CoPaP Development Updates

Development for CoPaP
Aloro
Planewalker
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Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis - Wilderness:

* fixed some merchants and clerics who didn't want to heal people
* reset a few CRs
* altered all military promotion scripts to also set loyalty at the same time; this will help existing soldiers of both armies whose loyalty variables were formerly set improperly, but who cannot re-enlist because they already hold rank
* added a few more options to DM Military Wand (in the palette under Special 1)
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Mistcaller
Groundling
Posts: 137
Joined: Tue Nov 25, 2003 7:29 am
Location: Avlis Team - Tairis'nadur Team

Post by Mistcaller »

Avlis-Mikona:

- Added more crafting placeables
- Mikona goes through a "painful" ice age
- Imported latest updates
Aloro
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Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis - Wilderness:

* added some player housing (Fragonia & Tangleroot structures)
* added more crafting components
* merchant bug fix by Jordi
* DM Military Wand updates
* miscellaneous bug fixes
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Aloro
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Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis

Wilderness & Le'Or:

* removed all references to SCRIPTNAME_QUESTS, dammit :?
* fixed all military rank & loyalty scripts, as well as DM Military Wand - this time for real, I promise
* imported critters fix by Jordi
* imported uniforms fix by Deider
* imported spider cult for Vanor

Wilderness:

* trimmed factions down, removing all unused ones; adjusted some others as needed
* fixed problem with Tangleroot's Shrine to Verossa

Le'Or:

* fixed faction problem with soldiers; fixed all soldier conversations to reflect city as opposed to warzone location
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Anduris
World Leader - LoT Moonshae Isles
Posts: 26
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Moonshae Isles Progress

Post by Anduris »

I'll try to sum what we've done up as best as I can.

1) Prestige system - people get prestige by completing quests and doing good deeds and lose it by breaking laws, etc. NPCs, especially guards, react differently to the PC based on their prestige, and whether or not they are thrown in jail when they break a law or just warned is based on prestige as well.

2) Moonshae Subraces - we are putting the finishing touches on the Moonshae Isles Subraces - Llewyrr (Elves), Moonshae Dwarves, Moonshae Hins, Ffolk (Humans), and Northmen (Humans). Each Moonshae subraces has an alternate starting point from the generic ship in Corwell Firth.

3) Ship guarding - will be ready in a week or so. PCs can guard ships on a three different routes, with more to come: Corwell to Callidyrr, Corwell to Calimport, and Corwell to Waterdeep. On each they will be attacked by Northmen Raiders, Nelanther Pirates, and perhaps Sahuagin, and their pay will be based on whether or not the raiders steal anything from the cargo.
*Anduris*

"I am no one to be trifled with. That is all you ever need known."
Mistcaller
Groundling
Posts: 137
Joined: Tue Nov 25, 2003 7:29 am
Location: Avlis Team - Tairis'nadur Team

Post by Mistcaller »

Mikona

- Ice age is over
- Imported new critters
- Fixed scripts and some crafting placeables
- Imported guild item system (beta version)
Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis - Le'Or:

* added Sanctuary Update by Arandil
* cached more scripts (all onspawn_, et alia)
* misc bug fixes
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis

Le'Or and Wilderness:

* imported palette_final, NPC_update, craftingupdate, questitems, critter_fix, uniforms, NewDMPlaceable, fer_beetles, GuildItemsNew, uniforms2, gnome_band_gear, shockers, critter_fix2, aci_pilestones, key_ely_begnar, CoreCodeUpdate, auto, deider_fixes, lizard_gear, key_ely_vipact
* recompiled all scripts

Wilderness:

* fixed transition TRow06Col03 North
* added new bottles to merchant
* removed some unneeded NPCs
* imported commoners for Deider

Le'Or:

* removed some ISDs from Sanctuary
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Mistcaller
Groundling
Posts: 137
Joined: Tue Nov 25, 2003 7:29 am
Location: Avlis Team - Tairis'nadur Team

Post by Mistcaller »

Avlis

Mikona, Elysia, LeOr and Ferrell servers, along with Deglos, are all running CEP now.
Red Golem
World Leader: Abyss404
Posts: 109
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Location: Honolulu, Hawaii (GMT-10)
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Post by Red Golem »

Abyss 404 running CEP now.
[url=http://nwn.bioware.com/guilds_registry/viewguild.html?gid=6231]Autobic Guild[/url]
Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis

Wilderness:

* converted to CEP (all modules now using CEP)

Le'Or:

* added National Art Gallery & Thayt'Vorin
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Arcsylver
Groundling
Posts: 105
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Contact:

Post by Arcsylver »

Novus Terrarum

Relocated server to another Team members machine.

Had first Official test of the module in an online environment......Successful!!
Orleron
Multiverse Scholar
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Location: Avlis
Contact:

Post by Orleron »

Avlis


Le'Or (on restart):

* You can now make a goblin or kobold from halfling base race, as it says on the sign in the start tent

* Custom Race sign in start tent has been brought up to date, and custom race adjustments thread now shows favored class (in World Info forum)
Avlis: http://www.avlis.org

"My name is Orleron...a dungeonmaster...two years ago I got shot through a game client...I'm in a distant part of the internet aboard these servers of escaped mental patients...my players. I've made enemies, stupid, and annoying...now all I want to do is make CoPaP a reality, to warn Earth...Look inward(to your monitor) and share the newbies I've seen..."
Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis

Wilderness & Le'Or:

* all portals between Canopies and Wilderness are now functional
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Arcsylver
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Post by Arcsylver »

Novus Terrarum

Updated Module to the latest CEP and CoPaP/Universal Haks
Drakuul
Groundling
Posts: 120
Joined: Tue Feb 03, 2004 8:18 am

Post by Drakuul »

Hala updated to CEP, useless haks removed.

Raise death / resurrection bug fixed.

CEP bug fixing continues.

Merchants being updated.
*Your superior intelligence can not defeat my puny weapons*
Arcsylver
Groundling
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Joined: Mon Nov 24, 2003 9:39 pm
Contact:

Post by Arcsylver »

Novus Terrarum

Completed God Choosing system and Temples for respawn upon dying.
Drakuul
Groundling
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Post by Drakuul »

Custom ILR and Changeling scripts active

Minor changes to commoners in Nagritch.
*Your superior intelligence can not defeat my puny weapons*
Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis

Le'Or:

* fixed mountain giant CRs

Wilderness:

* updates to Dru'El's Rest

Wilderness & Le'Or:

* all updates & imports now current
* various bug fixes and improvements
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Mistcaller
Groundling
Posts: 137
Joined: Tue Nov 25, 2003 7:29 am
Location: Avlis Team - Tairis'nadur Team

Post by Mistcaller »

Avlis - Mikona

* New areas added
* Old areas updated with CEP content
* Various improvements and bug fixes
* Imported player housing
* Imported all latest updates
Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis

Wilderness & Le'Or:

* all imports up to date

Wilderness:

* various bug fixes
* updated Moo Moo for CEP :)
* shut down Blandenburg Ferry (in response to PC actions)
* ceased ship from Port of Nireth to Mikona (in response to PC actions)
* fixed Tangleroot's Shrine to Verossa
* put monument at Southill
* fixed Ulor's quest exploit
* imported Temple of Dre'Ana for Sindol
* moved Taris'nadur portal for Themicles
* put in Massingir for Deider (evil bardic merchant)
* imported Mel's MMC area

Le'Or:

* various bug fixes
* fixed Fornae's missing quest item
* imported areas for Arandil
* imported Pale Master quest for Arandil
* replaced crafting code; checked all crafting containers and fixed many bugs
* placed a TON of crafting components (plants, creatures, and ore) all over
* added several newbie encounter areas (check near SilverFall & Summerleaf for 3 new areas geared for levels 1-7)
* tweaked Twig Blights, Owlbears, and Giants in Canopies
* added exotic weapons
* added several new merchants, NPCs, and areas to SilverFall and Summerleaf (e.g. Summerleaf Farms and SilverFall Mines)
* revised Calador's quest
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis

Le'Or:

* Canopies complete (basic structure); Western half now in place with two more lifts to Wilderness
* added three more lowbie zones around SilverFall Mines areas
* many minor tweaks and additions
* miscellaneous bugfixing

Wilderness:

* Two more lifts to Canopies in place
* miscellaneous bugfixing
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
Drakuul
Groundling
Posts: 120
Joined: Tue Feb 03, 2004 8:18 am

Post by Drakuul »

Hala

Fixed some ISDs
Updated some areas that were on the top 10 for camping
Modified some spawn timers
*Your superior intelligence can not defeat my puny weapons*
Drakuul
Groundling
Posts: 120
Joined: Tue Feb 03, 2004 8:18 am

Post by Drakuul »

Updated other prime powergaming spots
Converted areas to Mirador tileset
Working on converting all non Aurora/Mirador tileset maps to Aurora/Mirador to remove excess Haks
*Your superior intelligence can not defeat my puny weapons*
Aloro
Planewalker
Posts: 42
Joined: Mon Jan 19, 2004 2:09 pm

Post by Aloro »

Avlis

Wilderness:

* all imports up to date
* many bug fixes
* Temple of Dre'Ana open for visitors

Le'Or:

* all imports up to date
* many bug fixes
* added 6 newbie areas around Summerleaf Farms (levels 1-9)
* added new Abandoned Platforms for low, mid, and high levels
* added Mortal Magic District
* added Academy of Mortal Magic
* several new quests
* miscellaneous additions & tweaks
"Time's been between us, a means to an end;
God it's good to be here walkin' together, my friend."
- Stevie Ray Vaughan
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