Other Spellcasters and new spells
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- Groundling
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Other Spellcasters and new spells
support all other friendly spellcaster neighbours !
http://nwvault.ign.com/View.php?view=ha ... il&id=2794
http://nwvault.ign.com/View.php?view=ha ... il&id=2794
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[url=http://photobucket.com/albums/a296/6_loverboy_9/NWN/]screenshots[/url][url=http://slaveofemotions.sl.funpic.de/mx/index.php?page=4&smartor_mode=album_cat&cat_id=1]and more[/url]
[url=http://photobucket.com/albums/a296/6_loverboy_9/NWN/]screenshots[/url][url=http://slaveofemotions.sl.funpic.de/mx/index.php?page=4&smartor_mode=album_cat&cat_id=1]and more[/url]
Most of those spells seem to just be variations on the evocation/damage spells, which isn't so bad. A couple of them seem a bit steep in terms of buffing power, and one would need to be checked for some serious exploits. Just some observations with a quick glance at the list.
Avlis: http://www.avlis.org
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
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- Ambassador: Tairis'nàdur
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personally, I would only be interested in the spells that actually do something new, not the beefed up versions of existing buffs, or those of the YAB (yet another buff) category.
That spell that exchanges the position of two characters sounds nifty, as does that portable mansion.
That spell that exchanges the position of two characters sounds nifty, as does that portable mansion.
bye,
JollyOrc
___________________
Tairis'nàdur - Senior DM, Catara World Owner
-= fewer rules - more fun =-
JollyOrc
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Tairis'nàdur - Senior DM, Catara World Owner
-= fewer rules - more fun =-
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- World Leader: The Outlands
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There are a few very cool possabilities here (: I can think of some interesting effects that some of these could create (:
Cheers,
teleri
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teleri
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- CoPaP: Player Coordinator
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Well, here's the druid end of things:
ba-boing, boing, boingDrown, Mass - Druid 9 (UND) - As drown, but all targets in a huge radius.
Also not bad. I think that too many classes get it, however. Only the classes that normally get ultravision at level 1 should get it. Make the mass spells too common and they become somewhat omnipresent.Mass Ultravision - Druid/Ranger 3, Bard/Cleric/Sorc/Wiz 4 (T&B) - As ultravision but all friendly targets in a large burst.
It's like barkskin but doesn't make me turd brown? Where do I sign up? Probably should be druid/ranger only, as barkskin is.Spiderskin - Druid/Sorc/Wiz 3 (UND) - Target gains bonus to natural armor, saves vs. poison, and hide checks. Bonus is 1 + (1 / 3 levels), max +5.
Yummy! Is this party friendly?Word of Balance - Druid 7 (UND) - Gargantuan radius centered on caster, creatures with fewer hit dice than the caster receive varying effects including slowed, str drain, paralysis, and death.
I would say no on copap. I have to shift into fire elemental form to get fire immunity, and just being able to do that is so terribly useful that I can only imagine what being able to use any elemental immunity in my normal form would be like.Energy Immunity - Cle/Dru 6, Sorc/Wiz 7 (T&B) - Makes the target immune to 1 element for 24 hours.
More overobsessive doling out of spells to too many classes. Are they sure they didn't forget a class there? (If there is a spell list revision, can druids have endurance and cat's grace like they do in 3 and 3.5 please?)[/quote]Mass Bull's Strength - Bard/Cle/Dru/Sorc/Wiz 6 (3.5 but using 3.0 stats) - As bull's strength but all friendly targets in a large burst.
Mass Cat's Grace - Bard/Dru/Sorc/Wiz 6 (3.5 but using 3.0 stats) - As cat's grace but all friendly targets in a large burst.
Mass Eagle's Splendor - Bard/Cle/Dru/Sorc/Wiz 6 (3.5 but using 3.0 stats) - As eagle's splendor but all friendly targets in a large burst.
Mass Endurance - Cle/Dru/Sorc/Wiz 6 (3.5 but using 3.0 stats) - As endurance but all friendly targets in a large burst.
Mass Owl's Wisdom - Bard/Cle/Dru/Sorc/Wiz 6 (3.5 but using 3.0 stats) - As owl's wisdom but all friendly targets in a large burst.
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- Noobie
- Posts: 8
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On the "what's needed" end I would like to note that there's not enough variation in bard spells. Especially level 5 has only 5 spells, meaning that every bard eventually ends up with those 5 spells, if he gets high enough in level that is. Would be nice to present some more options to players, although I haven't looked into this package to see if that is actually provided here.
Otherwise I'm of the opinion that there's plenty of spells already. Only spells that add something significantly different should be considered as good additions.
Otherwise I'm of the opinion that there's plenty of spells already. Only spells that add something significantly different should be considered as good additions.
So much fun,
yet so little time to enjoy it.
- Sindol
yet so little time to enjoy it.
- Sindol
The spell that gives the portable mansion is one of the ones that worries me, actually. An area will need to be added to the mod, a lot like the Banishment psion power. We'd have to check that spell really closely to make sure it's compatable with our servers.
The other damage spells are probably fine because all they do is create new kinds of fireballs and such, which probably won't hurt anything balance-wise. It'll just add variety to what spells people throw in combat.
I agree with Fuzz about the "Mass" buffs. They are a bit cheesy, not to mention they'd all need to be changed to have the same setup as the regular buffs for militant bonuses, etc.
Oh, also everything would need to be hooked, and we haven't even hooked all the original NWN spells yet.
The other damage spells are probably fine because all they do is create new kinds of fireballs and such, which probably won't hurt anything balance-wise. It'll just add variety to what spells people throw in combat.
I agree with Fuzz about the "Mass" buffs. They are a bit cheesy, not to mention they'd all need to be changed to have the same setup as the regular buffs for militant bonuses, etc.
Oh, also everything would need to be hooked, and we haven't even hooked all the original NWN spells yet.
Avlis: http://www.avlis.org
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
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- Planewalker
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