I'm looking to get some help from a scripter that is familiar with or willing to learn Max script, for 3D Studio Max 5.1+.
I need someone to edit the NWmax robe scaling from DLA to include part rotation so I can make correctly scaled robes for the Copap/Avlis Dynamic races
If you are not familiar with max script but are good with C or C++. The source of the armory (my original intent) could also be edited to do the same work.
If anyone is interested please respond here, or send me a private message to discuss further.