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moonsea in final testing stage

Posted: Tue Mar 30, 2004 4:12 pm
by Thejester
finaly got the webpage up for moonsea. www.phlan-moonsea.org so now im just filling in a few merchants and inns and a few days of caves and crypts and were ready. so basicly were gona be ready in a week. few days for the levels and inns and so on and a few days to clean up a few known bugs .plus i guess most of our hak was stuff that is now in the new comunity hak so hermyt is gona redo the hak pack to make it way smaller download.

Posted: Wed Mar 31, 2004 10:20 am
by Orleron
Avlis

* Changeling player character race now available on Avlis.

Posted: Tue Apr 06, 2004 10:59 pm
by terryrayc
Avlis - Deglos

Deglos (On Restart)
Fixed some trans issues
Adjusted time from 2 to 4
Fixed innkeeper scripts Players should be able to rent rooms now.
Fixed Broken Tran 6/6
Added 'The Deep'

Posted: Wed Apr 07, 2004 3:26 am
by Chassagne
Hala

Main updates

- the link with EA has been succesfully tested in both ways. We are now waiting for EA to be ready, and will then launch a plot to fully open it.
- Avlis palette included in the mod for compatibility
- Changeling now supported, not fully tested, any help / bug report by someone who knows the system well would be appreciated
- Avlis crafting system included, optimized and tested, ingredients are in the process of being included
- Red Golem custom races supported, some of the races have been removed though
- adjusted the time from 2 mn / hour to 4 mn / hour, to be inline with what Avlis does.

The two main goals for the days to come :
- support of the CEP
- support for some PrC

Any suggestions / comments / questions would be most welcomed, preferably through PM, to keep this thread as clean as possible.

Posted: Wed Apr 07, 2004 6:50 am
by Mistcaller
Avlis

Mikona Server

- Mikona now requires Alleys.hak
- Ships to other avlis servers sail more frequently now.
- Added custom Item Level Restriction checker

Posted: Sun Apr 11, 2004 4:50 am
by Mistcaller
Avlis

- Developed and implemented new persistent bulletin boards. In addition, persistent notes and letters can be written in-game by PCs or DMs using the scribe.

Posted: Mon Apr 12, 2004 3:58 pm
by Arcsylver
Novus Terrarum


Update:
Built initial world module.

Cities of Necropolis, Haven and the Village of Minya are in the module with all trans working.

Working on setting up MySQL for the database, have downloaded the latest NWNx files and will be installing those once the MySQL is up and running.

Posted: Thu Apr 15, 2004 1:47 am
by Aloro
Avlis - Wilderness:

* added new ILR custom checker
* imported everything requested by Team
* exported everything requested by Team
* fixed all known broken area transitions
* set module event for avlis_onequip
* made Abyssal manes disappear properly on death
* fixed bad faction for Halvor
* fixed M'Chekian Special Forces - Favored Enemy feats

Posted: Thu Apr 15, 2004 11:53 pm
by Orleron
Avlis

* Vasharan PC race added to Avlis, prereq is human. No stat adjustments, bonus racial feat: dirty fighting

Posted: Fri Apr 16, 2004 8:17 am
by terryrayc
Avlis - Deglos


Added 2nd zone of 'The Deep'

adjusted portal caves spawns
added epic elemental mage
added fire giant warriors and mages
added frost giant warriors and priests.

Posted: Sat Apr 17, 2004 12:52 am
by Aloro
Avlis - Le'Or:

* added new ILR custom checker
* imported everything requested
* exported everything requested
* set module event for avlis_onequip
* made Abyssal manes disappear on death
* fixed Ysgard OnExit
* added dyes to merchants

Posted: Sun Apr 18, 2004 2:38 am
by Aloro
Avlis - Le'Or:

* Based on a post by a player, found and removed (I think) all non-CoPaP compliant items from merchants.

Posted: Wed Apr 21, 2004 2:36 am
by Aloro
Avlis - Wilderness:

* added some core code changes
* made some housing fixes

Posted: Wed Apr 21, 2004 8:12 am
by terryrayc
Avlis - Deglos

3 zone of 'the Deep' in
bug fixes
imported outside are fOL
import Xoc's tower

Posted: Thu Apr 22, 2004 12:42 am
by Aloro
Avlis - Wilderness:

* added some core code changes (CleartrashApr21.erf)
* made some MORE housing fixes (Lomir and Malia's place)
* removed some ISDs
* added Shrine to Cha'reth in Blandenburg ;)
* added Clerics of Cha'reth, finally... also updated robes

Avlis - Le'Or:

* added core code updates (CoreUpdateApr21 and CleartrashApr21)
* added Clerics of Cha'reth, finally... also updated robes

Posted: Fri Apr 23, 2004 12:49 am
by Aloro
Avlis - Le'Or:

* adjusted NPC AI - hopefully the chaos will cease now

Avlis - Wilderness & Le'Or:

* adjusted cached scripts to decrease lag

Posted: Wed Apr 28, 2004 9:13 pm
by Mistcaller
Avlis - Mikona

* Imported updated Item Palette
* Fixed Barfight
* Various aesthetic changes

Posted: Sat May 01, 2004 1:53 am
by Aloro
Avlis - Le'Or:

* changed guards' OnPerception script in an attempt to curb the outbreaks of random violence :)
* added Jordi's rest system changes
* made most merchants/quest NPCs "No Permanent Death" so they can be raised
* added cap to Robes of Verossa quest

Posted: Sat May 01, 2004 2:27 am
by Jordicus
yikes.. I'm behind a bit.

Avlis : Ferrell

• implemented new resting system
• updated Rift Temple Complex
• added Old Woods Crypt & Old Woods Tower
• added Dye Merchant
• updated fishing scripts to provide potential reward
• increased ship frequency to Mikona
• added persistant bulletin board & scribe


Avlis : Elysia

• finished conversion of Ship schedules
• fixed Writ Quest & Sad Fairy Quest, via Mistcaller
• changed over alchemy bottles
• replaced all legacy hidden doors
• adjusted spawn rates in FoM per conversation with Sylvan
• added sky boxes & adjusted fog settings for all exterior areas
• made sewers look more like feking sewers
• changed over to Rest Prototype System

Posted: Tue May 04, 2004 3:23 pm
by terryrayc
Avlis - Deglos

'The Deep' is complete.
2 strongholds for giants are in.
New Rest system is in.
New Throwing Axes.
New Creatures.
Several new areas.

Updates

Posted: Thu May 06, 2004 4:25 pm
by Red Golem
(This was from a few days ago)

Abyss 404

* PCs now gain a small amount of "exploration" XP for each new area they discover that is within or above their level range.
* Weapon/Armor enhancement spells now just have a small chance of temporarily cursing the item rather than a small chance of entirely consuming the item. These spells can't be cast on others anymore. The caster must have the item in inventory first.
* PCs who are zombified now earn "negative" time, which could slowly hurt the XP rate if the PC is undead for a long time.
* Various fixes to help prevent powergaming exploits related to zombification and stabilization
* In the [score] command, the Area Tag line has been removed for players. That was there just for area/navigation debugging purposes.
* PCs no longer gain XP from defeating monsters after they have reached the threshold XP for the next level.
* A number of new DM spoken commands and features were added: loot, boom, morph, freeze/unfreeze, improved score, and githyanki gems.
* various other bugfixes (For more info, see this post on the Abyss 404 site)

Posted: Mon May 10, 2004 12:15 am
by Aloro
Wilderness & Le'Or:

* imported jewelcraft, low_level_loot, ACI_AleStein, avlis_onrest, taxe, heronimouskey, huntingcreek, slingdart, fishingupdate, Starslayer_gear, giants, 3ed_exp_sys, for_fifty, acs_init_5_8

Le'Or:

* Sereg'wethrin race creation temporarily disabled due to griefing complaints :?
* added trash barrel in marketplace

Wilderness:

* updated AI to HotU, removed all Jasperre AI
* implemented new palette
* fixed innumberable bugs and problems with NPCs - including (but not limited to) factions, ISDs, inappropriate equipment, portraits, sound sets, corpse decay times, and disarmability
* set all Plot NPCs to NOT be Plot. Dammit.
* fixed Leaping Stag Inn ranger conventions, shrank Inn to reasonable size
* fixed sign pointing to Elysia
* removed all static drops from warzone
* fixed many noncompiling scripts
* fixed many missing resources
* moved Equaloria Keep respawn point to "safe place"
* removed many unused creatures and scripts; module now 9% smaller - tastes better AND less filling :D

Posted: Mon May 10, 2004 2:07 am
by Chassagne
Hala

Cleaned about 6MB of unused and buggy resources to improve server stability and performance. This took a lot of time, explaining the lack of other updates in the meantime.

We'll know in a few day if we have improved things or not. In this case we'll be able to carry on with new content additions.

Posted: Mon May 10, 2004 6:53 am
by Mistcaller
Avlis - Mikona

-Updated a number of areas and encounters
-Removed some unused scripts
-Removed static loot from certain chests
-Imported all latest updates

Posted: Tue May 11, 2004 11:44 pm
by Red Golem
Abyss 404

1. [save] spoken command added. This command can be used once every in-game hour (2 minutes) to make sure the character is saved.

2. Characters should now save correctly when resting at the maximum of once every 2 minutes.

3. Some stability fixes for the speech command interpreter. If the system is bogged down, commands may be delayed.

4. The session transcriber/emailer should now properly transcribe speech from DM puppet NPCs. It still won't record speech from NPCs who are possessed by DMs though. Use the [record] spoken command to activate/deactivate your session recorder/emailer.

5. Zombified PC's can now go back into the silent slumber of corpsedom (death) simply by trying to rest. There's no need for "assisted zombie suicides" anymore.