Search found 56 matches
- Fri Nov 05, 2004 5:15 am
- Forum: CoPaP: General Discussion
- Topic: Missing Cep1patch150.hak
- Replies: 3
- Views: 2845
- Thu Nov 04, 2004 12:59 pm
- Forum: Scripters and Coders' Forum
- Topic: Changeling Ability Non-existant in update
- Replies: 2
- Views: 4228
I believe it is related to this: viewtopic.php?t=776&highlight=
- Wed Nov 03, 2004 9:20 am
- Forum: CoPaP News
- Topic: HotU 1.64 + CEP 1.5 + Psionics Hakpak and TLK Update
- Replies: 14
- Views: 15199
- Mon Oct 25, 2004 8:07 am
- Forum: Scripters and Coders' Forum
- Topic: Standard Scripts recompile
- Replies: 0
- Views: 3214
Standard Scripts recompile
Something I wasnt aware of and I though I should post it here. Taken from bioware boards: http://nwn.bioware.com/forums/viewtopic.html?topic=388007&forum=47&sp=105 I'm obviously not a dev, but in case you're looking for confirmation, I'll provide it: If you edit an include file (standard or ...
- Thu Oct 21, 2004 8:35 pm
- Forum: CoPaP: Development
- Topic: Crafting Help.. I thought I would ask everyone here.....
- Replies: 23
- Views: 15525
- Tue Oct 19, 2004 2:50 am
- Forum: Scripters and Coders' Forum
- Topic: Changing NPC event scripts on the fly...
- Replies: 4
- Views: 5912
The most sufficient way I can think of is to use the SignalEvent command Example: object oNPC; event eSpecialEvent; eSpecialEvent = EventUserDefined(1234); SignalEvent(oNPC,eSpecialEvent); In other words, you can have one script (In the User Defined event) with many different numbered events, that c...
- Sun Oct 17, 2004 5:53 am
- Forum: CoPaP: Development
- Topic: Custom Character Hides
- Replies: 7
- Views: 5352
- Thu Oct 14, 2004 3:15 pm
- Forum: Tairis'nàdur News
- Topic: Tairis'nàdur Finally Picks Second Ambassador
- Replies: 4
- Views: 5640
- Tue Oct 12, 2004 9:18 am
- Forum: CoPaP: Development
- Topic: NWN Server log errors.. PLEASE HELP...
- Replies: 14
- Views: 9308
Enforce Legal Characters: YES Item Level Restrictions: YES The first should be turned off when you use autobic and custom ecl. The second should be turned off too, if you use the custom ILR checker. About the treasure log results, it seems to me that somewhere in teh mod there might be a faction pr...
- Tue Aug 17, 2004 6:33 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 102449
- Thu Jun 24, 2004 7:56 pm
- Forum: Scripters and Coders' Forum
- Topic: Weapon enhancements update
- Replies: 7
- Views: 4963
What I'm saying is that x2_inc_spellhook script allows you to have a User defined spell hook script in order to override existing spells, instead of modifying the spells directly. That will help a lot in case bioware decides to change their spells in the near future. You can find more about spellhoo...
- Thu Jun 24, 2004 11:59 am
- Forum: Scripters and Coders' Forum
- Topic: Weapon enhancements update
- Replies: 7
- Views: 4963
- Tue Jun 22, 2004 8:55 pm
- Forum: CoPaP: Development
- Topic: ELC errors? (HELP)
- Replies: 2
- Views: 2859
- Tue Jun 22, 2004 5:57 am
- Forum: CoPaP: Development
- Topic: ELC errors? (HELP)
- Replies: 2
- Views: 2859
ELC errors? (HELP)
In Avlis' custom ELC checker (DB Watcher java program) we get the following suspicious messages from time to time: This is produced by all Wemics: Opening Character file: SinbadSam\BraggiTwoStrik.bic (...) ERROR: Field does not exist [LvlStatAbility] PASS While this happens to few characters (the sa...
- Sat Jun 19, 2004 5:27 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 102449
- Fri Jun 04, 2004 10:46 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 102449
- Sun May 23, 2004 1:30 pm
- Forum: CoPaP: Development
- Topic: XP on Hala
- Replies: 24
- Views: 15277
- Sat May 22, 2004 8:24 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 102449
- Thu May 20, 2004 8:56 am
- Forum: Builders' Forum
- Topic: Tips on Building Encounters
- Replies: 2
- Views: 4504
Encounter Lag Issues Even those with the most powerful PCs will notice the tell-tale judder or 'lag' that signifies the activation of an encounter trigger. The severity of this can range from a slight hiccup to a lengthy spate of shuddering - apart from the obvious irritation of the delay, it's eve...
- Thu May 20, 2004 8:47 am
- Forum: Builders' Forum
- Topic: Tips on Building Encounters
- Replies: 2
- Views: 4504
Tips on Building Encounters
OnExhausted event An encounter has five event handlers that will fire a script - four of which are standard ('OnEnter', 'OnExit', 'OnHeartbeat' and 'OnUserDefined'), and one which is unique to encounters ('OnExhausted'). An 'OnExhausted' event is fired when the last creature spawned by the encounte...
- Wed May 19, 2004 9:39 am
- Forum: Tairis'nàdur News
- Topic: upcoming DM Event
- Replies: 4
- Views: 5225
- Sat May 15, 2004 1:24 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 102449
- Mon May 10, 2004 6:53 am
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 102449
- Wed Apr 28, 2004 9:13 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 102449
- Wed Apr 14, 2004 6:57 pm
- Forum: CoPaP: General Discussion
- Topic: "The PW Market" and its "Barriers to Entry&qu
- Replies: 1
- Views: 2131