Avlis' exp system is as follows:
* nw_c2_default7 (standard death script) should call ExecuteScript("3ed_exp_sys", OBJECT_SELF)
* script 3ed_exp_sys controls EXP given (latest version is May 06, 2004) - if you need a copy of this, I would be only too happy to get it to you. This script was designed to reproduce the DMG EXP tables, with room for customization and modification.
* EXP sliders in the module should all be set to 0.
This will generate exactly
the EXP Avlis gives. You don't need to do this, obviously - there's room in the Articles as I understand them for variance above and below the Avlis script. But if you'd like to give comparable EXP, this is how it can be most easily accomplished.
If you're using the above script (avlis_exp_sys), with the module EXP slider set at 2%, then you are most definitely giving over 3% EXP net. How this came about is not important, nor do I have any personal interest in blaming anybody. Rather, I'd just like to see everything resolved amicably. It appears that Hala's EXP might be exceeding the CoPaP guidelines, so rather than focussing on nonessentials, isn't it prudent just to objectively check the facts and make whatever changes are needed?
All our worlds are works in progress. All our worlds have occasional problems, and occasionally break the CoPaP guidelines. Our job as builders and members of the CoPaP community is to find those problems and fix them. Recriminations and arguments about how problems came to be are wasteful and generally only hurt the community.
So... Chass, or somebody on the Hala team: if your module EXP slider is set to 2 and you're using the script referenced above, you're exceeding the CoPaP guidelines for EXP given. Could you please make whatever adjustments are necessary?