Search found 47 matches

by Zebranky
Fri Nov 10, 2006 7:12 am
Forum: CoPaP: General Discussion
Topic: Outlands forums
Replies: 9
Views: 5078

I can access it fine, but that's no surprise, seeing as the server is several inches away from me.
by Zebranky
Wed Oct 25, 2006 5:36 pm
Forum: CoPaP: General Discussion
Topic: General request about CoPaP crafting
Replies: 23
Views: 9858

To add to the specifics, Hades uses a different system. There will be no problems with your Avlis system XP if you come to Hades, but it won't affect our equipment at all, and vice versa.
by Zebranky
Sat Oct 21, 2006 1:15 pm
Forum: CoPaP: Questions and Answers
Topic: CoPaP world items...
Replies: 2
Views: 3045

In a technical sense, however, almost all of the CoPaP worlds have different crafting systems, so there's no really universal list of components. Pick some that work with your setting, and implement them in the crafting system of your choice. These items do NOT need to exist in the palettes of other...
by Zebranky
Mon Oct 16, 2006 8:27 pm
Forum: CoPaP: Questions and Answers
Topic: NWN2 Copap Applications
Replies: 11
Views: 7095

The name of CoPaP 2 will most likely not be "CoPaP 2", or anything involving "CoPaP", due to legal technicalities. A number of CoPaP servers may also not be planning anything in NWN2. Therefore, if your organization has the same spirit as CoPaP, that's all that really counts.
by Zebranky
Fri Sep 01, 2006 5:25 pm
Forum: Outlands
Topic: Outlands DM event
Replies: 2
Views: 2209

*coughs* Port is 5122. ;)
by Zebranky
Thu Jul 27, 2006 9:57 pm
Forum: CoPaP: General Discussion
Topic: Will CoPaP become a NWN2 Project?
Replies: 29
Views: 13900

So are NWN and NWN2 going to be able to intermix worlds? No, not really. NWN2 is more than a graphics upgrade to NWN. While the scripting language and some of the file formats will be compatible (or at least importable one-way into NWN2), they will be different games. NWN1 clients will not be able ...
by Zebranky
Mon Jul 10, 2006 11:02 am
Forum: CoPaP: Development
Topic: SCORCO pchests and UArmorPart fields
Replies: 0
Views: 3185

SCORCO pchests and UArmorPart fields

http://www.nwnx.org/phpBB2/viewtopic.php?t=505

Alternatively, if anyone (e.g. Avlis) has come up with a fix to issues like this, or at least a reason for them occurring, I'd REALLY like to hear it.
by Zebranky
Sat Jul 08, 2006 11:43 pm
Forum: Builders' Forum
Topic: Common problems you see in other modules and PW's
Replies: 20
Views: 11412

I'm building the city of Sigil right now to (hopefully...if I can get a team together to script, DM, draw and host [/em end advertisement plug-in]) add to CoPaP in the future and I use few 32 x 32 zones (like 2 I think so far...) but many are like 8 tall and 32 wide, so they're thin. You think havi...
by Zebranky
Thu Jun 29, 2006 3:02 pm
Forum: CoPaP: Development
Topic: 1.67 Update Status Request
Replies: 13
Views: 8018

What I did was copy nwmain.exe to nwmain1.66.exe before I updated. All my Avlis shortcuts target the second file (which was not changed by the update), while my Hala and Hades shortcuts target the first (which was changed by the update). I have had no problems logging into either at a moments notic...
by Zebranky
Tue Apr 04, 2006 9:16 pm
Forum: Outlands
Topic: Its Alive
Replies: 11
Views: 5284

teleri wrote:Thusly quoth the Raven "Nevermore".
*tries "Nevermore" as DM password*

You lie!
by Zebranky
Tue Apr 04, 2006 5:51 am
Forum: Outlands
Topic: Its Alive
Replies: 11
Views: 5284

SinbadSam wrote:There can be only One. :D
Actually, no, there are two: a player password and a DM password. ;)
by Zebranky
Sat Apr 01, 2006 1:25 pm
Forum: Outlands
Topic: Its Alive
Replies: 11
Views: 5284

Finally. :P
by Zebranky
Wed Feb 15, 2006 10:12 pm
Forum: CoPaP: Development
Topic: DBWatcher issue
Replies: 18
Views: 9591

Themicles wrote:anyone have any ideas along those lines that could prove or disprove this?
Hades is running on Win2K Pro. :P
by Zebranky
Tue Feb 14, 2006 10:20 pm
Forum: CoPaP: Development
Topic: DBWatcher issue
Replies: 18
Views: 9591

MySQL 4.1.16-nt, same DBWatcher package as Tairis (I think).
We have a direct MySQL connection, though, not ODBC.
by Zebranky
Tue Feb 14, 2006 3:31 pm
Forum: CoPaP: Development
Topic: DBWatcher issue
Replies: 18
Views: 9591

Same setup for Hades as JO described.
by Zebranky
Mon Feb 13, 2006 6:25 pm
Forum: CoPaP: Development
Topic: DBWatcher issue
Replies: 18
Views: 9591

DBWatcher issue

Hades' Autobic DBWatcher will run fine for a while, then start producing messages like this in the cmd window: SQLException: Communication link failure: java.net.SocketException, underlying cause: Software caused connection abort: recv failed ** BEGIN NESTED EXCEPTION ** java.net.SocketException MES...
by Zebranky
Mon Feb 06, 2006 6:48 am
Forum: CoPaP: Development
Topic: Proposal for the Perform skill
Replies: 11
Views: 7047

As the sub who originally worked on this, I don't think it's a horrible idea. ;)

I'll wait for consensus (and maybe an impending hak release) before I update it, though.
by Zebranky
Sat Feb 04, 2006 6:16 pm
Forum: CoPaP: Development
Topic: Scheduled Tasks
Replies: 2
Views: 3328

Scheduled Tasks

What do other worlds have as scheduled tasks, and how are they implemented? Specifically, I'd like to clear expired DB records, but things like 90-day player archival, vault backups, etc. would be good to know.
by Zebranky
Sat Dec 31, 2005 7:01 pm
Forum: Grey Wastes News
Topic: Vipact is our newest DM!
Replies: 6
Views: 3590

*blames Snow*
by Zebranky
Sun Nov 27, 2005 1:44 pm
Forum: Grey Wastes News
Topic: The Gray Waste Closes Shop
Replies: 8
Views: 6143

:( indeed. It was fun, all. See you on the other planes and planets.
by Zebranky
Sat Nov 26, 2005 10:37 am
Forum: CoPaP: General Discussion
Topic: Direct x 9c
Replies: 11
Views: 7231

I have a 9600Pro, and had no problems leaving an Elysia building last night. I'm using Catalyst 5.6 (the latest is 5.11), because 5.7 hung my system within seconds of starting NWN. Try switching back to those and see if it helps.
by Zebranky
Fri Sep 02, 2005 9:07 pm
Forum: CoPaP: General Discussion
Topic: NWN2
Replies: 11
Views: 5765

I believe it's the publisher's decision to create ports of the game. NWN's publisher is Atari. NWN2's publisher is Atari. We'll see what happens down the road.