"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
So from what im getting at... This line is disabling it, you tried removing it, and it didn't work, and obviously you can't set it to false because its a switch to disable a function. I would try removing (commenting it out) it again, and building the module (compiling scripts only).
Check the crafting scripts themselves. I'm pretty sure we commented out the skill scripts themselves, because honestly the bioware crafting completely kills the crafting balance of our other crafting system.
Avlis: http://www.avlis.org
"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
ive went in and adjusted the converstion, so the int check doesnt happen.
the only thing that it is getting used for is armor modding, ingrediance arnt going to be available anywhere, if they will, it will be DM controled, as a quest of sorts.
[url=http://www.theknownworld.org]Lands of Mystara[/url]
// * Craft Feats: Use this to disable Item Creation Feats if you do not want
// * them in your module
// SetModuleSwitch (MODULE_SWITCH_DISABLE_ITEM_CREATION_FEATS, TRUE);
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