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Illegal Static Drops - ISD's

Posted: Tue Nov 25, 2003 1:21 pm
by Orleron
As a player, it is your repsonsibility to report ISD's to the world leader where you found it.

What is an ISD?

An Illegal Static Drop is a fancy term for an item that drops off of a monster or container that is too powerful. The key words:

ILLEGAL: CoPaP is a low magic conglomerate of servers. Most high-powered magic items are given out by DM's in quests, and VERY rarely, you'll strike it rich and get one in random loot. However for static loot (see below), you should never get items of +1 or greater enchancement bonus, or greater value than 1000 gp. If you see something like this as static loot, it is a bug, and you should report it to the world where you found it. We do this because we do not want people to start "farming" items, i.e. going out and collecting hundreds of copies of the items so they can be sold or traded, thereby hurting the economy we have set up.


STATIC. Static means that the monster has that item as part of their loot EVERY time you kill them. It is not random loot generated by the treasure system.


DROPS. A drop is any item you get from killing a monster or opening a chest, or bashing some other placeable. They can be either static (see above), or random. Random drops are variable and usually controlled by the database on most CoPaP worlds.


Consequences

If you are caught farming an illegal drop, you will be subject to whatever punishment the affected worlds want to give you. Each world in CoPaP controls discipline on their server independently, so you might get off easy on some worlds and banned on others.

If you farm and item in World A, and sell it in World B, you very well might get banned in both A and B if the leaders of those worlds do not like what you are doing.

However, reporting the item drop on the bugs board of the world where you found the item will usually avert this fate. So please help us to maintain the economy of this confederation and you'll be grateful you did it, and so will we.

Posted: Sun Jan 04, 2004 5:46 am
by Titanium Dragon
I presume the same consequences exist for stores that sell illegal merchandise? (i.e. merchandise they should not sell under CoPaP rules)

Posted: Wed Jan 07, 2004 12:39 pm
by Orleron
Stores are a little different. They have 2 kinds of items: Infinite items, and limited supply items.

Illegal items should certainly not exist as infinite items, ever. For a limited supply item it's a bit more difficult to trace. That item could have dropped randomly on a creature in a legal fashion, i.e. dynamically, and then sold to the merchant. That would be legal. The item could also have only one or two copies available on the merchant at server-up. Depending on the item, that's borderline.

Posted: Wed Jan 07, 2004 2:26 pm
by Titanium Dragon
What is borderline? +2? +3? I know of items being sold that give +9 to skills and such; how about those?

Posted: Wed Jan 07, 2004 9:22 pm
by Jeff
Orleron wrote: For a limited supply item it's a bit more difficult to trace. That item could have dropped randomly on a creature in a legal fashion, i.e. dynamically, and then sold to the merchant. That would be legal.
Over in EA this isn't an issue...
We have clean up code that will remove player sold items from our Bio-Merchants. We have also gone through all our Merchants and removed items that don't fit the CoPaP standards. The only way you would get a hight level item is for a DM to see that you get it. And that is also by CoPaP standards.