CoPaP-wide Item Program

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Multiverse Scholar
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Joined: Mon Nov 10, 2003 11:15 am
Location: Avlis

CoPaP-wide Item Program

Post by Orleron » Tue Apr 12, 2005 12:40 pm

The linked worlds of CoPaP have decided to give players with strong items a new opportunity. If your character has an item with any of the following properties:
Immune knockdown
Immune mind affecting
Immune spell school
Immune specific spell
Immune spell by level
Immune Critical Hit
Immune Sneak Attack
Immune Death Magic
Some of the On Hit effects (dispels, vorpal and the slays in particular)
Cast Spell of a spell level higher than 4
Damage Resistance of greater than 15
Improved Evasion
True Seeing
+5 item or equivalent
Spell sequencers

..... you may ask a DM to make that item no-drop AND Plot for you. This is completely voluntary. You do not have to participate, and any DM can do this to your items with his or her DM wand. The only stipulations are that the item MUST contain at least one of the properties on the list above, and the item cannot be a weapon. There are absolutely no consequences if you choose not to participate, but there are many advantages to having your item be no drop and plot. For one thing, it comes along with you when you die, and it cannot be stolen or lost by putting it into a bag, because the engine will not let you put no-drop items in bags, AFAIK.

So, if you read this and like the idea, and you have an item that belongs to this category, feel free to stop one of your DM's and ask.

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental players. I've made enemies, stupid, and all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."

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