So what kind of worlds to YOU want to see?

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Orleron
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So what kind of worlds to YOU want to see?

Post by Orleron »

I've already stated numerous times which kinds of worlds we're looking for to bring into CoPaP, but what kinds of worlds are you most enthusiastic to play on? Planes? Spelljammers? Other planets?
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
Nightbringer
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Post by Nightbringer »

I'm most interested in visiting bizarre planes and locations... I'd really like to see a Sigil server pop up to link em together.. that would be really cool, and not all that hard to do.
[url=http://www.crimsonstars.com]Crimson Stars: Spelljammer Persistant world[/url]
[url=http://nwvault.ign.com/Files/hakpacks/data/1060320751937.shtml]Arcane Space Tileset / Turn Based Spelljammer[/url]
Spelljammer in NWN, ship to ship combat, space piracy, and more!
Cemm
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Post by Cemm »

I would love to see a recreation of the Sword Coast areas from Neverwinter on down to Baldur's Gate and Amn.

I'd especially like to visit Nashkel there and track down that annoying guy again...

*rolls up sleeves*
Orleron
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Post by Orleron »

Yeah, I agree. That area would probably be one of the most pivotal in the whole of CoPaP.
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
GreyLynx
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Post by GreyLynx »

It'd be really cool to see some more other-Plane PWs that give a strong feel for being in an otherworldly place. For example,

The Glooms of Hades, where lighting and sounds all give you a feeling of dark, depression and despair. Looking out the window here makes me think a perpetually winter-bound forest with short dim days and long nights would do the trick. Pockets of civilization, like small towns of good refuges, or teifling run party-cities would accent the darkness outside with the light in them..

Arborea made as a fairy-land, with stretches of glowing forests and towering mountains, shadowed areas with dark beasts and sly fairies, magical towns devoted to Elven and Greek gods.

Or what about the Plane of Shadow? This would be particularly cool if someone made a shadow-version of another persistant world. Imagine a black-and-white Mikona (an Avlis city), with wraith-like figures fading in and out. Maybe the city above would be infested with monsters, but mere mortals hold below-ground.
Nightbringer
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Post by Nightbringer »

ahhh, wonderful, those would be increadible...

there are quite a few "shadow" tilesets and creatures that are just mirrors of their normal counterparts, do a quick search on the vault and you'll find lots... those would make for some great pw's...

maybe just one world with a few decent "hospitable" areas from quite a few generally inhospitable places, each linked to different parts of various servers... new characters on that server could decide which plane they wanted to start in, and might not ever see some of the other planes on their original server

GreyLynx wrote:It'd be really cool to see some more other-Plane PWs that give a strong feel for being in an otherworldly place. For example,

The Glooms of Hades, where lighting and sounds all give you a feeling of dark, depression and despair. Looking out the window here makes me think a perpetually winter-bound forest with short dim days and long nights would do the trick. Pockets of civilization, like small towns of good refuges, or teifling run party-cities would accent the darkness outside with the light in them..

Arborea made as a fairy-land, with stretches of glowing forests and towering mountains, shadowed areas with dark beasts and sly fairies, magical towns devoted to Elven and Greek gods.

Or what about the Plane of Shadow? This would be particularly cool if someone made a shadow-version of another persistant world. Imagine a black-and-white Mikona (an Avlis city), with wraith-like figures fading in and out. Maybe the city above would be infested with monsters, but mere mortals hold below-ground.
[url=http://www.crimsonstars.com]Crimson Stars: Spelljammer Persistant world[/url]
[url=http://nwvault.ign.com/Files/hakpacks/data/1060320751937.shtml]Arcane Space Tileset / Turn Based Spelljammer[/url]
Spelljammer in NWN, ship to ship combat, space piracy, and more!
Gairus
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Post by Gairus »

Alternative primes don't seem as attractive as these outer and funky planes (and spelljammer, by the same logic).

The IC reasons for going to other primes never seem to feel convincing enough.
Nightbringer
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Post by Nightbringer »

Gairus wrote:Alternative primes don't seem as attractive as these outer and funky planes (and spelljammer, by the same logic).

The IC reasons for going to other primes never seem to feel convincing enough.
I agree, my two favorite settings are Spelljammer and Planescape (or both at once ;)

From a SJ perspective, the primary reason for going to alternate primes is trade routes... move something that's common on one prime to another where its rare, and vice versa... make a killing each way and become rich and powerful
[url=http://www.crimsonstars.com]Crimson Stars: Spelljammer Persistant world[/url]
[url=http://nwvault.ign.com/Files/hakpacks/data/1060320751937.shtml]Arcane Space Tileset / Turn Based Spelljammer[/url]
Spelljammer in NWN, ship to ship combat, space piracy, and more!
Daerthe
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Post by Daerthe »

Gairus wrote:The IC reasons for going to other primes never seem to feel convincing enough.
Gairus, while seeing some of the more bizarre planes, etc. does have appeal, I can't agree with your logic here. Some species would do so out of curiosity, if for no other reason. Humans and halflings come to mind especially. And then there is always greed, er...trade, like Nightbringer mentions. Gold will lure many people to do all sorts of crazy things, like planar travel. Or a mage looking for power (greed again).

I never really played much PnP, but I have done a LOT of reading. Many fantasy stories that involve multiple planes mention a spot where the "barrier" between planes is thin. To my thinking that is sufficient reason. Travel between primes could become possible by travelling across another plane that touches both worlds. Then there is always Spelljammer. I must admit I don't know much about this, but it sounds like a magical spaceship that travels between worlds. And as I mentioned above there are certainly IC reasons for doing this.

That said, the more the merrier. I think I fall into the curious human category here. :wink: I just love to see all the neat stuff people come up with when they let their imaginations have free rein.
GreyLynx
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Post by GreyLynx »

DM-run quests are great also for getting the ball rolling on inter-planar travels. Chase a villain who leaps through a portal, recover an artifact needed but divination shows it to be on another plane, or even a huge long-term one (what if the sereg were really from another world and you had to spread the fight to their homeland?).
Darth
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Post by Darth »

I hope Dragonlance world would become a Copap world :)
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Orleron
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Post by Orleron »

Darth wrote:I hope Dragonlance world would become a Copap world :)

I was actually part of a neat discussion on the Krynnhaven boards as to why it would be VERY tough to maintain a Dragonlance campaign as part of CoPaP.

The gist of the discussion was that in order to keep Krynn feeling like Krynn, you'd have to think of a way to remove all high level (20 and up) characters from the planet as they advance to that level. You'd also have to run a world based on the premise that planar travel is VERY hard and nigh impossible. (The rest of the CoPaP worlds feature places where planar travel is either commonplace or only moderately difficult.)

Basically, for us to have a Krynn, we'd have to make it so once you got into Krynn, it was damn near impossible to leave. Not only that, but there would need to be a way for the gods of Krynn to pluck you up off the world as soon as you hit level 20, let alone epic levels. (The most powerful mage that ever lived on Krynn was level 18.)

Additionally, the world would have to be SO well developed before it was linked, that it would take a LONG time to do. You don't want a Krynn populated by drow from FR or orc PC's from Avlis. The world would have to be far enough along that the first person like that to walk into Krynn would immediately be hunted down by all the PC's belonging to the knightly orders and the orders of magic.

Very very tough.
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
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