One has to wonder how weak a 34th level character can get. After all, the weaker you get, the more encounters supposedly "for your level" will eat you alive. A hypothetical useless high-level character would die even in a moderately difficult area, just because the engine says that you can kill X because you are level Y - and you can't.Khaelindra wrote:If you are alone, and STILL you insist on going to areas that are so dangerous that you need huge amounts of healing pots to survive....you're simply asking for it.Kat wrote:*frowns*Arkonswrath wrote: Amen
Why do people always say that. Yes, I "party up" whenever I can. But as I'm sure you know, it isn't always possible. I was on Rockhome yesterday and not a single other person logged on for 5 hours. Party with who?
Divinia is level 34. A weak level 34, but still level 34. When she is alone, she will NOT go down the Avlis Rift or the Hala Drow Caves or such places...it's not a place to go alone. Instead she goes to areas that are relatively effortless to her, but are still a fair challenge due to her being alone...Avlis FoM, Hala Felmoran Ruins, such places. A simply question of knowing, and accepting, her limits.
What you are complaining about is that when you are ALONE, you go to a CHALLENGING area WITHOUT a cleric or druid, and the healing costs to replace said cleric by potions are high. Well duh!!!
I strongly disagree with anyone who demands to be able to cheaply solo places that are means for parties of his or her level. If you happen to be solo: go to easier places. If you find a neato party...go to the cutting edge for your level.
I've always felt powergaming more tolerable in NWN in general just because the game goes for your jugular like this. In many RPGs, if you have an odd or silly character design, you can just level more and go back. For many reasons, from the dynamic encounter system to the lack of respawning monsters in most SP modules, this just doesn't work in well in NWN.
That inspires a tangent to me (which is why we are in a new thread) - I wonder if there's ever been a "weakest" character competition? Everyone submits a level 40 build, unequipped, with X amount of gold. Someone designs a gauntlet which spits out increasingly hard monsters. At the front of the gauntlet is a merchant with an extremely liberal variety of equipment. (It occurs to me that if you do this you need to limit the amount of expendables somewhat or somehow - maybe different money for permanent items and expendable items?)
Here's the tricky part. You play everyone's character but your own design, and you try to do as *well* as possible, fighting as high as possible through the gauntlet before you die. The winner is the character that, on average, everyone does the worst with. The ideal winner would come up with a way to build a 40th level character that can't even best the crop rats that come first.
Anyone have a build proposal, for yucks?