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Bioware Crafting

Posted: Fri Jun 11, 2004 9:42 am
by Ferus
How does one go about enableing the bioware crafting system in the zeromod?

ive found this line

Code: Select all

  SetModuleSwitch (MODULE_SWITCH_DISABLE_ITEM_CREATION_FEATS, TRUE);
before i commented it out and that didnt work.
Thoughts?

Ferus

Posted: Fri Jun 11, 2004 9:56 am
by Orleron
Try setting it to FALSE instead maybe.

Posted: Fri Jun 11, 2004 12:16 pm
by Ferus
tired that got a definition not defined error

Posted: Fri Jun 11, 2004 2:27 pm
by Cromwell
So from what im getting at... This line is disabling it, you tried removing it, and it didn't work, and obviously you can't set it to false because its a switch to disable a function. I would try removing (commenting it out) it again, and building the module (compiling scripts only).

Posted: Sat Jun 12, 2004 8:50 am
by Ferus
Aye, tried that also
with the various haks ive added and taken away has rebuilt the mod , and still nothing.

Posted: Sat Jun 12, 2004 10:56 am
by Orleron
Check the crafting scripts themselves. I'm pretty sure we commented out the skill scripts themselves, because honestly the bioware crafting completely kills the crafting balance of our other crafting system.

Posted: Sun Jun 13, 2004 8:59 am
by Ferus
ive went in and adjusted the converstion, so the int check doesnt happen.
the only thing that it is getting used for is armor modding, ingrediance arnt going to be available anywhere, if they will, it will be DM controled, as a quest of sorts.

Posted: Sun Jun 27, 2004 10:04 pm
by Jeff
This is in the bioware file
x2_mod_def_load



// * Craft Feats: Use this to disable Item Creation Feats if you do not want
// * them in your module
// SetModuleSwitch (MODULE_SWITCH_DISABLE_ITEM_CREATION_FEATS, TRUE);