Search found 83 matches

by Apandapion
Fri Apr 08, 2005 9:46 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 54793

You know, if you let *everyone* make any one non-bag item a "no drop plot" item once per year, then people wouldn't look at this as "yet another anti-uber-gear initiative", they'd look at it as a nice christmas present. Yet it'd be mostly the uber gear that would get no-drop plot...
by Apandapion
Wed Apr 06, 2005 4:35 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 54793

I can't see this being implemented copap wide. If I remember the charter correctly, very few game mechanics are actually required copap-wide, especially if you are a NACS. So what would happen is that when someone visited world X with this feature, and the local DM stepped forward and superglued al...
by Apandapion
Wed Apr 06, 2005 1:53 am
Forum: CoPaP: Development
Topic: Proposal to remove uber/banned gear from the economy
Replies: 79
Views: 54793

I can't see this being implemented copap wide. If I remember the charter correctly, very few game mechanics are actually required copap-wide, especially if you are a NACS. So what would happen is that when someone visited world X with this feature, and the local DM stepped forward and superglued all...
by Apandapion
Thu Mar 31, 2005 1:10 pm
Forum: CoPaP: Development
Topic: Custom Races and PrCs across CoPaP
Replies: 49
Views: 28534

It's nicer than turning them into normal items permanently because the plane couldn't support the magical powers. Um, well, no it's not. Turning them into normal items due to planar travel is an actual 3rd Edition D&D rule for the planes, which CoPaP tries to emulate as best as possible within ...
by Apandapion
Wed Mar 30, 2005 9:42 pm
Forum: General Discussion
Topic: GAME FREAKS
Replies: 3
Views: 5178

No.
by Apandapion
Wed Mar 30, 2005 5:10 pm
Forum: CoPaP: Development
Topic: Custom Races and PrCs across CoPaP
Replies: 49
Views: 28534

something like that, yes. Only with a bit more elaborate explanation, and not as cheesy ditto... the whole "god taking away weapons" thing is cheesy and overdone. I agree. It's nicer than turning them into normal items permanently because the plane couldn't support the magical powers.
by Apandapion
Tue Mar 29, 2005 4:38 pm
Forum: CoPaP: Development
Topic: Custom Races and PrCs across CoPaP
Replies: 49
Views: 28534

Catara is a very low-magic world. Of all linked and unlinked CoPaP worlds, it will probably the one with the fewest magic around. No flashy magic for me Sir! You considered taking the magic items of players gating in, sticking them in a box, then giving them back when they portal out? I think a wor...
by Apandapion
Mon Mar 28, 2005 10:54 pm
Forum: CoPaP: Development
Topic: Custom Races and PrCs across CoPaP
Replies: 49
Views: 28534

prcs for mages

JollyOrc wrote: Brother of the Ring (a highly trained & schooled mage)
Witch Mage (a wild mage variant)
What? PrCs for arcane types that don't involve gimpy arms or gimpy wings? You are my hero.
by Apandapion
Tue Mar 22, 2005 4:08 pm
Forum: CoPaP: General Discussion
Topic: Hey GAME FREAKS!
Replies: 9
Views: 6586

Re: Hey GAME FREAKS!

You're a troll, of course. But anyway... I ran into someone that took OFF WORK just to play this game, just to be part of being part of a quest for someone becoming a dragon disciple. Damn straight. Work sucks, and the amount of vacation time that we get here in the states should be a violation of s...
by Apandapion
Tue Mar 22, 2005 3:56 pm
Forum: NWN General Discussion
Topic: Worst ... character ... ever ...
Replies: 19
Views: 17090

Re: Worst ... character ... ever ...

Divinia is level 34. A weak level 34, but still level 34. One has to wonder how weak a 34th level character can get. After all, the weaker you get, the more encounters supposedly "for your level" will eat you alive. A hypothetical useless high-level character would die even in a moderatel...
by Apandapion
Tue Mar 22, 2005 3:53 am
Forum: NWN General Discussion
Topic: Worst ... character ... ever ...
Replies: 19
Views: 17090

Worst ... character ... ever ...

Amen *frowns* Why do people always say that. Yes, I "party up" whenever I can. But as I'm sure you know, it isn't always possible. I was on Rockhome yesterday and not a single other person logged on for 5 hours. Party with who? If you are alone, and STILL you insist on going to areas that...
by Apandapion
Tue Mar 22, 2005 1:04 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 45973

canon

I think that the take 20 should be removed from combat, but not from non-combat situations. I think a "3.5 canon" answer is that you can only take 20 when there are no drawbacks to repeating a roll over and over 20 times. But there is a drawback to rolling a 1 with a kit - you don't heal ...
by Apandapion
Mon Mar 21, 2005 9:48 pm
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 45973

parties

They party up. Amen *frowns* Why do people always say that. Yes, I "party up" whenever I can. But as I'm sure you know, it isn't always possible. I was on Rockhome yesterday and not a single other person logged on for 5 hours. Party with who? I agree with Kat. Some people play in groups a...
by Apandapion
Sun Mar 06, 2005 8:46 pm
Forum: CoPaP: Classifieds
Topic: Playtesters and/or DMs wanted
Replies: 8
Views: 8715

yes, you're probably right

Orleron wrote:Check the date on the post. You're a bit late. :) I think this is another fizzler.
Yes, I thought so... But I thought I'd throw myself out there.
by Apandapion
Sun Mar 06, 2005 4:23 pm
Forum: CoPaP: Classifieds
Topic: Playtesters and/or DMs wanted
Replies: 8
Views: 8715

this sounds like an exciting world

And I have a personal preference for alternate primes over outer planes... If you are still seeking testers, send me a PM with details on what races, classes, and activities you'd want a hypothetical test character to pursue.
by Apandapion
Sun Mar 06, 2005 3:01 pm
Forum: CoPaP: General Discussion
Topic: Question for worldleaders/DM: Timeless Body, cheesing ?
Replies: 4
Views: 4298

interesting thing

One of the reasons I chose to play an elf was that I didn't want to feel like I was cheesing when I did live forever (or functionally so). *grin* I wonder if that's common? I also started my main off at 100 years, so he'd hit maturity in game. I figured that all of my IC deviances from online nwn cu...
by Apandapion
Fri Mar 04, 2005 7:58 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 45973

Side note: Note it is only a gold sink when healing kits are purchsed from NPC merchants. When they're purchased from crafters, this is not a gold sink as the gold does not leave the economy. Yes and no. As a new player, I've sold stacks of kits, then turned right around and spent the gold at a NPC...
by Apandapion
Fri Mar 04, 2005 1:22 am
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 45690

my closing thoughts

Question: Why not just remove the max? Cure light wounds: 1d8+caster level healed, max 48. Cure Moderate wounds: 2d8+caster level healed, max 56. Cure Serious Wounds: 3d8+caster level healed, max 64. Cure Critical Wounds: 4d8+caster level healed, max 72. Empowering them would help a bit too. The pe...
by Apandapion
Thu Mar 03, 2005 5:24 pm
Forum: CoPaP: Development
Topic: An Idea: Improveing Clerical Spells
Replies: 76
Views: 45690

good thoughts

You could always switch to: Cure Minor wounds: 1d4 healed or 10% healed Cure light wounds: 1d8+caster level (maximum 5) healed, max 13 or 20% healed Cure Moderate wounds: 2d8+caster level (maximum 10) healed, max 26 or 30% healed Cure Serious Wounds: 3d8+caster level (maximum 15) healed, max 39 or 4...
by Apandapion
Thu Mar 03, 2005 10:28 am
Forum: CoPaP: Development
Topic: An idea:Removing Healing Kits from CoPaP
Replies: 72
Views: 45973

healing kits

I've been following this thread with interest, having mostly ignored healing kits in single player games, and having become a healing kit addict online. Some of the issues brought up: 1) The DCs for healing poison and disease are too low. Yes. Increasing the DC to heal a poison or cure a disease wit...
by Apandapion
Fri Feb 25, 2005 3:03 pm
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 14587

1 is the lonliest number

As a mid-way point there... perhaps instead of 0xp it could be 1xp. Still take forever to PG up like that, but you don't HAVE to go to epic adventuring areas to get a slow advance, that way. I like being able to take an adventuring party out with Sand and get a small amount... 100-200xp for a few h...
by Apandapion
Thu Feb 24, 2005 7:00 pm
Forum: CoPaP: Development
Topic: Crafting Help.. I thought I would ask everyone here.....
Replies: 23
Views: 15525

zero mods

How would you get things updated properly under those conditions? Just throwing this in here... I imagine the work process goes something like this: 1. Download avlis zero mod 2. add things to make local zero mod 3. get all of the extras you want working 4. start development of world Maybe people s...
by Apandapion
Thu Feb 24, 2005 5:49 pm
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 14587

xp

Being able to have fights against large numbers of things (and not have it take 15 minutes/game round to resolve) is one of the few advantages that NWN has over tabletop. It's a bad idea to drop monster counts just because of the resulting XP. My suggestion would be to adhere to the PnP-rules for xp...
by Apandapion
Thu Feb 24, 2005 5:36 pm
Forum: CoPaP: General Discussion
Topic: Static spawns vs. scaling encounters, and XP
Replies: 22
Views: 14587

on-reset

If you find a place that is constantly farmed by players...the FoM ond LRC on Avlis being prime examples of places that either used to be or are still farmed constantly...simply set those spawns to reset after a server reset...I can suspend disbelief as well as the next guy...but for an area to rep...
by Apandapion
Thu Feb 17, 2005 9:53 am
Forum: Scripters and Coders' Forum
Topic: "different" monster question
Replies: 0
Views: 3139

"different" monster question

I'm kicking some ideas around in my head, and I have a question about monsters. Let's take the pixies, for instance. As per the 3.5 MM, something like 10% of pixies have access to a special bonus spell. Is it possible to do this in NWN scripting without having two different monsters for two differen...