Search found 94 matches

by Khaelindra
Fri Mar 11, 2005 3:44 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 46446

The randomity factor between min-max Wrath is too large. In effect the spells will be about as useless as they are now. The whole point of the topic was to increase their power not convert them slightly. As far as i can deduct, Wrath's effectiveness level is close to my pattern for both low and hig...
by Khaelindra
Fri Mar 11, 2005 3:38 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 46446

teleri wrote: I see no reason to tinker with them.
Doug did, and we agree, hence the brainstorming.
by Khaelindra
Thu Mar 10, 2005 8:16 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 46446

My thoughts are that like this it benefits the powerbuilds that will take some clerical levels to have access to the healing spells since they will be target depended Taking my numbers as example: someone taking 3 cleric levels (and WIS 14 to get the bonus spells) would have: 4 + 4*7.5 + 3*12 = 70 ...
by Khaelindra
Thu Mar 10, 2005 7:32 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 46446

Still the funny thing will be that a for a cleric of high level will need 2 cure critical wounds to fully heal a fighter of 100hp that has droped to 50 . So the fighter of 100 hp will still prefer his healing kit . In my mind it makes no sence. Amonien should be able to heal this fighter moving her...
by Khaelindra
Thu Mar 10, 2005 3:08 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 46446

One issue i have with the current %-suggestions: they are caster-based instead of target-based. I see little reason why a CLW should be better when cast by a lvl 20 caster instead of a lvl 1...the higher level caster is already granted more healing capacity in his spells by being grant both more spe...
by Khaelindra
Wed Mar 09, 2005 3:30 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 46809

On a related note, I think all potions over lvl 3 spells should be removed too. Heal potions are far worse for the game then heal kits will ever be, and are not meant to exist. Check PnP, poitions are only up to lvl 3 spells. This i'd agree to...it seems that the trend is to bring more and more fan...
by Khaelindra
Wed Mar 09, 2005 3:22 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 46809

I would like to dispel your crazy comments about it not being posible, because I do it all the time. You can dispel them them by -NOT- casting cleric spells above 4th level and still not using more than one bandage per hour per person. Not every party has a high-level cleric. In fact, few do. I don...
by Khaelindra
Tue Mar 08, 2005 3:18 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 46809

Fuzz, it won't work because every character can only be healed once per 4 minutes...in fast-flowing consequetive battles (which among other things most DM-events and most challenging areas are) that simply won't do!!! I don't care i can heal 20 people in 4 minutes...i care i can only heal every fron...
by Khaelindra
Sat Mar 05, 2005 3:54 pm
Forum: CoPaP: General Discussion
Topic: Question for worldleaders/DM: Timeless Body, cheesing ?
Replies: 4
Views: 4362

Re: Question for worldleaders/DM: Timeless Body, cheesing ?

Timeless Body (Ex): After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up. Would rolepla...
by Khaelindra
Fri Mar 04, 2005 2:23 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 46446

I did not mean to say that only cleric spells should be upgraded. Why not? Because in 3E, spells are the same for anyone who can cast them. Yes, druids are not focused on healing, but that's why they don't have heal . If you want to nerf a druid's healing ability, the right way to do it is to chang...
by Khaelindra
Thu Mar 03, 2005 5:40 am
Forum: Hala News
Topic: Hala Website and News
Replies: 23
Views: 18261

Flakey wrote:Is it just me that can see the forums then. Had no problems at all looking at them or posting, but others seem to have trouble?
If Flakey can reach the forums, would it help if he gave us the exact IP-address so we can bypass DNS-issues? (total noob here, just asking :oops: )
by Khaelindra
Thu Mar 03, 2005 4:41 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 46809

Ok what about nd4 where n is the character using the kits heal skill? The limit I mentioned of 1/game hour ...dont we run ~ 4real min to a game hour? I dont see 1 every 4 min as that bad. How about nd4 + 1, with a cap of no more than 50% of the target's total hp? Therefore, someone with 0 skill can...
by Khaelindra
Wed Mar 02, 2005 7:14 am
Forum: Hala News
Topic: Hala Website and News
Replies: 23
Views: 18261

I can't seem to reach the website for a few days now. Something up?
by Khaelindra
Mon Feb 28, 2005 8:27 am
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 14807

I am in agreement with MistCaller on this do not peanalize the regular Players for the sake of a few powergamers. There's a nuance: * regular players will often go to areas that are challenging, in which case the 1-4 bonus xp are not what make up most of their mosnter xp * PG'ers will exploit (i'll...
by Khaelindra
Sat Feb 26, 2005 8:52 pm
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 14807

Hrm? I have 2 high level triple-classed characters and never have seen a round-down to 0. Is it because they're human? Who actually gets this round-down thing? Triple-classed non-humans without taking favored class for their race? That should be tough. Div is human...she gets the penalty. You only ...
by Khaelindra
Fri Feb 25, 2005 7:21 am
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 14807

As a mid-way point there... perhaps instead of 0xp it could be 1xp. Still take forever to PG up like that, but you don't HAVE to go to epic adventuring areas to get a slow advance, that way. I like being able to take an adventuring party out with Sand and get a small amount... 100-200xp for a few h...
by Khaelindra
Fri Feb 25, 2005 5:02 am
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 14807

My suggestion would be to adhere to the PnP-rules for xp: everything more than 8 CR away from your level was either too easy to really learn from (giving no xp) or too challenging so it must have been a bug or engine/AI-limitations-exploit to have been able to kill him (giving no xp). Saves both th...
by Khaelindra
Thu Feb 24, 2005 6:41 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 46809

Tristan_Durst wrote:Personally, and based on the other thread started by Alex, the PGer had a TON of heal kits.

*looks for "the other thread" but draws a blank*

Am i missing something here, or is this thread a spin-off of a restricted forum?
by Khaelindra
Thu Feb 24, 2005 6:38 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 46809

Ok what about nd4 where n is the character using the kits heal skill? 109d4...sweet... :) :wink: My input: by disabling healing kits you'd sacrifice the appeal of a fast-moving game to realism. Potions are FAR too expensive to live on, clerics are not that everpresent (don't start on druids and hea...
by Khaelindra
Wed Feb 23, 2005 2:54 am
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 14807

I think having areas with loads and loads of spawns is quite fun. The hundreds or thousands of xp is not fun however (well, it is, but you know what i mean). My suggestion would be to adhere to the PnP-rules for xp: everything more than 8 CR away from your level was either too easy to really learn f...
by Khaelindra
Mon Jan 17, 2005 6:45 pm
Forum: CoPaP: General Discussion
Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
Replies: 23
Views: 14284

The good is that it acts as a moderate sink for getting rid of excess magic items that no one wants. Tell me about it. Was strolling through a marketplace in Rockhome today, and lo and behold what i saw at the Ale Merchant (i kid you not): 6 full pages of amulets of protection +1!! :lol: :lol: :lol...
by Khaelindra
Mon Jan 17, 2005 1:02 pm
Forum: CoPaP: General Discussion
Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
Replies: 23
Views: 14284

If eg my lvl 14 low-item barbarian needs to chuck 3 potions for 800 gold, and several kits to survive an area. And with whom is he then partied up? I ask because i always hear arguments coming from soloing fighters who base their expenses on a totally self-provided buffing-spree coming from potions...
by Khaelindra
Mon Jan 17, 2005 11:29 am
Forum: CoPaP: General Discussion
Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
Replies: 23
Views: 14284

Gold drops down to 100 max seems very reasonable. I now sometimes gets rops over a 1000, and the generic gold drop is around 350. Given that i ALSO have an increased chance of dropping loot (given i take on stronger monstrs for the same effort), that means i make lots and lots more monet. A simple a...
by Khaelindra
Mon Jan 17, 2005 3:02 am
Forum: CoPaP: Development
Topic: Very attractive addition: can this be implemented CoPaPwide?
Replies: 9
Views: 8225

*goes to buy Rosie some roses...* :D
by Khaelindra
Fri Jan 14, 2005 2:03 am
Forum: CoPaP: Development
Topic: Very attractive addition: can this be implemented CoPaPwide?
Replies: 9
Views: 8225

Very attractive addition: can this be implemented CoPaPwide?

As mentioned both on the Avli-boards and the Hala-boards and received with great enthousiasm: http://home.earthlink.net/~dartanbeck/id1.html An awesome addition that will allow characters to have a real adventurer-look. Could this be implemented in the CoPaP-hak, so players can use this on all world...