Search found 287 matches
- Wed Mar 31, 2004 4:17 pm
- Forum: Tairis'nàdur News
- Topic: Update: New website Domain
- Replies: 0
- Views: 2981
Update: New website Domain
We finally have our own domain name! The new address is http://www.tairisnadur.com At current, the main webpage is not available, but the forums still are. Expect to see a full blown website in the coming weeks. And just a reminder, there will be a DM'd event Tuesday, 6th of april, starting around 2...
- Mon Mar 22, 2004 10:16 am
- Forum: Tairis'nàdur News
- Topic: Update: Required Files
- Replies: 2
- Views: 4598
- Sun Mar 21, 2004 2:28 pm
- Forum: Tairis'nàdur News
- Topic: Tairis'nàdur: Forums
- Replies: 0
- Views: 2820
Tairis'nàdur: Forums
Our forums have moved to a new address temporarily while we sort things out.
Once we have everything set, we will post again with the final address for our forums (and future site).
http://travellers.freaked.org/forums
-Themicles
Once we have everything set, we will post again with the final address for our forums (and future site).
http://travellers.freaked.org/forums
-Themicles
- Wed Mar 10, 2004 10:26 pm
- Forum: Tairis'nàdur News
- Topic: Update: Required Files
- Replies: 2
- Views: 4598
Update: Required Files
The following files are required . Trav_Main 1.7 Extract this file into your NWN\hak directory Universal 3.0 Extract this file into your NWN\hak directory CoPaP TLK 2.0 Extract this file in your NWN\tlk directory. Special Note: THIS FILE IS REQUIRED. It was not required in the past, as it overwrote ...
- Fri Mar 05, 2004 2:25 pm
- Forum: Tairis'nàdur News
- Topic: Update: Tairis'nàdur now running HotU 1.62
- Replies: 0
- Views: 2983
Update: Tairis'nàdur now running HotU 1.62
Tairis'nàdur is now running HotU 1.62. Be warned, the hakpaks ARE NOT fully updated, besides which, no one has any of the updates to the current hakpaks I have done. THERE WILL BE BUGS. Nothing too serious, more like annoying. Just bear with me this weekend while I continue updating and finishing up...
- Fri Mar 05, 2004 3:33 am
- Forum: Tairis'nàdur News
- Topic: Downtime: Maintenance
- Replies: 1
- Views: 3260
- Fri Mar 05, 2004 1:44 am
- Forum: Tairis'nàdur News
- Topic: Downtime: Maintenance
- Replies: 1
- Views: 3260
Downtime: Maintenance
Tairis'nàdur will be down for an undetermined time on Friday March 5th, starting at approximately 8am Eastern.
The computer itself will be undergoing hardware maintenance.
Our apologies for any inconvenience this may cause.
-Themicles
The computer itself will be undergoing hardware maintenance.
Our apologies for any inconvenience this may cause.
-Themicles
- Thu Mar 04, 2004 3:44 pm
- Forum: CoPaP News
- Topic: New Ratings System on NWVault
- Replies: 5
- Views: 5116
- Fri Feb 27, 2004 2:45 pm
- Forum: CoPaP: General Discussion
- Topic: Pro's and Con's of the CEP
- Replies: 39
- Views: 25723
If we replace all our clothes from Lisa with the same ones in the CEP, they might be on different lines I know this is just an example, but the CEP team stated that they made an effort NOT to move Lisas thingies, as they are very widespread and popular. So at least the clothes will stay unbroken. :...
- Fri Feb 27, 2004 1:27 am
- Forum: CoPaP: General Discussion
- Topic: Pro's and Con's of the CEP
- Replies: 39
- Views: 25723
Keep in mind that if we replaced certain things, it may break existing items in game. Example: If we replace all our clothes from Lisa with the same ones in the CEP, they might be on different lines. The whole thing about the CEP isn't just that they are putting these things in a single hak, but the...
- Thu Feb 26, 2004 6:02 pm
- Forum: CoPaP: General Discussion
- Topic: Pro's and Con's of the CEP
- Replies: 39
- Views: 25723
- Thu Feb 26, 2004 6:01 pm
- Forum: CoPaP: General Discussion
- Topic: Pro's and Con's of the CEP
- Replies: 39
- Views: 25723
We probably AREN'T going to use their exact 2da hak. We will probably integrate their 2da hak into ours. Their models and such will all be kept in separate haks which we can use by simply pluging them in. So I don't see where the extra work would be involved. Which is exactly why I think we'd be be...
- Thu Feb 26, 2004 1:42 pm
- Forum: CoPaP: General Discussion
- Topic: Pro's and Con's of the CEP
- Replies: 39
- Views: 25723
Guys, another Con is that we'd still have to edit our 2das per world. Theres still unique content that will have to be updated. So, lets say a BioWare patch changes 2das. CEP changes theirs. We change ours. Do we wait for CEP to change theirs and change those after? Or do we just do it ourselves? I ...
- Fri Feb 20, 2004 1:31 am
- Forum: Grey Wastes News
- Topic: Miras Seeking Staff
- Replies: 4
- Views: 4572
- Sun Feb 15, 2004 2:55 pm
- Forum: Tairis'nàdur News
- Topic: Downtime: Unexpected ISP downtime is over
- Replies: 1
- Views: 3392
Re: Downtime: Unexpected ISP downtime
The downtime as detailed below is finished. The server is back up and running on a 3.0ghz P4 overclocked to 3.3ghz. An unexpected disconnection of our service happened on Friday, February 13th, 2004. It appears that the connection is back in service, but we are unsure how stable it is. This issue wa...
- Sat Feb 14, 2004 2:57 pm
- Forum: Tairis'nàdur News
- Topic: Downtime: Unexpected ISP downtime is over
- Replies: 1
- Views: 3392
Downtime: Unexpected ISP downtime is over
An unexpected disconnection of our service happened on Friday, February 13th, 2004. It appears that the connection is back in service, but we are unsure how stable it is. This issue was the on the ISP's end, and we have no control over it. Until we are sure the connection is stable, we will be keepi...
- Thu Feb 12, 2004 2:35 pm
- Forum: Tairis'nàdur News
- Topic: Downtime Over
- Replies: 0
- Views: 2949
Downtime Over
UPDATE: The downtime mentioned below is now complete. Some bugs have reared their ugly heads, but they'll be squashed by tomorrow. Tairis'nàdur will be down for an undetermined amount of time today for maintenance, starting at approx. 2:30pm EST. We are updating some of our core code, including the ...
- Mon Feb 02, 2004 12:28 am
- Forum: Tairis'nàdur News
- Topic: Travellers Team: Help Wanted
- Replies: 0
- Views: 2916
Travellers Team: Help Wanted
Currently looking for the following: Web Admin: Must be experienced in php. Must be able to create an intergrated website with our current forums. Much like this CoPaP page, and Avlis.org. Must be willing to be a dedicated team member. Scripter / Quest Builder / grunt: Must be able to write advanced...
- Thu Jan 29, 2004 7:42 am
- Forum: CoPaP: General Discussion
- Topic: Welcome, newcomers!
- Replies: 24
- Views: 17303
- Tue Jan 27, 2004 12:30 pm
- Forum: CoPaP: Development
- Topic: Question: Item Palettes synchronization?
- Replies: 9
- Views: 7097
I'm pretty much against this... Please see old threads on the Avlis boards, circa the Mythos linkup. Synchronizing all the world's custom item palettes is a logistical nightmare. I have all of Avis' items (up to a certain date anyway)... and one of my DMs in particular bugs me ALL THE DAMN TIME, to ...
- Fri Jan 16, 2004 8:25 am
- Forum: General Discussion
- Topic: account activation
- Replies: 1
- Views: 2059
- Wed Dec 24, 2003 4:21 pm
- Forum: CoPaP: Development
- Topic: CODI Core AI
- Replies: 1
- Views: 2380
- Tue Dec 23, 2003 10:56 am
- Forum: Tairis'nàdur News
- Topic: Travellers is now running 1.61
- Replies: 0
- Views: 2871
Travellers is now running 1.61
Travellers is now patched to 1.61, and running smoothly. The trav_main
hak has been updated, and a link to the new hak will be available soon.
-Themicles
hak has been updated, and a link to the new hak will be available soon.
-Themicles
- Sat Dec 13, 2003 10:01 pm
- Forum: CoPaP: Development
- Topic: CoPaP Development Updates
- Replies: 129
- Views: 103796
CoPaP * Begun work on making the SoU 1.60 version of CoPaPHak. This will also serve as the base for the HoTU version of CoPaPHak. Don't forget to add any HoTU creatures that are patched to everyone... (if any). Remember the psuedodragon and fairy dragon from SoU issue? Travellers Balancing done in ...
- Fri Dec 12, 2003 1:21 am
- Forum: Scripters and Coders' Forum
- Topic: Argh. EffectBeam issues
- Replies: 5
- Views: 4668