Search found 116 matches
- Mon Nov 08, 2004 11:45 pm
- Forum: CoPaP: General Discussion
- Topic: turning off autofail and shifters
- Replies: 23
- Views: 14514
Going back to an earlier discussion I had with another person... a 10/10 druid shifter is still going to kick butt.. even with out the special abilities.. there are many forms that if played correctly will have exceptionally successful times dealing with certain situations. Not to mention that as a ...
- Sun Nov 07, 2004 10:18 pm
- Forum: CoPaP: General Discussion
- Topic: turning off autofail and shifters
- Replies: 23
- Views: 14514
I can see your point, however, the same can be said for a lot of spells that are cast, and the DCs on a lot of special abilities. In my opinion, most of those should be avoidable by an epic or high level character, whereas a low level character is still going to have problems against them. The major...
- Thu Nov 04, 2004 9:20 am
- Forum: Scripters and Coders' Forum
- Topic: Changeling Ability Non-existant in update
- Replies: 2
- Views: 4430
Changeling Ability Non-existant in update
I updated to 1.64, installed all haks, tested out on 2 upgraded worlds. The Changeling ability is gone, as if there is no longer a hide. It's not in the radial menu, and the quickslot I had added to it was greyed out with 0 uses on it. Didn't see this posted anywhere else so I posted it here.
- Sat Oct 30, 2004 10:53 pm
- Forum: Moonsea News
- Topic: Moonsea's Future
- Replies: 3
- Views: 4998
- Sun Sep 05, 2004 1:21 pm
- Forum: Moonsea News
- Topic: Neither gone nor forgotten...
- Replies: 13
- Views: 10805
- Sun Sep 05, 2004 1:20 pm
- Forum: Moonsea News
- Topic: Neither gone nor forgotten...
- Replies: 13
- Views: 10805
- Sat Sep 04, 2004 4:07 pm
- Forum: Moonsea News
- Topic: Neither gone nor forgotten...
- Replies: 13
- Views: 10805
http://www.theknownworld.org/modules.ph ... oad&sid=12
That is the link we have on Mystara for Moonsea's haks
That is the link we have on Mystara for Moonsea's haks
- Fri Aug 27, 2004 3:51 pm
- Forum: CoPaP: General Discussion
- Topic: Custom Races around CoPaP
- Replies: 8
- Views: 6611
Mystara, aka Rockhome, used to have a listing and description for each of it's custom classes.. however after an accidental deletion of our forums, we will have to remake it. As for the idea of descriptions of each thing (ie where they are from, not welcome here, there, etc) Some of that info is ok....
- Tue Aug 24, 2004 3:30 pm
- Forum: CoPaP: General Discussion
- Topic: Druid Poison Immunity broken CoPaP wide?
- Replies: 6
- Views: 5134
- Tue Aug 24, 2004 12:38 pm
- Forum: CoPaP: General Discussion
- Topic: Druid Poison Immunity broken CoPaP wide?
- Replies: 6
- Views: 5134
- Tue Aug 24, 2004 4:11 am
- Forum: CoPaP: General Discussion
- Topic: Druid Poison Immunity broken CoPaP wide?
- Replies: 6
- Views: 5134
Druid Poison Immunity broken CoPaP wide?
I play a druid character who is supposed to have Venom Immunity, ie. Immunity from all poisons, yet the immunity doesn't show up in my "buff" list, and there are some types that still nail me. Just wondering if anyone else has noticed this as well?
- Fri Aug 13, 2004 9:18 pm
- Forum: CoPaP: General Discussion
- Topic: Rockhome
- Replies: 27
- Views: 18097
Well, I understand the way you feel about it. But as I stated before, Rockhome has added a new Senior DM and at least 2 new DMs. We are working to fix a lot of these issues that have been brought up. We want the same thing you want, to make the game fun for both players and DMs. Please rest assured ...
- Fri Aug 13, 2004 12:29 pm
- Forum: CoPaP: General Discussion
- Topic: Rockhome
- Replies: 27
- Views: 18097
[example] I spent xx hours in a specific area on this date. During my time there, I earned xx XP. My character level is x, and I was grouped with x other characters who were level(s) x and x, respectively. The people in my group earned xx XP for each of their characters. Individual monster XP amoun...
- Fri Aug 13, 2004 9:45 am
- Forum: CoPaP: General Discussion
- Topic: Rockhome
- Replies: 27
- Views: 18097
There have been a lot of changes made recently both to the xp and gear gained in Rockhome. The team has added some new members who are currently looking for these areas and drops and having them removed and lowered to be more in line. As well the team has also started cracking down on those people w...
- Sat Jul 03, 2004 2:06 am
- Forum: CoPaP: General Discussion
- Topic: Is a new death system needed?
- Replies: 5
- Views: 4256
Well, as I stated previously.. I was only voicing concerns I have heard. Personally I don't mind things the way they are now, hence the reason I wiped the original post. Since this has been brought up many times before, Probably wouldn't hurt to have someone delete this thread as it isn't needed. Pe...
- Thu Jul 01, 2004 3:26 pm
- Forum: CoPaP: General Discussion
- Topic: Is a new death system needed?
- Replies: 5
- Views: 4256
Is a new death system needed?
Original Post Edited and killed on the topic. Thank you Orleron and Starslayer_D for your responses on this.