CoPaP Development Updates

Development for CoPaP
teleri
World Leader: The Outlands
Posts: 497
Joined: Thu Jul 01, 2004 2:24 pm
Location: Sigil
Contact:

Post by teleri »

Outlands
  • Added 4 merchants
  • Added a zone for 3-5th levels
  • working on more crafting items
  • Added 5 zones
  • Fixed the doors on all the buildings to autoclose
  • built several factions and encounters
  • various other fixes

    ok I did my weekends work (:

    Cheers,
    teleri
Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis

Wilderness:

* added player housing: Vanguard's Hall (Zvidureth), Thayt'Trethlawn (TRow11Col10), Nighthawk Barracks for M'Chekian Alpha Corps (Finmaegen Keep), Havian's House (Elania)
* fixed naked Avengers and Champions
* lots of imports
* miscellaneous bug fixes and updates
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
teleri
World Leader: The Outlands
Posts: 497
Joined: Thu Jul 01, 2004 2:24 pm
Location: Sigil
Contact:

Post by teleri »

Outlands

Finished the core death travel changes put in all new death bits.

Fixed 3 merchants who were buying things they shouldn't have.

Started the big revision of the conversation tree.

Cheers,
teleri
Mistcaller
Groundling
Posts: 137
Joined: Tue Nov 25, 2003 7:29 am
Location: Avlis Team - Tairis'nadur Team

Post by Mistcaller »

Avlis - Mikona

- Upgraded to 1.64 - Cep 1.50
- Updated Items Palette
- Updated City Gate District house interiors completely.
- Imported Academy of Mortal Magic
- Imported Spellhook updates
- Updated areas (indoor and outdoor)
- Added 2 small forest areas
- Added a shop in nobles district.
- Fixed minor bugs
- Imported Psionics
Mistcaller
Groundling
Posts: 137
Joined: Tue Nov 25, 2003 7:29 am
Location: Avlis Team - Tairis'nadur Team

Post by Mistcaller »

Tairis'nadur

Lots of stuff for the New Year! :)

-Updated palette to be the same as avlis
-Added crafting ingredients in various places
-Added two new areas
-Implemented something new but I cant say what. I keep it as a "nasty" surprise! :P
-Finalized universal quest framework
-Added few scripted quests!
-Implemented HPs persistency.
teleri
World Leader: The Outlands
Posts: 497
Joined: Thu Jul 01, 2004 2:24 pm
Location: Sigil
Contact:

Outlands updates

Post by teleri »

Fixed several transition issues (thanks Mistcaller (: )
fixed balalce issue with several Mobs
Added 15 new critters
fixed sinage problems in Plane of Choice
flushed out encounters in several zones....
Cheers,
teleri

Building the Outlands one GateTown at a Time
[url=http://www.greatring.net][color=blue][u][b]The Outlands[/color][/u][/b][/url]
[url=http://www.diterlizzi.com/art/games/planescape/index.html][color=blue][u][b]The Look of PlaneScape[/color][/u][/b][/url]
Tristan_Durst
World Leader: Arborea
Posts: 236
Joined: Fri Oct 29, 2004 1:04 am

Post by Tristan_Durst »

Arborea
  • * DLed the zero mod and related haks, and erfs
    * DLed and installed the MySQL software (thanks to the partial tutorial on the nwnx.org site)
    * DLed the NWNx program, and have no clue how to setup :oops:
    * Installed the JXP Forest, and Mountain Haks
    * Started createing areas for Olympus layer
    - Arvandor City - West Temple District
    - Arvandor City - East farms, and houseing
    - Arvandor Forest East
    * Backstory being rewriten
Tristan_Durst
World Leader: Arborea
Posts: 236
Joined: Fri Oct 29, 2004 1:04 am

Post by Tristan_Durst »

Arborea
  • * New staff members have joined us.
    * EQ issue for WL - in process of updateing machine
    * New "battle" plan for roll out of Beta testing, and going live
    * New IG start area being developed. - Mystic Vale
    * Haks that were previously mentioned (JDPuffnstuffs) Removed due to orverriding basic tilesets.
    * Co-admin has DB running, and new death script in developement. New script adds bonuses from con, being C/G, and being a priest of a deity on the approved deity listing.
    * A lot of good changes...:)
Nob
Spelljammer
Posts: 216
Joined: Mon Nov 24, 2003 10:13 pm

Post by Nob »

Hala(On next restart)
  • Removed Soul's persistent faction system as it was being a pain in the ass.
  • Updated spell scripts to Avlis Spellhooking 1.6.0.1 standards. Disabled share spell for the time being.
  • Updates to various merchants who were doing funky things.
  • Added mage duelling ground to Nagritch.
  • Various other minor fixes, palette updates, and changes.
Nob
Spelljammer
Posts: 216
Joined: Mon Nov 24, 2003 10:13 pm

Post by Nob »

Hala
  • Put up several spellhooking updates and test scripts. Including a test of Isaac's Greater Missile Storm
  • Various minor fixes to merchants, NPC placement and palette.
jaythespacehound
Groundling
Posts: 93
Joined: Wed Feb 16, 2005 6:50 pm
Location: Hobart Australia

Post by jaythespacehound »

Arborea

New Death script working
Inn rooms working
Crafting placeables working (except for jewelcrafting)
Custom ingredient spawn system working
GreyLynx
Clueless Prime
Posts: 10
Joined: Tue Nov 25, 2003 12:10 am
Location: Avlis

Post by GreyLynx »

Avlis - LeOrTNanshi

Imported spellhooking 1.6.0.4
Radial emote 2.2
Added metamagic rod and scroll scribing vendors
Added Andrinorian Trust NPCs
Jewelcrafting enabled
Minor additions (guild housing, guild items)
Brought changeling code up to date
Fixes to changeling and drangonari abilities
Toned down rapid-respawn ant encounters
Gaelyn Faerstryd
Noobie
Posts: 8
Joined: Tue Nov 25, 2003 1:00 pm
Location: Quebec, Canada (GMT -5)

Post by Gaelyn Faerstryd »

Avlis - Deglos

Imported spellhooking 1.6.0.4
Radial emote 2.3
Added Andrinorian Trust NPCs
Minor additions (player housing, items)
Bug Fixes
Gaelyn Faerstryd
Noobie
Posts: 8
Joined: Tue Nov 25, 2003 1:00 pm
Location: Quebec, Canada (GMT -5)

Post by Gaelyn Faerstryd »

Avlis - Deglos

- ReligConvert added to the mod
- Merchants fixed (nw_io_plot)
- More Kuras Items
- Guild item fixes
- Bug Fixes
- New areas.
Arkonswrath
Ambassador: Hala
Posts: 447
Joined: Wed May 26, 2004 3:57 am

Post by Arkonswrath »

Hala

-Areas fleshed out
-Guild Items imported
-New NPCs imported
-Testing out the Dragon Hak (will post my findings)
Gaelyn Faerstryd
Noobie
Posts: 8
Joined: Tue Nov 25, 2003 1:00 pm
Location: Quebec, Canada (GMT -5)

Post by Gaelyn Faerstryd »

Avlis - Deglos

- Area Updates
teleri
World Leader: The Outlands
Posts: 497
Joined: Thu Jul 01, 2004 2:24 pm
Location: Sigil
Contact:

Post by teleri »

outlands

Added areas
updated death scripts
added planar powerloss
added 2 new monster types
added new racial types (still under test)
Cheers,
teleri

Building the Outlands one GateTown at a Time
[url=http://www.greatring.net][color=blue][u][b]The Outlands[/color][/u][/b][/url]
[url=http://www.diterlizzi.com/art/games/planescape/index.html][color=blue][u][b]The Look of PlaneScape[/color][/u][/b][/url]
Tristan_Durst
World Leader: Arborea
Posts: 236
Joined: Fri Oct 29, 2004 1:04 am

Post by Tristan_Durst »

Arborea

Mystic Vale - Areas completed in and around city
New creatures and NPC developed
Secreat areas developed and populated
Storyline behind Mystic Vale Completed
New Website developed and maintained by Makphisto
Powerloss by Plane implemented, (thanks to Teleri and Jaythespacehound)
Powerloss for Clerics in developement. There is a whole lot of Powers out there.


Paperwork for the incorportation of the Arborea Project submitted to the State of Florida: Department of State. Under Florida law, if Passed we would become a Non-Profit Organization, and subject to the protection under Florida, and USA laws.
GreyLynx
Clueless Prime
Posts: 10
Joined: Tue Nov 25, 2003 12:10 am
Location: Avlis

Post by GreyLynx »

Avlis - LeOrTNanshi

-imported expansion of religious conversion options
-imported latest set of Kuras items
-imported Aloro's fix to nw_i0_plot - prevents wrap-around exploit in selling items to vendors
-removed unused drangonari scripts and items
-Imported new server hop blocking code
-Tweaked twig blights CR down a bit to lower XP returnsLeOr
-Imported carpentry and jewelry updates (craftable resources, tools, and options)
-Fixes to NPC mages
-Imported Moon Tree Public House and Brewery
-Imported fixes to guild leaders' item (for Order of Gorethar)
-Updated piggy banks to latest version
Tristan_Durst
World Leader: Arborea
Posts: 236
Joined: Fri Oct 29, 2004 1:04 am

Post by Tristan_Durst »

Arborea

Host computer has been setup.
MySQL, NWNX2, odbc, and NWN up and Running.

*Cheers and Parties*

Projected time for Beta by end of June...

-Tristan
GreyLynx
Clueless Prime
Posts: 10
Joined: Tue Nov 25, 2003 12:10 am
Location: Avlis

Post by GreyLynx »

Avlis - Le'Or'T'Nanshi

-Housing updates - Moontree Brewery/Pub House fixes, Trias Ju'eir's house
-Negative Energy Traps update - negative energy will no longer harm undead
-copper studs fix
-Upped cost of Nanshaquist so unlimited amounts cannot be bought for 1 gp
teleri
World Leader: The Outlands
Posts: 497
Joined: Thu Jul 01, 2004 2:24 pm
Location: Sigil
Contact:

Post by teleri »

Outlands
  • 42 new areas are in 36 of which are connected but blocked till plot opens them up.
  • imported 1452 new items that are outlands specific
  • replaced the treasure table with an outlands specific one
  • test implemented new spells (only test characters can use them at this point) the spells are portal feel and sense portal)
  • Almost finished adding the the planar races (currently in are half-elf, half-orc, gnome, elf, and halfling)
Cheers,
teleri

Building the Outlands one GateTown at a Time
[url=http://www.greatring.net][color=blue][u][b]The Outlands[/color][/u][/b][/url]
[url=http://www.diterlizzi.com/art/games/planescape/index.html][color=blue][u][b]The Look of PlaneScape[/color][/u][/b][/url]
Gaelyn Faerstryd
Noobie
Posts: 8
Joined: Tue Nov 25, 2003 1:00 pm
Location: Quebec, Canada (GMT -5)

Post by Gaelyn Faerstryd »

Avlis - Deglos

- Palette updates and additions
- vaultster upgrade
- treasure system update
- player housing updates
GreyLynx
Clueless Prime
Posts: 10
Joined: Tue Nov 25, 2003 12:10 am
Location: Avlis

Post by GreyLynx »

Avlis - LeOr

-VaultSTER upgrade
-treasure system upgrade
-guild updates (OoG chaplet, multiple guild item updates)
-creature updates
-tools and basic buyable materials for jewelcrafting, mining made available
-new "mineable" system for trees imported
-plot-related alterations to server portals (wilderness/LeOr lifts enabled), plot-related additions to area
-spellhooking updated to 1-6-0-41
-emote radial system upgraded to 3.0
Gaelyn Faerstryd
Noobie
Posts: 8
Joined: Tue Nov 25, 2003 1:00 pm
Location: Quebec, Canada (GMT -5)

Post by Gaelyn Faerstryd »

Avlis - Deglos

- Disabled Avlis- Rockhome Portal
- P-merchants v.1.5.1
- Bug Fixes
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