dougnoel wrote:Question #3: Are clerical curative spells underpowered in NWN PW's?
Forget about healing kits. To answer this question, it doesn't matter if healing kits exist or not on a server, or what they can do. If a party of four players (fighter, cleric, rogue, wizard) goes on a dungeon crawl, can the cleric keep the party in good health with his magic? The answer is, "No." Due to the nature of a NWN PW, a prty will encounter many more monsters than would be encountered in a PnP game. The healing output of his spells are so low, that a cleric is better off using his magic to prevent the party from taking damage by improving both defensive and offensive capabilities. Since the party must rely on their combat prowess instead of recuperative abilities to stay alive, clerics themselves generally find themselves drawn to the same roles as fighters. If curative spells were stronger, clerics would be more apt to cast them instead of buffs. If curative spells were stronger, clerics could fulfill their role as healers using the divine powers that set them apart from other characters.
Answer #3: Yes.
By separating healing kits from curative spells, we can approach the real problem: curative spells aren't worth much. It doesn't matter what you do to healing kits, it won't make the spells better. In fact, anything you do to healing kits will make the healing situation worse for players and consequently make the whole experience less fun for players. The root of the problem then, isn't the healing kits - it's the healing spells.
That's my impression anyway...
I have been playing PnP D&D for close to 16 some odd years now, and I have to agree with this, Clerics are not up to par when it comes to the healing department. I personally like the Cleric class in PnP, but in NWN it leaves a bad taste in my mouth, when I have to tell the party, "I am out of Spells, so we need to wait till I can pray again," venture two more boards, and then say, "I am out of Spells we need to wait till I can pray again." I personally have always been in the mind set of "A Cleric's job is to heal the party." I tend to reserve spells for this purpose, or make sure we are stocked with enough items that cure, so that I can cast protection spells.
My Question Is simple, should we up the cureative spells of clerics to make them more effective as a class in NWN?
Some suggestions -
Adding an addtional die to each Cure spell.
I noticed on some servers the Cure Minor is 1hp, and some is 4 hp. Up this to 8.
This is just a thought.