Bioware Crafting

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Ferus
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Bioware Crafting

Post by Ferus » Fri Jun 11, 2004 9:42 am

How does one go about enableing the bioware crafting system in the zeromod?

ive found this line

Code: Select all

  SetModuleSwitch (MODULE_SWITCH_DISABLE_ITEM_CREATION_FEATS, TRUE);
before i commented it out and that didnt work.
Thoughts?

Ferus
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Orleron
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Post by Orleron » Fri Jun 11, 2004 9:56 am

Try setting it to FALSE instead maybe.
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Ferus
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Post by Ferus » Fri Jun 11, 2004 12:16 pm

tired that got a definition not defined error
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Cromwell
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Post by Cromwell » Fri Jun 11, 2004 2:27 pm

So from what im getting at... This line is disabling it, you tried removing it, and it didn't work, and obviously you can't set it to false because its a switch to disable a function. I would try removing (commenting it out) it again, and building the module (compiling scripts only).
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Ferus
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Post by Ferus » Sat Jun 12, 2004 8:50 am

Aye, tried that also
with the various haks ive added and taken away has rebuilt the mod , and still nothing.
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Orleron
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Post by Orleron » Sat Jun 12, 2004 10:56 am

Check the crafting scripts themselves. I'm pretty sure we commented out the skill scripts themselves, because honestly the bioware crafting completely kills the crafting balance of our other crafting system.
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Ferus
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Post by Ferus » Sun Jun 13, 2004 8:59 am

ive went in and adjusted the converstion, so the int check doesnt happen.
the only thing that it is getting used for is armor modding, ingrediance arnt going to be available anywhere, if they will, it will be DM controled, as a quest of sorts.
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Jeff
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Post by Jeff » Sun Jun 27, 2004 10:04 pm

This is in the bioware file
x2_mod_def_load



// * Craft Feats: Use this to disable Item Creation Feats if you do not want
// * them in your module
// SetModuleSwitch (MODULE_SWITCH_DISABLE_ITEM_CREATION_FEATS, TRUE);
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