Search found 83 matches

by Apandapion
Thu Feb 17, 2005 9:43 am
Forum: CoPaP: General Discussion
Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
Replies: 23
Views: 14165

item count

Item drops would follow the same idea... If an orc is carrying an axe, then he should drop an axe on death... But if the orc knows no magic, and has no means to come into magic items... he shouldn't be droping them. Just my .02gp. By writing the appropriate drop tables, you can give an orc an appro...
by Apandapion
Tue Feb 08, 2005 11:23 am
Forum: CoPaP: Development
Topic: Proposal for Pale Masters
Replies: 18
Views: 13338

There are others that also have things that could stand to be more in line with the PnP versions of them Not just with PrCs either. I am still bitter about the absence of most of my favorite epic spellcaster feats. I loved expanded spell capacity, and the metamagic feat that lowers the spell level ...
by Apandapion
Sat Feb 05, 2005 3:02 am
Forum: CoPaP: General Discussion
Topic: Other Fictional Worlds That Might be Fun to Make
Replies: 9
Views: 6465

an interesting meta-world idea

It might be an interesting project to have a server which consists of normal areas, with an interface to reprogram the links between them on the fly. You could use this to make one-time places for short times. Say, if you wanted the players to do a "lost valley" module, you plug together a...
by Apandapion
Tue Feb 01, 2005 10:49 am
Forum: CoPaP: General Discussion
Topic: Other Fictional Worlds That Might be Fun to Make
Replies: 9
Views: 6465

i had a very wierd dream

I was wandering in a forest and it just kept getting colder and colder. When I woke up, I thought about it in game terms and imagined a prime material that was losing it's borders and melting into the elemental plane of water and the negative energy plane. It would be an interesting place to visit, ...
by Apandapion
Tue Feb 01, 2005 10:08 am
Forum: Scripters and Coders' Forum
Topic: Avlis cleric restriction script
Replies: 5
Views: 6353

will this break clerics that cross planes?

Is it certain that this can be done without preventing clerics from using spells on half the planes?
by Apandapion
Mon Jan 31, 2005 1:19 pm
Forum: CoPaP: General Discussion
Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
Replies: 23
Views: 14165

The main problem I see with the gold drops (and item drops as well) is that they are proportional to the killer's level, not the creature's. Recently, my main char went to an area where killing 1st level characters he would get some drops that is possible to sell for more than 1k gold. Combine that...
by Apandapion
Mon Jan 17, 2005 4:12 pm
Forum: CoPaP: General Discussion
Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
Replies: 23
Views: 14165

why are the merchants interested in piles of +1 weapons?

I'm only a player, and I haven't been able to scrape up the cash for a NWN-capable graphics card, so I'm not even an active player. But I am a system designer, and as a system designer, I ask you: "What good things come of allowing players to sell magic items to npcs?" Eschew realism for a...
by Apandapion
Mon Jan 17, 2005 2:51 am
Forum: CoPaP: General Discussion
Topic: AutoFail in 1.64
Replies: 36
Views: 23661

local critical miss system

A PnP critical miss system I use here is that if you roll a 1 on a skill check, save, or skill roll, you have to roll the roll again. If you succeed the second time, you simply fail. If you fail a second time, you provoke an attack of opportunity, like you would if you, say, drank a potion. I find i...