jeez and I thought you guys were using the random interiors scripts for all those houses in Mikona, that you aren't is pretty impressive thats alot of stuff to setup.
For anyone that is interested there is an interesting script set that Jordinn made up on the vault
http://nwvault.ign.com/Files/scripts/da ... 8470.shtml
you can make a set of interiors then have activatable entrances randomly select one of the interiors when a pc enters a home. The scripts there are kinda rough I redid most of it when I used it on my last mod, but the idea is pretty neat and alot of the basics are done there and you can populate a massive area pretty easily with interiors. The best thing to do though is add some checking into that script package so that you don't have pc's from different parts of town walking into the same house, but its not alot to add in.
HerMyT
ps, yaa templates are the way to go, I do alot of custom color settings and sound settings for all my zones and its ALOT of work to do it over again for every area, especially if you're doing like 40 forest zones or something.
another neat tip is using the area transition system
http://nwvault.ign.com/Files/scripts/da ... 7703.shtml
if you set that up for your overland areas then you can just drop those triggers at the four corners of your maps in your templates, then when you make your copies of the templates all you have to do is change the area tags and voila, you have your area done with all your area transitions done already, even quicker that way
HerMyT