Search found 83 matches
- Fri Apr 08, 2005 9:46 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 54793
- Wed Apr 06, 2005 4:35 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 54793
I can't see this being implemented copap wide. If I remember the charter correctly, very few game mechanics are actually required copap-wide, especially if you are a NACS. So what would happen is that when someone visited world X with this feature, and the local DM stepped forward and superglued al...
- Wed Apr 06, 2005 1:53 am
- Forum: CoPaP: Development
- Topic: Proposal to remove uber/banned gear from the economy
- Replies: 79
- Views: 54793
I can't see this being implemented copap wide. If I remember the charter correctly, very few game mechanics are actually required copap-wide, especially if you are a NACS. So what would happen is that when someone visited world X with this feature, and the local DM stepped forward and superglued all...
- Thu Mar 31, 2005 1:10 pm
- Forum: CoPaP: Development
- Topic: Custom Races and PrCs across CoPaP
- Replies: 49
- Views: 28534
- Wed Mar 30, 2005 9:42 pm
- Forum: General Discussion
- Topic: GAME FREAKS
- Replies: 3
- Views: 5178
- Wed Mar 30, 2005 5:10 pm
- Forum: CoPaP: Development
- Topic: Custom Races and PrCs across CoPaP
- Replies: 49
- Views: 28534
- Tue Mar 29, 2005 4:38 pm
- Forum: CoPaP: Development
- Topic: Custom Races and PrCs across CoPaP
- Replies: 49
- Views: 28534
Catara is a very low-magic world. Of all linked and unlinked CoPaP worlds, it will probably the one with the fewest magic around. No flashy magic for me Sir! You considered taking the magic items of players gating in, sticking them in a box, then giving them back when they portal out? I think a wor...
- Mon Mar 28, 2005 10:54 pm
- Forum: CoPaP: Development
- Topic: Custom Races and PrCs across CoPaP
- Replies: 49
- Views: 28534
prcs for mages
What? PrCs for arcane types that don't involve gimpy arms or gimpy wings? You are my hero.JollyOrc wrote: Brother of the Ring (a highly trained & schooled mage)
Witch Mage (a wild mage variant)
- Tue Mar 22, 2005 4:08 pm
- Forum: CoPaP: General Discussion
- Topic: Hey GAME FREAKS!
- Replies: 9
- Views: 6586
Re: Hey GAME FREAKS!
You're a troll, of course. But anyway... I ran into someone that took OFF WORK just to play this game, just to be part of being part of a quest for someone becoming a dragon disciple. Damn straight. Work sucks, and the amount of vacation time that we get here in the states should be a violation of s...
- Tue Mar 22, 2005 3:56 pm
- Forum: NWN General Discussion
- Topic: Worst ... character ... ever ...
- Replies: 19
- Views: 17090
Re: Worst ... character ... ever ...
Divinia is level 34. A weak level 34, but still level 34. One has to wonder how weak a 34th level character can get. After all, the weaker you get, the more encounters supposedly "for your level" will eat you alive. A hypothetical useless high-level character would die even in a moderatel...
- Tue Mar 22, 2005 3:53 am
- Forum: NWN General Discussion
- Topic: Worst ... character ... ever ...
- Replies: 19
- Views: 17090
Worst ... character ... ever ...
Amen *frowns* Why do people always say that. Yes, I "party up" whenever I can. But as I'm sure you know, it isn't always possible. I was on Rockhome yesterday and not a single other person logged on for 5 hours. Party with who? If you are alone, and STILL you insist on going to areas that...
- Tue Mar 22, 2005 1:04 am
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 45973
canon
I think that the take 20 should be removed from combat, but not from non-combat situations. I think a "3.5 canon" answer is that you can only take 20 when there are no drawbacks to repeating a roll over and over 20 times. But there is a drawback to rolling a 1 with a kit - you don't heal ...
- Mon Mar 21, 2005 9:48 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 45973
parties
They party up. Amen *frowns* Why do people always say that. Yes, I "party up" whenever I can. But as I'm sure you know, it isn't always possible. I was on Rockhome yesterday and not a single other person logged on for 5 hours. Party with who? I agree with Kat. Some people play in groups a...
- Sun Mar 06, 2005 8:46 pm
- Forum: CoPaP: Classifieds
- Topic: Playtesters and/or DMs wanted
- Replies: 8
- Views: 8715
yes, you're probably right
Yes, I thought so... But I thought I'd throw myself out there.Orleron wrote:Check the date on the post. You're a bit late. I think this is another fizzler.
- Sun Mar 06, 2005 4:23 pm
- Forum: CoPaP: Classifieds
- Topic: Playtesters and/or DMs wanted
- Replies: 8
- Views: 8715
this sounds like an exciting world
And I have a personal preference for alternate primes over outer planes... If you are still seeking testers, send me a PM with details on what races, classes, and activities you'd want a hypothetical test character to pursue.
- Sun Mar 06, 2005 3:01 pm
- Forum: CoPaP: General Discussion
- Topic: Question for worldleaders/DM: Timeless Body, cheesing ?
- Replies: 4
- Views: 4298
interesting thing
One of the reasons I chose to play an elf was that I didn't want to feel like I was cheesing when I did live forever (or functionally so). *grin* I wonder if that's common? I also started my main off at 100 years, so he'd hit maturity in game. I figured that all of my IC deviances from online nwn cu...
- Fri Mar 04, 2005 7:58 am
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 45973
Side note: Note it is only a gold sink when healing kits are purchsed from NPC merchants. When they're purchased from crafters, this is not a gold sink as the gold does not leave the economy. Yes and no. As a new player, I've sold stacks of kits, then turned right around and spent the gold at a NPC...
- Fri Mar 04, 2005 1:22 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45690
my closing thoughts
Question: Why not just remove the max? Cure light wounds: 1d8+caster level healed, max 48. Cure Moderate wounds: 2d8+caster level healed, max 56. Cure Serious Wounds: 3d8+caster level healed, max 64. Cure Critical Wounds: 4d8+caster level healed, max 72. Empowering them would help a bit too. The pe...
- Thu Mar 03, 2005 5:24 pm
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45690
good thoughts
You could always switch to: Cure Minor wounds: 1d4 healed or 10% healed Cure light wounds: 1d8+caster level (maximum 5) healed, max 13 or 20% healed Cure Moderate wounds: 2d8+caster level (maximum 10) healed, max 26 or 30% healed Cure Serious Wounds: 3d8+caster level (maximum 15) healed, max 39 or 4...
- Thu Mar 03, 2005 10:28 am
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 45973
healing kits
I've been following this thread with interest, having mostly ignored healing kits in single player games, and having become a healing kit addict online. Some of the issues brought up: 1) The DCs for healing poison and disease are too low. Yes. Increasing the DC to heal a poison or cure a disease wit...
- Fri Feb 25, 2005 3:03 pm
- Forum: CoPaP: General Discussion
- Topic: Static spawns vs. scaling encounters, and XP
- Replies: 22
- Views: 14587
1 is the lonliest number
As a mid-way point there... perhaps instead of 0xp it could be 1xp. Still take forever to PG up like that, but you don't HAVE to go to epic adventuring areas to get a slow advance, that way. I like being able to take an adventuring party out with Sand and get a small amount... 100-200xp for a few h...
- Thu Feb 24, 2005 7:00 pm
- Forum: CoPaP: Development
- Topic: Crafting Help.. I thought I would ask everyone here.....
- Replies: 23
- Views: 15525
zero mods
How would you get things updated properly under those conditions? Just throwing this in here... I imagine the work process goes something like this: 1. Download avlis zero mod 2. add things to make local zero mod 3. get all of the extras you want working 4. start development of world Maybe people s...
- Thu Feb 24, 2005 5:49 pm
- Forum: CoPaP: General Discussion
- Topic: Static spawns vs. scaling encounters, and XP
- Replies: 22
- Views: 14587
xp
Being able to have fights against large numbers of things (and not have it take 15 minutes/game round to resolve) is one of the few advantages that NWN has over tabletop. It's a bad idea to drop monster counts just because of the resulting XP. My suggestion would be to adhere to the PnP-rules for xp...
- Thu Feb 24, 2005 5:36 pm
- Forum: CoPaP: General Discussion
- Topic: Static spawns vs. scaling encounters, and XP
- Replies: 22
- Views: 14587
on-reset
If you find a place that is constantly farmed by players...the FoM ond LRC on Avlis being prime examples of places that either used to be or are still farmed constantly...simply set those spawns to reset after a server reset...I can suspend disbelief as well as the next guy...but for an area to rep...
- Thu Feb 17, 2005 9:53 am
- Forum: Scripters and Coders' Forum
- Topic: "different" monster question
- Replies: 0
- Views: 3139
"different" monster question
I'm kicking some ideas around in my head, and I have a question about monsters. Let's take the pixies, for instance. As per the 3.5 MM, something like 10% of pixies have access to a special bonus spell. Is it possible to do this in NWN scripting without having two different monsters for two differen...