Questions on Class integration
Posted: Fri Mar 12, 2004 12:03 pm
Hello, currently the PW that I'm participating in building is debating whether or not to apply for membership to Copap. We're still quite aways off from having anything substantial done, but we thought we'd go ahead and resolve this rather large question early if we could.
One of the issues confronting is, we've modified some of the character classes to bring them up to 3.5 rules, most especially the Ranger, who now has a d8 hit die, more skill points, and some rogue feats like Evasion and Hide in Plain Sight (at a high level of course). We feel this change is important to make the ranger a truly viable choice and do not want to change that. However, because of the extra skill points, the default Bioware character enforcer rejects the Ranger for having too many. Does or will Copap take this kind of thing into consideration, or if we wished to integrate, would we have to do away with the changes to core classes?
Also, your rules are somewhat vague and led to some confusion on the matter of ILR. Is this of a necessity turned on, or can another system be put in place to keep magical items out of low level's hands?
One of the issues confronting is, we've modified some of the character classes to bring them up to 3.5 rules, most especially the Ranger, who now has a d8 hit die, more skill points, and some rogue feats like Evasion and Hide in Plain Sight (at a high level of course). We feel this change is important to make the ranger a truly viable choice and do not want to change that. However, because of the extra skill points, the default Bioware character enforcer rejects the Ranger for having too many. Does or will Copap take this kind of thing into consideration, or if we wished to integrate, would we have to do away with the changes to core classes?
Also, your rules are somewhat vague and led to some confusion on the matter of ILR. Is this of a necessity turned on, or can another system be put in place to keep magical items out of low level's hands?