Search found 72 matches
- Tue Mar 22, 2005 8:25 am
- Forum: NWN General Discussion
- Topic: Worst ... character ... ever ...
- Replies: 19
- Views: 17200
I vote for a halfling wizard with 6 STR, 10 DEX, 8 CON, High WIS, 10 INT, high CHA. (basically, put 2 pts in Int, rest in Wis + Cha) Didn't he mention it had to be a serious character build? Of course everyone can build a INT-10 wizard who only takes skill focus [useless] for feats and puts both sk...
- Tue Mar 22, 2005 5:31 am
- Forum: NWN General Discussion
- Topic: Worst ... character ... ever ...
- Replies: 19
- Views: 17200
- Mon Mar 21, 2005 4:29 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 46281
Best fix for the whole issue: remove the 'take 20' from kits. That way, they are alot less sure fire than they are now. I remember when potions used to always heal the maximum amount of HP's. Allmost no one used kits back then, as potions gave a good price/healing capacity value back then. Each cure...
- Thu Mar 17, 2005 11:15 am
- Forum: Hala News
- Topic: Hala Website and News
- Replies: 23
- Views: 17961
- Thu Mar 17, 2005 4:18 am
- Forum: CoPaP: Development
- Topic: Question/Idea: OOC Areas
- Replies: 6
- Views: 5174
Abyss has an OOC/AFK area one can access via the [afk] command (Talus). That is the only area where you won't get booted when idle for too long. You get polymorphed, and trading is impossible, but it's a place where you're absolutely free to jaw OOC stuff, or be absent from dangerous areas/spawns wh...
- Wed Mar 16, 2005 9:01 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45996
- Wed Mar 16, 2005 4:24 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45996
- Mon Mar 14, 2005 10:11 am
- Forum: Hala News
- Topic: Hala Website and News
- Replies: 23
- Views: 17961
- Mon Mar 14, 2005 3:23 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45996
Even clerics of epic levels need heal potions from time to time, as in events, they can run out of spells. Or as I pointed out above, spells suffer concentration checks, and are not relieable. Or you could be in the frontline as fighter, and your healer trapped elsewhere. Heal potions are a fact of ...
- Fri Mar 11, 2005 11:10 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45996
Heal potions also help to survive other things.. I still remember being trapped by spawned giants and elementals and slowly running out of spells.. luckely, I had some potions of heal. Another BIG advantage of heal potions: While they draw an AoO, the attack doesn't interrupt the drinking. Spells ca...
- Fri Mar 11, 2005 3:49 am
- Forum: CoPaP: Development
- Topic: Instructions for Installing CoPaP Systems (Wiki)
- Replies: 8
- Views: 10047
- Thu Mar 10, 2005 6:54 am
- Forum: CoPaP: Development
- Topic: An Idea: Improveing Clerical Spells
- Replies: 76
- Views: 45996
Amonien has learned 4 greater restorations and five masssheals. Anything lesser is simply inefficient in combat. Either foes she faces with her group are so minor one can bandage up after the fight, or people are in need of instant and quick replacement of 400+ HP's, as they are loosing 300+ a round...
- Fri Mar 04, 2005 4:28 am
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 46281
Idea, hopefully that's not hardcoded. Remove the automatic 'take 20' out of combat. This makes heal kits mch less relieable to heal set amounts of HP without a moderate investment into heal skill. Currently, with a heal skill of 1, you can allways exspect 22 HP's healed out of combat with a +1 kit. ...
- Tue Mar 01, 2005 11:07 am
- Forum: Scripters and Coders' Forum
- Topic: looking for help on a script-re rolling
- Replies: 3
- Views: 4985
- Wed Feb 23, 2005 3:48 pm
- Forum: CoPaP: Development
- Topic: An idea:Removing Healing Kits from CoPaP
- Replies: 72
- Views: 46281
Main problem with upping the DC's on poisons and diseases: The DC's used by a heal kit to remove the effects are the same DC's as the fortitute save used to resist them. If you up the poison DC by 10, exspect to see even more healkits used, and most non-Fort-save builds to fail miserable against poi...
- Thu Feb 17, 2005 8:48 am
- Forum: CoPaP: General Discussion
- Topic: Abyss404-Avlis Linking question continued
- Replies: 10
- Views: 7726
Lets say it this way: No one has been banned without throughrough discussion. Some people make the discussion quit short and consentious, though. (cheaters, dupers, exploiters). Others merrit long discussions and attempts to save (people who we believe can be saved by helping them improve their RP o...
- Wed Feb 09, 2005 11:04 am
- Forum: CoPaP: General Discussion
- Topic: race suggestion for the COPAP-Planescape setting(Tiefmar)
- Replies: 9
- Views: 8088
- Fri Feb 04, 2005 10:34 am
- Forum: CoPaP: Development
- Topic: Arborea looking for tilesets, any good advice?
- Replies: 9
- Views: 6507
- Sun Jan 30, 2005 3:57 pm
- Forum: Scripters and Coders' Forum
- Topic: Avlis cleric restriction script
- Replies: 5
- Views: 6391
Avlis cleric restriction script
Avlis uses a script to restrict the casting of clerical spells by clerics who do not worship an avlis deity. I would ask if it is possible to see the code for it. An abyss404 we had an idea to enforce a bit of RP out of clerics who make up an unknown deity and then excuse an utter lack of RPing a cl...
- Thu Jan 20, 2005 6:45 am
- Forum: CoPaP: General Discussion
- Topic: Hala down?
- Replies: 2
- Views: 2648
Hala down?
Was unable to reach the Hala forum for two days now, nor log into Hala via my desktop shortcuts.
Can anybody sheed a bit of light on this?
Can anybody sheed a bit of light on this?
- Mon Jan 17, 2005 6:39 pm
- Forum: CoPaP: General Discussion
- Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
- Replies: 23
- Views: 14177
- Mon Jan 17, 2005 11:35 am
- Forum: CoPaP: General Discussion
- Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
- Replies: 23
- Views: 14177
The main problem I see we try to prevent extreme goldfarming. This unfortunately alse hampers average players with average chars, who are not build towards maximal survivability. Those people will have a hard time surviving with greatly reduced gold drops. If eg my lvl 14 low-item barbarian needs to...
- Mon Jan 17, 2005 4:44 am
- Forum: CoPaP: General Discussion
- Topic: Discussion: Removing gold drops (Copy from Avlis Boards)
- Replies: 23
- Views: 14177
- Fri Dec 17, 2004 7:51 am
- Forum: CoPaP: Development
- Topic: Thay Bottle Creatures!
- Replies: 12
- Views: 8833
- Sat Dec 04, 2004 5:06 am
- Forum: CoPaP: General Discussion
- Topic: Abyss 404, connection troubles
- Replies: 6
- Views: 4961
Abyss 404, connection troubles
Hell, I haven#t been able to see the Abyss404 server since several days on the server list, can't connect to it, and the forums seem to have vanished as well.
Can anyone tell me what is up?
Can anyone tell me what is up?