Search found 230 matches

by teleri
Mon Oct 10, 2005 2:08 pm
Forum: Outlands
Topic: Outlands service problems
Replies: 9
Views: 9158

notice in the first post.
by teleri
Wed Sep 28, 2005 1:21 pm
Forum: Outlands
Topic: Outlands service problems
Replies: 9
Views: 9158

OK there is a solution in sight. appearantly several things happened at once and I should be back on line with a slightly differnt config within the week.

Crosses Fingers.

ACK!
by teleri
Tue Sep 27, 2005 1:07 pm
Forum: CoPaP: General Discussion
Topic: Balancing psionics
Replies: 37
Views: 27237

Now is a good time to reiterate that CoPaP does not hold Balance as a priority. Balance is a good thing to have within reason, however the object of Balance is NOT to make all classes equal. Some classes ARE better than others, depending on who you ask. That is something we do not intend to ever ch...
by teleri
Tue Sep 27, 2005 12:54 pm
Forum: CoPaP: General Discussion
Topic: Other Spellcasters and new spells
Replies: 11
Views: 9806

There are a few very cool possabilities here (: I can think of some interesting effects that some of these could create (:
by teleri
Mon Sep 26, 2005 10:40 pm
Forum: CoPaP: General Discussion
Topic: Balancing psionics
Replies: 37
Views: 27237

Just one of the issues I currently have with the class...
There is no way for a NPC or creature not under DM control to use Psi Powers effectivly, thus leaving a Psi using his/her powers effectivly unmatched.
by teleri
Mon Sep 26, 2005 11:14 am
Forum: CoPaP: General Discussion
Topic: Psionics and new powers
Replies: 42
Views: 27534

Before adding new get the current ones correctly balanced.
by teleri
Sun Sep 25, 2005 11:59 am
Forum: Outlands
Topic: Outlands service problems
Replies: 9
Views: 9158

Things are slowly moving forward. It appears that the entire rack needs updating at the switch wher ethe DSL come to me which means all new IP addressess. I amhoping this will be resolved this week.
by teleri
Fri Sep 23, 2005 1:47 pm
Forum: CoPaP: Development
Topic: Implementing Planescape Faction Abilities?
Replies: 24
Views: 23916

Humm I hadn't thought of that Jonzie could it be called in a psudo-heartbeat on-percieve onpercieve check variable if no variable then get and set variable variety...
by teleri
Wed Sep 21, 2005 1:37 pm
Forum: Outlands
Topic: Outlands service problems
Replies: 9
Views: 9158

Outlands service problems

The server the outlands is on is experiencing some serious connectivity issues. It will not be reliably up for a while, as the problems are being diagnosed by both te phone company and the power company. I cannot tell you all how frustrating this is. So the final solution was to run new lines which ...
by teleri
Sun Sep 18, 2005 12:05 am
Forum: CoPaP: Development
Topic: Implementing Planescape Faction Abilities?
Replies: 24
Views: 23916

it would require all the undead to be in a specific faction with a specific relationship to the faction that the dustman are a part of.
by teleri
Fri Sep 16, 2005 1:37 am
Forum: CoPaP: Development
Topic: Implementing Planescape Faction Abilities?
Replies: 24
Views: 23916

The only issue I see here is that these are reflective of the 3rd edition planescape rules which IMHO are complete crap. The rules for the 2nd edition would I elieve translate a bit better... dustmen for an example could have a 3/ day invis to undead, the fated could get all prof as class prof, etc....
by teleri
Wed Sep 14, 2005 5:15 pm
Forum: CoPaP: General Discussion
Topic: Portal question
Replies: 19
Views: 13580

I am back from vacation and trying to get the ducks in a row. Relax Measure 3 times cut once.... I hate redoing work.
by teleri
Mon Sep 12, 2005 9:50 pm
Forum: CoPaP: Development
Topic: Proposal for the Perform skill
Replies: 11
Views: 11310

I have never looked into what level of work it would take to make this happen. So at this point I have no valid input other than it seems an interesting idea.
by teleri
Tue Sep 06, 2005 2:02 am
Forum: CoPaP: General Discussion
Topic: Portal question
Replies: 19
Views: 13580

No Worries no one died in the making of theses posts... There is at this time only one technical hurdle left and that is getting the code in a usable format to the Avlis team to install .... Just so everyone is clear I am resposable for getting them that code. (: it was delayed 1st by the 1.66 patch...
by teleri
Tue Sep 06, 2005 1:56 am
Forum: CoPaP: General Discussion
Topic: NWN2
Replies: 11
Views: 9181

It will be almost impossabe to port as they decided to move to Direct X 9.0 for graphics rendering, this removed any portability it had before. So I really don't care what they do with it unless they suddenlhy come to their sensese and fix the blunder that is the Direct X 9.0 port, this is the state...
by teleri
Thu Sep 01, 2005 10:38 pm
Forum: CoPaP: General Discussion
Topic: NWN2
Replies: 11
Views: 9181

unless they make a serious change to the archatechture of NWN2 outlands will not be looking at it even. (they are not making the game for Linux or Mac)
by teleri
Tue Aug 23, 2005 10:40 am
Forum: CoPaP: General Discussion
Topic: Question on CoPAP Psionics
Replies: 31
Views: 20799

JollyOrc wrote:
Orleron wrote:Strictly speaking from a code point of view, psionics are readily available for all CoPaP servers to import.
where ? I'm still searching ... :oops:
JO,

The psi code is in the copap hak I believe.
by teleri
Sun Aug 21, 2005 11:46 pm
Forum: CoPaP: General Discussion
Topic: Question on CoPAP Psionics
Replies: 31
Views: 20799

There are no Psionics on outlands at this time. To know more about it please read this thread on the outlands boards. http://www.greatring.net/modules.php?na ... 49d7e78351
by teleri
Sun Aug 21, 2005 4:39 am
Forum: Outlands
Topic: Outlands 1.66 updates Done
Replies: 0
Views: 2674

Outlands 1.66 updates Done

Outlands is now running 1.66
by teleri
Tue Aug 16, 2005 10:44 pm
Forum: CoPaP: Development
Topic: Subrace System
Replies: 15
Views: 11600

did you get a resolution to this and have it work? I ask as I am getting compile errors on string sCharname = ConvertToFilename(SQLEncodeSpecialChars(GetName(pc))); 8/16/2005 9:44:51 PM: Error. 'l404_sr_include' did not compile. l404_sr_include.nss(1010): ERROR: PARSING VARIABLE LIST and DelayComman...
by teleri
Fri Aug 12, 2005 11:50 am
Forum: CoPaP: Development
Topic: Subrace System
Replies: 15
Views: 11600

So got it. the issue was trying to use the avlis_sr.jar with the DBwatcher and the base red golem Golem/Conv which writes stuff to the log file expecting the java app to be reading it. So since the avlis zero mod doesn't include the conv or the Golem - I just rewrote the few scripts I needed to use...
by teleri
Wed Aug 10, 2005 2:03 pm
Forum: CoPaP: Development
Topic: Subrace System
Replies: 15
Views: 11600

Well I am out of ideas at this point without seeing th system...

Anyone else?
by teleri
Tue Aug 09, 2005 10:51 pm
Forum: CoPaP: Development
Topic: Subrace System
Replies: 15
Views: 11600

check and see if it saved your character to the localvault of your machine.
by teleri
Tue Aug 09, 2005 4:37 pm
Forum: CoPaP: Development
Topic: module extractor
Replies: 1
Views: 2981

Re: module extractor

I was wondering is there any utility out there for pulling a list of all resrefs from a module? specifically i would like to build a list of all creature resrefs + cr for populating a db table also the same for items Someone World Leader - World of Greyhawk this is the best tool I have found for do...
by teleri
Tue Aug 09, 2005 4:34 pm
Forum: CoPaP: Development
Topic: Subrace System
Replies: 15
Views: 11600

marcush wrote:but the conversation on the golem still isn't working basically whatever character i login with does not allow subraces to work
I was having a similar error Kombinat helped me out I know nothing about java.