CoPaP Development Updates

Development for CoPaP
Thejester
Ambassador: Moonsea
Posts: 23
Joined: Wed Nov 26, 2003 3:56 am
Location: Moonsea

moonsea in final testing stage

Post by Thejester » Tue Mar 30, 2004 4:12 pm

finaly got the webpage up for moonsea. www.phlan-moonsea.org so now im just filling in a few merchants and inns and a few days of caves and crypts and were ready. so basicly were gona be ready in a week. few days for the levels and inns and so on and a few days to clean up a few known bugs .plus i guess most of our hak was stuff that is now in the new comunity hak so hermyt is gona redo the hak pack to make it way smaller download.

Orleron
Multiverse Scholar
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Post by Orleron » Wed Mar 31, 2004 10:20 am

Avlis

* Changeling player character race now available on Avlis.
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."

terryrayc
World Leader: Arkaz
Posts: 571
Joined: Mon Nov 24, 2003 10:34 pm
Location: Florida
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Post by terryrayc » Tue Apr 06, 2004 10:59 pm

Avlis - Deglos

Deglos (On Restart)
Fixed some trans issues
Adjusted time from 2 to 4
Fixed innkeeper scripts Players should be able to rent rooms now.
Fixed Broken Tran 6/6
Added 'The Deep'

Chassagne
Planar Sage
Posts: 73
Joined: Tue Dec 02, 2003 2:38 pm

Post by Chassagne » Wed Apr 07, 2004 3:26 am

Hala

Main updates

- the link with EA has been succesfully tested in both ways. We are now waiting for EA to be ready, and will then launch a plot to fully open it.
- Avlis palette included in the mod for compatibility
- Changeling now supported, not fully tested, any help / bug report by someone who knows the system well would be appreciated
- Avlis crafting system included, optimized and tested, ingredients are in the process of being included
- Red Golem custom races supported, some of the races have been removed though
- adjusted the time from 2 mn / hour to 4 mn / hour, to be inline with what Avlis does.

The two main goals for the days to come :
- support of the CEP
- support for some PrC

Any suggestions / comments / questions would be most welcomed, preferably through PM, to keep this thread as clean as possible.

Mistcaller
Groundling
Posts: 137
Joined: Tue Nov 25, 2003 7:29 am
Location: Avlis Team - Tairis'nadur Team

Post by Mistcaller » Wed Apr 07, 2004 6:50 am

Avlis

Mikona Server

- Mikona now requires Alleys.hak
- Ships to other avlis servers sail more frequently now.
- Added custom Item Level Restriction checker

Mistcaller
Groundling
Posts: 137
Joined: Tue Nov 25, 2003 7:29 am
Location: Avlis Team - Tairis'nadur Team

Post by Mistcaller » Sun Apr 11, 2004 4:50 am

Avlis

- Developed and implemented new persistent bulletin boards. In addition, persistent notes and letters can be written in-game by PCs or DMs using the scribe.

Arcsylver
Groundling
Posts: 105
Joined: Mon Nov 24, 2003 9:39 pm
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Post by Arcsylver » Mon Apr 12, 2004 3:58 pm

Novus Terrarum


Update:
Built initial world module.

Cities of Necropolis, Haven and the Village of Minya are in the module with all trans working.

Working on setting up MySQL for the database, have downloaded the latest NWNx files and will be installing those once the MySQL is up and running.

Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro » Thu Apr 15, 2004 1:47 am

Avlis - Wilderness:

* added new ILR custom checker
* imported everything requested by Team
* exported everything requested by Team
* fixed all known broken area transitions
* set module event for avlis_onequip
* made Abyssal manes disappear properly on death
* fixed bad faction for Halvor
* fixed M'Chekian Special Forces - Favored Enemy feats

Orleron
Multiverse Scholar
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Post by Orleron » Thu Apr 15, 2004 11:53 pm

Avlis

* Vasharan PC race added to Avlis, prereq is human. No stat adjustments, bonus racial feat: dirty fighting
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."

terryrayc
World Leader: Arkaz
Posts: 571
Joined: Mon Nov 24, 2003 10:34 pm
Location: Florida
Contact:

Post by terryrayc » Fri Apr 16, 2004 8:17 am

Avlis - Deglos


Added 2nd zone of 'The Deep'

adjusted portal caves spawns
added epic elemental mage
added fire giant warriors and mages
added frost giant warriors and priests.

Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro » Sat Apr 17, 2004 12:52 am

Avlis - Le'Or:

* added new ILR custom checker
* imported everything requested
* exported everything requested
* set module event for avlis_onequip
* made Abyssal manes disappear on death
* fixed Ysgard OnExit
* added dyes to merchants

Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro » Sun Apr 18, 2004 2:38 am

Avlis - Le'Or:

* Based on a post by a player, found and removed (I think) all non-CoPaP compliant items from merchants.

Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro » Wed Apr 21, 2004 2:36 am

Avlis - Wilderness:

* added some core code changes
* made some housing fixes

terryrayc
World Leader: Arkaz
Posts: 571
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Post by terryrayc » Wed Apr 21, 2004 8:12 am

Avlis - Deglos

3 zone of 'the Deep' in
bug fixes
imported outside are fOL
import Xoc's tower

Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro » Thu Apr 22, 2004 12:42 am

Avlis - Wilderness:

* added some core code changes (CleartrashApr21.erf)
* made some MORE housing fixes (Lomir and Malia's place)
* removed some ISDs
* added Shrine to Cha'reth in Blandenburg ;)
* added Clerics of Cha'reth, finally... also updated robes

Avlis - Le'Or:

* added core code updates (CoreUpdateApr21 and CleartrashApr21)
* added Clerics of Cha'reth, finally... also updated robes

Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro » Fri Apr 23, 2004 12:49 am

Avlis - Le'Or:

* adjusted NPC AI - hopefully the chaos will cease now

Avlis - Wilderness & Le'Or:

* adjusted cached scripts to decrease lag

Mistcaller
Groundling
Posts: 137
Joined: Tue Nov 25, 2003 7:29 am
Location: Avlis Team - Tairis'nadur Team

Post by Mistcaller » Wed Apr 28, 2004 9:13 pm

Avlis - Mikona

* Imported updated Item Palette
* Fixed Barfight
* Various aesthetic changes

Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro » Sat May 01, 2004 1:53 am

Avlis - Le'Or:

* changed guards' OnPerception script in an attempt to curb the outbreaks of random violence :)
* added Jordi's rest system changes
* made most merchants/quest NPCs "No Permanent Death" so they can be raised
* added cap to Robes of Verossa quest

Jordicus
World Leader: Avlis
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Location: Hackensack, NJ (GMT -5)
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Post by Jordicus » Sat May 01, 2004 2:27 am

yikes.. I'm behind a bit.

Avlis : Ferrell

• implemented new resting system
• updated Rift Temple Complex
• added Old Woods Crypt & Old Woods Tower
• added Dye Merchant
• updated fishing scripts to provide potential reward
• increased ship frequency to Mikona
• added persistant bulletin board & scribe


Avlis : Elysia

• finished conversion of Ship schedules
• fixed Writ Quest & Sad Fairy Quest, via Mistcaller
• changed over alchemy bottles
• replaced all legacy hidden doors
• adjusted spawn rates in FoM per conversation with Sylvan
• added sky boxes & adjusted fog settings for all exterior areas
• made sewers look more like feking sewers
• changed over to Rest Prototype System
"Wow. I can hear my brain." - The Tick

terryrayc
World Leader: Arkaz
Posts: 571
Joined: Mon Nov 24, 2003 10:34 pm
Location: Florida
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Post by terryrayc » Tue May 04, 2004 3:23 pm

Avlis - Deglos

'The Deep' is complete.
2 strongholds for giants are in.
New Rest system is in.
New Throwing Axes.
New Creatures.
Several new areas.

Red Golem
World Leader: Abyss404
Posts: 109
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Location: Honolulu, Hawaii (GMT-10)
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Updates

Post by Red Golem » Thu May 06, 2004 4:25 pm

(This was from a few days ago)

Abyss 404

* PCs now gain a small amount of "exploration" XP for each new area they discover that is within or above their level range.
* Weapon/Armor enhancement spells now just have a small chance of temporarily cursing the item rather than a small chance of entirely consuming the item. These spells can't be cast on others anymore. The caster must have the item in inventory first.
* PCs who are zombified now earn "negative" time, which could slowly hurt the XP rate if the PC is undead for a long time.
* Various fixes to help prevent powergaming exploits related to zombification and stabilization
* In the [score] command, the Area Tag line has been removed for players. That was there just for area/navigation debugging purposes.
* PCs no longer gain XP from defeating monsters after they have reached the threshold XP for the next level.
* A number of new DM spoken commands and features were added: loot, boom, morph, freeze/unfreeze, improved score, and githyanki gems.
* various other bugfixes (For more info, see this post on the Abyss 404 site)
[url=http://nwn.bioware.com/guilds_registry/viewguild.html?gid=6231]Autobic Guild[/url]

Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro » Mon May 10, 2004 12:15 am

Wilderness & Le'Or:

* imported jewelcraft, low_level_loot, ACI_AleStein, avlis_onrest, taxe, heronimouskey, huntingcreek, slingdart, fishingupdate, Starslayer_gear, giants, 3ed_exp_sys, for_fifty, acs_init_5_8

Le'Or:

* Sereg'wethrin race creation temporarily disabled due to griefing complaints :?
* added trash barrel in marketplace

Wilderness:

* updated AI to HotU, removed all Jasperre AI
* implemented new palette
* fixed innumberable bugs and problems with NPCs - including (but not limited to) factions, ISDs, inappropriate equipment, portraits, sound sets, corpse decay times, and disarmability
* set all Plot NPCs to NOT be Plot. Dammit.
* fixed Leaping Stag Inn ranger conventions, shrank Inn to reasonable size
* fixed sign pointing to Elysia
* removed all static drops from warzone
* fixed many noncompiling scripts
* fixed many missing resources
* moved Equaloria Keep respawn point to "safe place"
* removed many unused creatures and scripts; module now 9% smaller - tastes better AND less filling :D
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan

Chassagne
Planar Sage
Posts: 73
Joined: Tue Dec 02, 2003 2:38 pm

Post by Chassagne » Mon May 10, 2004 2:07 am

Hala

Cleaned about 6MB of unused and buggy resources to improve server stability and performance. This took a lot of time, explaining the lack of other updates in the meantime.

We'll know in a few day if we have improved things or not. In this case we'll be able to carry on with new content additions.

Mistcaller
Groundling
Posts: 137
Joined: Tue Nov 25, 2003 7:29 am
Location: Avlis Team - Tairis'nadur Team

Post by Mistcaller » Mon May 10, 2004 6:53 am

Avlis - Mikona

-Updated a number of areas and encounters
-Removed some unused scripts
-Removed static loot from certain chests
-Imported all latest updates

Red Golem
World Leader: Abyss404
Posts: 109
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Location: Honolulu, Hawaii (GMT-10)
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Post by Red Golem » Tue May 11, 2004 11:44 pm

Abyss 404

1. [save] spoken command added. This command can be used once every in-game hour (2 minutes) to make sure the character is saved.

2. Characters should now save correctly when resting at the maximum of once every 2 minutes.

3. Some stability fixes for the speech command interpreter. If the system is bogged down, commands may be delayed.

4. The session transcriber/emailer should now properly transcribe speech from DM puppet NPCs. It still won't record speech from NPCs who are possessed by DMs though. Use the [record] spoken command to activate/deactivate your session recorder/emailer.

5. Zombified PC's can now go back into the silent slumber of corpsedom (death) simply by trying to rest. There's no need for "assisted zombie suicides" anymore.
[url=http://nwn.bioware.com/guilds_registry/viewguild.html?gid=6231]Autobic Guild[/url]

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