Search found 32 matches
- Thu Jul 27, 2006 9:07 pm
- Forum: CoPaP: Classifieds
- Topic: Sigil City of Doors: New world in progress needs strong team
- Replies: 16
- Views: 16101
Sigil City of Doors: New world in progress needs strong team
Sigil, the City of Doors, the Cage, the Hub of the Multiverse...is currently in progress. The "City Outside" zones are currently 50% complete (and huge;just bare areas/minus all placeables, NPCs, etc....save for some), and I am a purist, so it's gonna look like Sigil! I need a Lead Scripte...
- Thu Jul 27, 2006 8:53 pm
- Forum: CoPaP: General Discussion
- Topic: Just curious...
- Replies: 2
- Views: 2769
Just curious...
Just curious. Is it currently possible to jump from Gray Waste to an Avlis world (or via world-jumping)?
(Glad to see the boards up again )
(Glad to see the boards up again )
- Thu Jul 27, 2006 8:51 pm
- Forum: CoPaP: General Discussion
- Topic: Will CoPaP become a NWN2 Project?
- Replies: 29
- Views: 22304
So are NWN and NWN2 going to be able to intermix worlds? If so, I'll be very sad because I know my comp won't be able to handle NWN2...most likely. With a 933mhz processor it can just barely run NWN1. :P Not to mention I'm building a world which was a goal to become a CoPaP world (although I need a ...
- Thu Jul 06, 2006 9:55 am
- Forum: Builders' Forum
- Topic: Common problems you see in other modules and PW's
- Replies: 20
- Views: 17934
Oh I remembered one thing that I see often (that drives me nuts!!!), even in single-player games, where you can customize your character, such as the Baulder's Gate-type games. The whole game's usually geared for good-aligned players. (ie. if you're evil, everyone attacks you and you never get any q...
- Thu Jul 06, 2006 9:18 am
- Forum: Builders' Forum
- Topic: Common problems you see in other modules and PW's
- Replies: 20
- Views: 17934
One thing that drives me nuts on Gray Waste is as you're leaving the last gate out of town, the ground spikes (stalagtite...mites? Don't know what to call 'em...in the Subterranean tileset) are right in the road and the pathing is extremely picky. So you have to mini-click your way around it. Same w...
- Wed May 24, 2006 1:40 pm
- Forum: CoPaP: Development
- Topic: Player Housing?
- Replies: 6
- Views: 8100
- Tue May 23, 2006 11:51 pm
- Forum: CoPaP: Development
- Topic: Player Housing?
- Replies: 6
- Views: 8100
Player Housing?
There's one thing I've really noticed about the worlds: there're tons of empty/unused homes/doorways. How about allowing players to purchase doorway (and have homes attatched) or empty buildings for personal homes. Create keys for the doors (doors unpickable) which don't disappear from the body upon...