Search found 50 matches

by Drakuul
Thu Aug 19, 2004 8:18 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 103829

Preparing for the chageover from old Tel city to New Tel city,
Reworked some areas in the tilesets we're phasing out,
Cleaned up some spawns.
Attempted to find out what's going on with abberant treasure drops (Failed dismally)
by Drakuul
Thu Jul 29, 2004 9:19 am
Forum: CoPaP: General Discussion
Topic: Crafting on Multiple Worlds
Replies: 4
Views: 3915

Yes, if you did crafting in rockhome you'd have two sets of craft xp - one for each world.

However, there's a system currently under test that should be able to transfer craft xp from world to world. Don't expect it soon though :)
by Drakuul
Thu Jul 22, 2004 11:01 pm
Forum: CoPaP: General Discussion
Topic: NT Beta Test Feedback
Replies: 5
Views: 4164

This is just for players to have a look around - compliance testing will start once we get the special encounter spawning methods working with the Dbase and get them placed.

At present we have zero spawns on NT.

Drakuul - NT DM
by Drakuul
Tue Jul 20, 2004 6:25 am
Forum: CoPaP: General Discussion
Topic: Characters & Planar Travelling :)
Replies: 21
Views: 14075

Been to all but Ea and Abyss and Tairus - although one day I'll find out IC how to get there and pop over to have a look.
by Drakuul
Thu Jul 15, 2004 4:53 pm
Forum: CoPaP: General Discussion
Topic: Half-Drow character race
Replies: 6
Views: 4866

I haven't seen any half-drow races on any world so far
by Drakuul
Thu Jul 15, 2004 3:49 pm
Forum: CoPaP: Development
Topic: Area builder is I
Replies: 4
Views: 4105

Hala is currently looking for area builders for the next level of Ysgard expansion
by Drakuul
Tue Jul 06, 2004 1:02 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 103829

Updated other prime powergaming spots
Converted areas to Mirador tileset
Working on converting all non Aurora/Mirador tileset maps to Aurora/Mirador to remove excess Haks
by Drakuul
Mon Jun 28, 2004 12:54 am
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 103829

Hala

Fixed some ISDs
Updated some areas that were on the top 10 for camping
Modified some spawn timers
by Drakuul
Sat Jun 26, 2004 3:35 pm
Forum: Scripters and Coders' Forum
Topic: Weapon enhancements update
Replies: 7
Views: 4976

We're also testing a version of the Bigbys spells which are more PnP compliant -

Grapple check first (ie d20 + bab vs AC of target) if successful then;

Run normal bigbys str check

If Grapple fails, then nothing happens.
by Drakuul
Fri Jun 25, 2004 11:00 pm
Forum: Scripters and Coders' Forum
Topic: Weapon enhancements update
Replies: 7
Views: 4976

I'll test them out on Hala for the moment once we get the durations reset and see how they work.
by Drakuul
Fri Jun 25, 2004 10:49 pm
Forum: CoPaP: Development
Topic: Server OS
Replies: 11
Views: 7234

I'm currently running the bog standard Windows Xp on my server system for Hala, but will be upgrading to Xp Corporate.

Never had a problem with NWNx yet
by Drakuul
Fri Jun 25, 2004 2:32 pm
Forum: CoPaP: Questions and Answers
Topic: Disabling CEP crafting
Replies: 2
Views: 4634

Yep, CEP is disabled as standard without the additional ERF
by Drakuul
Thu Jun 24, 2004 12:09 pm
Forum: Scripters and Coders' Forum
Topic: Weapon enhancements update
Replies: 7
Views: 4976

If the thread on the duration of the weapon enhancements continues from where it left off, those scripts may have to be changed to get it to Turn/level anyhow.
by Drakuul
Thu Jun 24, 2004 10:58 am
Forum: Scripters and Coders' Forum
Topic: Weapon enhancements update
Replies: 7
Views: 4976

If needed, as the spells are modded for local testing, we can put them up for download
by Drakuul
Thu Jun 24, 2004 10:47 am
Forum: Scripters and Coders' Forum
Topic: Weapon enhancements update
Replies: 7
Views: 4976

Weapon enhancements update

This will allow flame weapon to be used on any item with an OnHit property (Flaming umbrellas anyone?) The single line code change should work on all weapon enhancements It's a one line change to Code: object oMyWeapon = GetSpellTargetObject(); Here's the full code for Flame weapon //:://///////////...
by Drakuul
Wed Jun 23, 2004 12:10 pm
Forum: Hala News
Topic: Hala Admin Updates
Replies: 2
Views: 4352

Hala Admin Updates

Please bear with us through this winter of our discontent :) Our direct connect address has changed due to the old one being removed - apologies to any players inconvenienced by this The new direct connect is hala.game-host.org:5121 Our new website/forums can be found on http://eventides.net/hala we...
by Drakuul
Tue Jun 22, 2004 9:49 am
Forum: Scripters and Coders' Forum
Topic: Transfering data between servers
Replies: 14
Views: 10018

Yep, we've got some problems with our Cskin.nss script at present - it removes the skin at first login and replaces it if you relog - working on that problem before adding new cskin codes :)
by Drakuul
Mon Jun 21, 2004 8:55 pm
Forum: Hala News
Topic: Hak Updating
Replies: 0
Views: 2900

Hak Updating

Hala will be updating SS_Mirador in the near future to replace the outdated Mirador_DDS tileset

It can be found here ----> http://nwvault.ign.com/Files/hakpacks/d ... 1000.shtml
by Drakuul
Thu Jun 17, 2004 5:31 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 103829

Custom ILR and Changeling scripts active

Minor changes to commoners in Nagritch.
by Drakuul
Thu Jun 17, 2004 1:24 pm
Forum: CoPaP: Development
Topic: CoPaP Development Updates
Replies: 129
Views: 103829

Hala updated to CEP, useless haks removed.

Raise death / resurrection bug fixed.

CEP bug fixing continues.

Merchants being updated.
by Drakuul
Wed Jun 16, 2004 4:51 pm
Forum: CoPaP News
Topic: Hala embraces CEP
Replies: 0
Views: 2419

Hala embraces CEP

As of GMT 20:20 Hala is now CEP compliant. Also, the Haks Halahak and Arcane Space have been removed - however, please do not delete these just in case we find a major error and have to rollback to the old mod. With great thanks to Lucky who got rid of the old Jasperre AI code from the mod. Also, in...
by Drakuul
Tue Jun 15, 2004 1:37 pm
Forum: CoPaP: Questions and Answers
Topic: Disabling CEP crafting
Replies: 2
Views: 4634

Disabling CEP crafting

I've just started modifying Hala to be CEP compatable and use all the latest Copap haks. However, I don't want to have the CEP crafting available in Hala, since CEP items should be prestige items IMHO.

Hich sscripts need to be deleted to disable the CEp crafting?

Thanks in advance.
by Drakuul
Wed Jun 09, 2004 6:52 am
Forum: CoPaP: In Character
Topic: Is Darke Snow Permenantly Exiled?
Replies: 2
Views: 4870

*Points at the IC part of the forum title*
by Drakuul
Wed Apr 21, 2004 11:59 am
Forum: Polls
Topic: What's your favorite D&D Pantheon?
Replies: 15
Views: 15230

No, it's not just you - I love the Egyptian pantheon... I collected the whole Set :D
by Drakuul
Mon Mar 01, 2004 12:22 pm
Forum: General Discussion
Topic: Call it: How many oscars for LoTR?
Replies: 7
Views: 5748

It's at times like this I think to myself in the voice of Gimli - "Tha's still only worth one!"