Search found 407 matches
- Tue Apr 19, 2005 11:30 am
- Forum: CoPaP: Questions and Answers
- Topic: Need new passwords
- Replies: 26
- Views: 23186
- Mon Apr 18, 2005 5:01 pm
- Forum: CoPaP: General Discussion
- Topic: Focusing the CoPaP player base
- Replies: 12
- Views: 9498
- Mon Apr 18, 2005 5:00 pm
- Forum: CoPaP: General Discussion
- Topic: Virus Warning
- Replies: 5
- Views: 4898
- Sat Apr 16, 2005 10:30 pm
- Forum: Avlis News
- Topic: Avlis opens its seventh linked server, The City of Kuras!
- Replies: 3
- Views: 4914
Avlis opens its seventh linked server, The City of Kuras!
It is my pleasure to announce the opening for the seventh and newest Avlis server, The City of Kuras! Unlike our current areas in Southern Avlis, this place was once capitol of the majestic Kurathene Empire, which has long since crumbled into a group of warring fiefdoms. Only this city remains as a ...
- Thu Apr 14, 2005 9:37 am
- Forum: Avlis News
- Topic: Open Beta for NEW Avlis server!
- Replies: 0
- Views: 3918
Open Beta for NEW Avlis server!
Hello CoPaP fans, It is my pleasure to announce the open beta test for the newest Avlis server, The City of Kuras. Unlike our current areas in Southern Avlis, this place was once capitol of the majestic Kurathene Empire, which has long since crumbled into a group of warring fiefdoms. Only this city ...
- Tue Apr 12, 2005 12:40 pm
- Forum: CoPaP News
- Topic: CoPaP-wide Item Program
- Replies: 0
- Views: 4406
CoPaP-wide Item Program
The linked worlds of CoPaP have decided to give players with strong items a new opportunity. If your character has an item with any of the following properties: Immune knockdown Immune mind affecting Immune spell school Immune specific spell Immune spell by level Immune Critical Hit Immune Sneak Att...
- Tue Apr 12, 2005 12:30 pm
- Forum: CoPaP: General Discussion
- Topic: Focusing the CoPaP player base
- Replies: 12
- Views: 9498
- Tue Apr 12, 2005 10:56 am
- Forum: CoPaP: General Discussion
- Topic: Focusing the CoPaP player base
- Replies: 12
- Views: 9498
Just to get a clearer picture here.... So essentially what you'd be doing is organizing groups of players to come play together on various servers in CoPaP at designated times with 1st level character alts? The servers who wanted to be part of it would sort of sign up, and such? That's a fine idea i...
- Mon Apr 11, 2005 12:39 pm
- Forum: CoPaP: General Discussion
- Topic: Focusing the CoPaP player base
- Replies: 12
- Views: 9498
- Mon Apr 11, 2005 7:51 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 55655
- Sat Apr 09, 2005 10:14 am
- Forum: Scripters and Coders' Forum
- Topic: About tagging items with variables
- Replies: 8
- Views: 8677
From the Avlis Team boards comes a possible solution: On to design... You really don't want a column per property, that makes changing the property list very difficult. Alex, you've got sort of the right idea, we can encode the properties and arguments as numbers. The containers_2 table has a field ...
- Fri Apr 08, 2005 9:06 am
- Forum: Scripters and Coders' Forum
- Topic: About tagging items with variables
- Replies: 8
- Views: 8677
About tagging items with variables
Tagging items with a "homeworld" variable is not as easy as you think. The variable will certainly stick across servers, but when someone goes to put this into a persistent chest, the item is actually destroyed, and remade when the player takes the item out again. Thus, the homeworld varia...
- Fri Apr 08, 2005 8:20 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 55655
- Thu Apr 07, 2005 5:09 pm
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 55655
- Thu Apr 07, 2005 1:15 pm
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 55655
- Thu Apr 07, 2005 8:16 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 55655
- Wed Apr 06, 2005 9:16 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 55655
- Wed Apr 06, 2005 8:16 am
- Forum: CoPaP: Development
- Topic: Avlis Artificing system.
- Replies: 16
- Views: 10810
- Wed Apr 06, 2005 8:11 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 55655
The character with one set of Boots of Speed will happily agree, and the solution works nicely. But the characters that have built up some cache, either because they are collectors, or merchants, they WILL loose items, simply because they wouldn't be able to carry on with all these items being curs...
- Tue Apr 05, 2005 8:40 pm
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 55655
Likely, we'll need tons of small steps, and certainly Psyco's proposal won't address the issue in its entirety, but its a possible step in the right direction, particularly at the high end. This is not what I'd call a small step btw. Again, this is an engineering problem. If DM's require an occasio...
- Tue Apr 05, 2005 12:51 pm
- Forum: CoPaP: Development
- Topic: Avlis Artificing system.
- Replies: 16
- Views: 10810
Ok, cool. teleri is the expert to talk to then. Avlis is still in the process of switching over to the new VaultSTER, so it'll be a little bit before we are capable. You'd probably be better off linking to Outlands actually, since you're both outer planes. Once the planes are all linked, Avlis can l...
- Mon Apr 04, 2005 10:37 pm
- Forum: CoPaP: Development
- Topic: Avlis Artificing system.
- Replies: 16
- Views: 10810
- Sun Apr 03, 2005 8:16 pm
- Forum: CoPaP: Development
- Topic: Custom Races and PrCs across CoPaP
- Replies: 49
- Views: 28895
- Sun Apr 03, 2005 7:01 pm
- Forum: CoPaP: Development
- Topic: Custom Races and PrCs across CoPaP
- Replies: 49
- Views: 28895
As long as the race isn't ridiculous and does not require any copap hak change, you can make whatever you like, according to that post on custom races. Things only get tricky when you have to change racialtype.2da or add any other kinds of 2da's to the hak. That would have to wait until patch time, ...
- Thu Mar 31, 2005 3:57 pm
- Forum: CoPaP: Systems Compliance
- Topic: Current Systems List
- Replies: 1
- Views: 3660