Search found 407 matches
- Wed Mar 16, 2005 2:18 pm
- Forum: CoPaP: General Discussion
- Topic: Thoughts on starting a PW
- Replies: 14
- Views: 9377
I agree completely. I constantly counsel the people here at CoPaP to start small and go live with only a few areas that are well-done. The trap that some folks get into is they want to make sure their world is *finished* before they put it online, and these worlds never go online, because no world i...
- Wed Mar 16, 2005 1:22 pm
- Forum: CoPaP: General Discussion
- Topic: Thoughts on starting a PW
- Replies: 14
- Views: 9377
Good question, how many of the WIP's are still alive. Well, let's look at it. Arborea- Development proceeding, no equipment, thus no ETA on linking Ithilla- Development going strong, moving towards linkup asap Greyhawk West- Development going strong, no ETA yet on linkup Kingdom of Cormyr- Developme...
- Tue Mar 15, 2005 11:35 am
- Forum: CoPaP: Development
- Topic: Another Idea: Adding new PrCs to CoPaP
- Replies: 8
- Views: 6367
1) I think it would be a cool idea to explore creature level advancement. The classes must be tested and balanced, of course. In fact, every new class should be put on a test trainer mod first and have people jump in and beat the thing to death. We did this with psions for a long time before adding ...
- Tue Mar 15, 2005 11:21 am
- Forum: CoPaP: General Discussion
- Topic: What about Russia?
- Replies: 8
- Views: 5728
- Tue Mar 15, 2005 11:19 am
- Forum: CoPaP: Development
- Topic: MySQL Tables
- Replies: 9
- Views: 6645
- Sun Mar 13, 2005 1:09 pm
- Forum: CoPaP: General Discussion
- Topic: Thoughts on starting a PW
- Replies: 14
- Views: 9377
Thoughts on starting a PW
If you are thinking of starting a PW for CoPaP, or on your own, this is an informative thread you should read. It's a discussion among many successful (and some not so successful) PW makers, including myself. http://nwn.bioware.com/forums/myviewtopic.html?topic=413472&forum=66 Bottom line: Befor...
- Sun Mar 13, 2005 1:00 pm
- Forum: General Discussion
- Topic: Question about guilds on other worlds
- Replies: 5
- Views: 7101
The idea has merit of course, but we need to be careful with it. Let me give an extreme example: A group of world/plane hopping Orc psionisists set up a guild on our Sigil server. Beautiful. Works great. Fits well there, and in a lot of other places too. Now let's say that group wants to branch out ...
- Sun Mar 06, 2005 8:10 pm
- Forum: CoPaP: Classifieds
- Topic: Playtesters and/or DMs wanted
- Replies: 8
- Views: 8708
- Sat Mar 05, 2005 4:51 pm
- Forum: CoPaP: General Discussion
- Topic: Question for worldleaders/DM: Timeless Body, cheesing ?
- Replies: 4
- Views: 4296
- Fri Mar 04, 2005 4:06 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45672
- Thu Mar 03, 2005 11:20 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45672
To be honest, this is another one of those issues I'd rather just go back to ignoring. Who's with me? The numbers get more and more complicated, and we're dangerously close to messing with balance. I know, doug, that you are just trying to make spells cooler because of the new hooking code, but what...
- Thu Mar 03, 2005 9:55 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45672
- Thu Mar 03, 2005 8:29 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45672
Question: Why not just remove the max? Cure light wounds: 1d8+caster level healed, max 48. Cure Moderate wounds: 2d8+caster level healed, max 56. Cure Serious Wounds: 3d8+caster level healed, max 64. Cure Critical Wounds: 4d8+caster level healed, max 72. Empowering them would help a bit too. The per...
- Sat Feb 19, 2005 11:40 pm
- Forum: CoPaP: General Discussion
- Topic: Static spawns vs. scaling encounters, and XP
- Replies: 22
- Views: 14580
- Sat Feb 19, 2005 10:30 am
- Forum: CoPaP: General Discussion
- Topic: Abyss404-Avlis Linking question continued
- Replies: 10
- Views: 7683
- Wed Feb 16, 2005 10:56 pm
- Forum: CoPaP: General Discussion
- Topic: Abyss404-Avlis Linking question continued
- Replies: 10
- Views: 7683
- Wed Feb 16, 2005 8:02 pm
- Forum: CoPaP: General Discussion
- Topic: Abyss404-Avlis Linking question continued
- Replies: 10
- Views: 7683
Abyss404-Avlis Linking question continued
Continued from: http://www.avlis.org/viewtopic.php?p=468574#468574 First of all this is a very subjective question. :) Second of all, any time you have two closed systems (i.e. CoPaP and Abyss404) that suddenly get connected, you WILL get flow between them. Things always flow from highest to lowest ...
- Mon Feb 14, 2005 12:19 pm
- Forum: CoPaP: General Discussion
- Topic: Questions about the Outer Planes, Level loss that is...
- Replies: 11
- Views: 7302
- Sun Feb 13, 2005 9:34 am
- Forum: CoPaP: General Discussion
- Topic: Questions about the Outer Planes, Level loss that is...
- Replies: 11
- Views: 7302
I am not against it, but I want to point out one thing. If your god is on Celstia, and you go to the Abyss, that's only two planes: Celestia to Outlands is one.... Outlands to Abyss is two. On the ring, you can never be more than two planes away from your god because Outlands is in the middle. As fo...
- Mon Feb 07, 2005 6:49 pm
- Forum: CoPaP: Systems Compliance
- Topic: Magic System
- Replies: 22
- Views: 31551
An updated version of this system is here:
http://www.incarceri.com/wiki/index.php ... 020705.erf
If you use this system, feel free to go get the update.
Info on the fixes is in the link.
http://www.incarceri.com/wiki/index.php ... 020705.erf
If you use this system, feel free to go get the update.
Info on the fixes is in the link.
- Mon Feb 07, 2005 4:48 pm
- Forum: Ithilla News
- Topic: Ithilla begins building
- Replies: 2
- Views: 3494
This means you should head over to www.ithilla.com and send Baron a PM if you are interested in making areas for Ithilla and the space surrounding it!
- Sat Feb 05, 2005 1:11 am
- Forum: CoPaP: General Discussion
- Topic: Inactive Forum Account
- Replies: 2
- Views: 2429
- Fri Feb 04, 2005 11:12 am
- Forum: CoPaP: Development
- Topic: Arborea looking for tilesets, any good advice?
- Replies: 9
- Views: 6481
- Fri Feb 04, 2005 8:45 am
- Forum: CoPaP: Development
- Topic: Arborea looking for tilesets, any good advice?
- Replies: 9
- Views: 6481
- Tue Feb 01, 2005 4:24 pm
- Forum: Scripters and Coders' Forum
- Topic: Avlis cleric restriction script
- Replies: 5
- Views: 6322