, 2004 10:40 am
 View user's profile Send private message
Reply with quote Back to top 
pincushionman
Noobie


Joined: 16 May 2005
Posts: 4
Location: Kansas (GMT-6)
Why does everyone assume modern setting == time travel? We have a whole range of "settings" here on earth from ultra-technology to damn near prehistoric we can visit with only a day or so travel and we don't have time machines.

If we assume the "modern" and "fantasy" settings are simply different locations at an equivalent point in time, then we don't have to worry about the whole "messing up history" part which is IMHO the most important roadblock. The balance in terms of weapon power and such are much easier to deal with by economy and infrastructure. Sure, guns might kick @$$, but you need bullets to use them, which cost money, and have weight, and in the fantasy settings you don't have the resources to make them, making them fairly useless unless you bring the bullets over with you. Radios have a limited range and need batteries, which, say, Avlis, doesn't have; Computers don't work without power (same problem); vehicles need fuel (same problem); bla bla you get the picture. Sure, these technologies and infrastructures could be imported, but the locals have magic things that serve the same purpose! Why would they want these new things that cost so much to use?

And maybe any technology/magic/whatever used to travel out of the modern setting causes unstable materials like gunpowder or fuel to blow up unless serious (read: expensive) countermeasures are taken like storage in lead (heavy and otherwise useless) containers or transporting in small amounts (not economically feasible, therefore expensive). I think if we really wanted to add a modern setting we could come up with plenty of IC reasons and mechanisms that would explain why the technologies aren't prevalent elsewhere.

That said, I'd rather not have a modern setting anyway, just personal preference. But I wouldn't stop anybody who wanted to try.

PostPosted: Mon Jul 18, 2005 11:10 am
 View user's profile Send private message AIM Address
Reply with quote Back to top 
Display posts from previous:   Sort by:   
Page 1 of 1 [19 Posts]  
Post new topic   Reply to topic View previous topicView next topic
 Forum index » Frontpage News and Polls » Polls
Jump to:  

You cannot post new topics in this forum
You can reply to topics in this forum
You can edit your posts in this forum
You can delete your posts in this forum
You can vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.8085s ][ Queries: 13 (0.0693s) ][ GZIP on - Debug on ]