Module Problems

Development for CoPaP
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jaythespacehound
Groundling
Posts: 93
Joined: Wed Feb 16, 2005 6:50 pm
Location: Hobart Australia

Module Problems

Post by jaythespacehound »

A couple of things are not getting me rather confused :(
Bad things
Firstly, there's an include script I've been debugging.
Nothing I did seemed to make any difference until suddenly all my debug info appeared when I tested. I did nothing differently than before.
My changes to the script just don't seem to take effect!

I tried to build the mod to get around this but, I keep runing into problems. Namely:
Access Violations.
I'm only trying to compile scripts at this stage.
It gets to a certain script (first one is ai_rogue) and then gives me an acces violation before crashing.

I removed several of these scripts and managed to get it to go up to onspawn_peephole at one stage but then when I removed that it gave me a violation at one of the avlis_* ones.

I tried recreating them by deleting the script and copy pasting into a new one then saving as the old file name but that didn't help.

Also as soon as I put the old files back in in any way it fails on them again.
So even if I could get it to finish building, I'd be missing lots of key files :(

Anyone have any ideas as to what's going on?
This has me stumped.

Jay
Arborea
jaythespacehound
Groundling
Posts: 93
Joined: Wed Feb 16, 2005 6:50 pm
Location: Hobart Australia

Post by jaythespacehound »

Nevermind folks
We're going to start a fresh mod and import the Avlis scripts and our areas.
In fact, it's pretty much running ;)
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