Random NPC Population/Crafting

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Celadra
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Random NPC Population/Crafting

Post by Celadra »

Does anybody know of a good script to randomly place NPCs in an area when a player enters and then remove them when no PCs are in the area?

Also, we will need help setting up the crafting system within the next few days.
Orleron
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Post by Orleron »

That NPC code is already in the zero mod. I can't remember what the script name is, I think it's despawn_ or something like that. It's most likely initialized in the avlis_onload script so you can find the name in there someplace.
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Celadra
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Post by Celadra »

Ah, except we're not building off the Zero Module.
teleri
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Post by teleri »

I would recomend pulling it down and using it for a refrance anyway.
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Orleron
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Post by Orleron »

You can always extract stuff from the zero mod and import it separately into your mod.
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
Celadra
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Post by Celadra »

True, but ripping stuff out of the Zero module is a time consuming process and relatively messy. Tried it once before and I still haven't gotten the quest-o-matic thing to work right...ever.
Orleron
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Post by Orleron »

Don't forget the wiki is there to help with these systems. For the questomat, I think there are detailed instructions on the scripts you need. There's only 4 scripts for that system I think.
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
Baron
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Post by Baron »

Orleron wrote:Don't forget the wiki is there to help with these systems. For the questomat, I think there are detailed instructions on the scripts you need. There's only 4 scripts for that system I think.
So far as I can tell there are instruction only for the Kill-o-mat and frankly its all rather arcane to me....

I've also installed the Quest-o-mat system - built all the items and npcs - installed them - and only one npc has ever offered a quest - once in a test session and the recieving NPC didnt recognise it...the rest of the time i get the exact same "I dont have anything for you to do now" message.

to the best of my knowledge its set up right.
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