CoPaP Development Updates
-
- Planar Sage
- Posts: 78
- Joined: Tue Jul 06, 2004 5:55 pm
- Contact:
Avlis
Le'Or:
* fixed a bug in Calador's conversation
* fixed a bad Inn door in Faav Cornath Etzev 3rd floor
* tweaked beetles, twig blights, perytons, and lizards
* added Lorewarden goodies in Thayt'Vorin
* added Herek'Tal areas and quests from Aramil
* modified Warmaster conversation - added more warnings before swearing loyalty to T'Nanshi
* imported mage academy fix from Mistcaller
* fixed stacked chairs in Mortal Magic District
* fixed broken door on SilverFall Crafting Center
* added hoods to a certain merchant
Wilderness:
* lowered Steelhorn's CR a bit
* updated all deer
* fixed typo in Bunar Detrenken's conversation
* changed Drangonari and Cleric of Angadar faction to O'Ma faction
* imported latest lizards, beetles, and twig blights from Le'Or module
Le'Or and Wilderness:
* modified DM Military Wand to include T'Nanshi General ranks
* modified DM Military Wand to give complete and accurate military information about PCs
* added religious conversion to Cha'reth and Qinoxitl on DM Religion Wand
* fixed conversion for Fegall (should be chaotic or gnomish)
* made all permanent effects in onspawn scripts supernatural (so cannot be dispelled)
* added two persistent chests in immortal areas for DM Storage
* lots of imports for Team members
* many bug fixes
* various tweaks and additions
Le'Or:
* fixed a bug in Calador's conversation
* fixed a bad Inn door in Faav Cornath Etzev 3rd floor
* tweaked beetles, twig blights, perytons, and lizards
* added Lorewarden goodies in Thayt'Vorin
* added Herek'Tal areas and quests from Aramil
* modified Warmaster conversation - added more warnings before swearing loyalty to T'Nanshi
* imported mage academy fix from Mistcaller
* fixed stacked chairs in Mortal Magic District
* fixed broken door on SilverFall Crafting Center
* added hoods to a certain merchant
Wilderness:
* lowered Steelhorn's CR a bit
* updated all deer
* fixed typo in Bunar Detrenken's conversation
* changed Drangonari and Cleric of Angadar faction to O'Ma faction
* imported latest lizards, beetles, and twig blights from Le'Or module
Le'Or and Wilderness:
* modified DM Military Wand to include T'Nanshi General ranks
* modified DM Military Wand to give complete and accurate military information about PCs
* added religious conversion to Cha'reth and Qinoxitl on DM Religion Wand
* fixed conversion for Fegall (should be chaotic or gnomish)
* made all permanent effects in onspawn scripts supernatural (so cannot be dispelled)
* added two persistent chests in immortal areas for DM Storage
* lots of imports for Team members
* many bug fixes
* various tweaks and additions
Last edited by Aloro on Mon Aug 02, 2004 12:20 am, edited 1 time in total.
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Avlis
Le'Or and Wilderness:
* updated with latest crafting code
* updated with latest crafting components
* added 9 new books
* removed all ore (for Sylvan's storyline)
Wilderness:
* added Drotid Soldiers around warzone and T'Nanshi
* created new Druids of Verossa (only in palette... so far...)
* fixed Cyndril's room
* fixed typos in Eastern Borderlands
Le'Or:
* added books to bookstore
* added crafting components, based on feedback
* added areas from GreyLynx
Le'Or and Wilderness:
* updated with latest crafting code
* updated with latest crafting components
* added 9 new books
* removed all ore (for Sylvan's storyline)
Wilderness:
* added Drotid Soldiers around warzone and T'Nanshi
* created new Druids of Verossa (only in palette... so far...)
* fixed Cyndril's room
* fixed typos in Eastern Borderlands
Le'Or:
* added books to bookstore
* added crafting components, based on feedback
* added areas from GreyLynx
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
-
- Planar Sage
- Posts: 78
- Joined: Tue Jul 06, 2004 5:55 pm
- Contact:
Avlis
Wilderness:
* added many new monsters to palette
* revised warzone encounters (12 areas)
* revised all encounters in NE T'Nanshi (16 areas)
* revised all army NPCs (notable changes especially to Nanshi)
* revised Shaahesk NPCs (e.g. removed Storm of Vengeance from clerics)
* revised Drangonari NPCs (made a bit tougher)
* imported Suneal Thorpe from Vrosh
* revised Wilderness factions, adding quite a few (to combat lag)
* reorganized NPCs in palette for ease of access
Wilderness:
* added many new monsters to palette
* revised warzone encounters (12 areas)
* revised all encounters in NE T'Nanshi (16 areas)
* revised all army NPCs (notable changes especially to Nanshi)
* revised Shaahesk NPCs (e.g. removed Storm of Vengeance from clerics)
* revised Drangonari NPCs (made a bit tougher)
* imported Suneal Thorpe from Vrosh
* revised Wilderness factions, adding quite a few (to combat lag)
* reorganized NPCs in palette for ease of access
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Avlis
Wilderness:
* fixed many bugs
* Halfling mercs no longer drop all those potions; also fixed AI, factions, and made disarmable
* fixed M'Chekian peasant soldiers to no longer give alignment hit
* made all Drotid soldiers disarmable
* made Shaahesk High Shamans slightly easier to fight
* made Lunantishees slightly easier to fight
* fixed Suneal Thorp merchants
* fixed Suneal thorp commoner voice sets
* made newbie guide in Start Area stand still
* fixed some factoin errors with O'Ma fairies
* reorganized NPC palette (all Sereg in Custom 2 now, all military NPCs in Custom 3 now, etc)
* fixed Clerics of O'Ma in Blandenberg
* fixed Elania merchant waypoints
* major faction revisions; added a lot of new factions and assigned NPCs to said factions to combat lag
* misc tweaks and additions
Le'Or
* fixed many bugs
* fixed wandering masseuses
* fixed Tomanli quest
* misc tweaks and additions
Wilderness:
* fixed many bugs
* Halfling mercs no longer drop all those potions; also fixed AI, factions, and made disarmable
* fixed M'Chekian peasant soldiers to no longer give alignment hit
* made all Drotid soldiers disarmable
* made Shaahesk High Shamans slightly easier to fight
* made Lunantishees slightly easier to fight
* fixed Suneal Thorp merchants
* fixed Suneal thorp commoner voice sets
* made newbie guide in Start Area stand still
* fixed some factoin errors with O'Ma fairies
* reorganized NPC palette (all Sereg in Custom 2 now, all military NPCs in Custom 3 now, etc)
* fixed Clerics of O'Ma in Blandenberg
* fixed Elania merchant waypoints
* major faction revisions; added a lot of new factions and assigned NPCs to said factions to combat lag
* misc tweaks and additions
Le'Or
* fixed many bugs
* fixed wandering masseuses
* fixed Tomanli quest
* misc tweaks and additions
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
-
- Groundling
- Posts: 137
- Joined: Tue Nov 25, 2003 7:29 am
- Location: Avlis Team - Tairis'nadur Team
Avlis
Wilderness & Le'Or:
* latest version of spellhook & divine magic failure code in place
* all imports up to date
Wilderness:
* ROTE updated
* Fairy Gardens... updated
* Elania Inn rooms fixed
* many bugs fixed
* new creatures added
Le'Or:
* Cornath Havera now open for business in Thayten'Le'Nanshin - effectively doubling the number of Inn rooms on the server
* Roots spawn rates drastically lowered
* 3 lowbie areas added in Roots for rat hunters
* Tomanli the Apprentice quest fixed
* Summerleaf Gorge updated
* MANY new dyes available at dye merchant
* Vara'eth's Book stock updated to include many new books
* many bugs fixed
* new creatures added
Wilderness & Le'Or:
* latest version of spellhook & divine magic failure code in place
* all imports up to date
Wilderness:
* ROTE updated
* Fairy Gardens... updated
* Elania Inn rooms fixed
* many bugs fixed
* new creatures added
Le'Or:
* Cornath Havera now open for business in Thayten'Le'Nanshin - effectively doubling the number of Inn rooms on the server
* Roots spawn rates drastically lowered
* 3 lowbie areas added in Roots for rat hunters
* Tomanli the Apprentice quest fixed
* Summerleaf Gorge updated
* MANY new dyes available at dye merchant
* Vara'eth's Book stock updated to include many new books
* many bugs fixed
* new creatures added
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
-
- World Leader: The Outlands
- Posts: 497
- Joined: Thu Jul 01, 2004 2:24 pm
- Location: Sigil
- Contact:
Outlands
Outlands
Banging head against wall.
Small hole made some light coming through, no perminent damage to skull, Doctor says I will be better after the lobotomy.
Import of Avlis Core code is going slow. Pushes back schedule 2 weeks ATM.
Cheers,
teleri
Banging head against wall.
Small hole made some light coming through, no perminent damage to skull, Doctor says I will be better after the lobotomy.
Import of Avlis Core code is going slow. Pushes back schedule 2 weeks ATM.
Cheers,
teleri
-
- World Leader - LoT Moonshae Isles
- Posts: 26
- Joined: Fri May 07, 2004 5:48 pm
- Location: California
- Contact:
The Moonshaes
In the process of converting our areas to use the new tilesets. The language system is being revamped also to allow for listeners and the like, but the text will run as a silent shout so it won't disturb the DMs.[/b]
In the process of converting our areas to use the new tilesets. The language system is being revamped also to allow for listeners and the like, but the text will run as a silent shout so it won't disturb the DMs.[/b]
*Anduris*
"I am no one to be trifled with. That is all you ever need known."
"I am no one to be trifled with. That is all you ever need known."
Avlis
Wilderness & Le'Or:
* all updates current
* Artifacts of Najera live for testing
Wilderness:
* updated Fairy Gardens
* updated warzone spawns and locations
* updated Nanshi Woodsmasters - they no longer have HiPS
* removed Romini Warrior drops
* fixed chests in Elania Inn
* fixed ROTE dialogue
* reimported all crafting components
* misc additions
* many bugs fixed
Le'Or:
* fixed donation box in Dru'El High Temple to display properly
* added caves near Summerleaf Woods (for parties level 4-14)
* added Temple of Maleki, including religious conversion
* added 9 new Malekite creatures
* misc additions
* many bugs fixed
Wilderness & Le'Or:
* all updates current
* Artifacts of Najera live for testing
Wilderness:
* updated Fairy Gardens
* updated warzone spawns and locations
* updated Nanshi Woodsmasters - they no longer have HiPS
* removed Romini Warrior drops
* fixed chests in Elania Inn
* fixed ROTE dialogue
* reimported all crafting components
* misc additions
* many bugs fixed
Le'Or:
* fixed donation box in Dru'El High Temple to display properly
* added caves near Summerleaf Woods (for parties level 4-14)
* added Temple of Maleki, including religious conversion
* added 9 new Malekite creatures
* misc additions
* many bugs fixed
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
-
- World Leader: The Outlands
- Posts: 497
- Joined: Thu Jul 01, 2004 2:24 pm
- Location: Sigil
- Contact:
Outlands
teleri
- Avlis Core code imported
- working through issues with the death quests
- Added 3 new areas
- Added 9 encounters
- Built standard mob sets of various types
- Modified the default tree for the craft skill Carpentry to fit into the setting
- almost have the bugs worked out of the Noteriety system code should have a working model soon (a few weeks).
teleri
EA LOV
*Fixed bug in the spawn system that didn't take into account the Min time for respawining NPC's.
*Added code to the default on spawn script of all npc's that removes all items from their inventory. This prevents default Bioware creatures from dropping items like endercap glands, skeleton knuckles when a DM puts them in via the chooser. It also takes out the inventory of CEP placeables that could inadvertently become ISD's.
*Fixed bug that prevented the spawn system from putting inventory on spawned objects.
*commented out Bioware scripts on some containers that would create their own inventory (yet another potential ISD)
*started importing the new areas being created under project Rebirth
*started spawning the new areas
*put up first version of our web based staff tool, this tool allows staff members to view all our areas online (with maps) and share thoughts about the area.
*Boat ride code is working
*Added code to the default on spawn script of all npc's that removes all items from their inventory. This prevents default Bioware creatures from dropping items like endercap glands, skeleton knuckles when a DM puts them in via the chooser. It also takes out the inventory of CEP placeables that could inadvertently become ISD's.
*Fixed bug that prevented the spawn system from putting inventory on spawned objects.
*commented out Bioware scripts on some containers that would create their own inventory (yet another potential ISD)
*started importing the new areas being created under project Rebirth
*started spawning the new areas
*put up first version of our web based staff tool, this tool allows staff members to view all our areas online (with maps) and share thoughts about the area.
*Boat ride code is working
Come by and see us at:
http://hanus.is-a-geek.net/
http://hanus.is-a-geek.net/