Search found 51 matches

by dougnoel
Wed Mar 02, 2005 10:23 am
Forum: CoPaP: Development
Topic: Instructions for Installing CoPaP Systems (Wiki)
Replies: 8
Views: 10043

We've moved the wiki. I have updated the link above. The link will soon be password protected and we will have a process for CoPaP developers to gain access.
by dougnoel
Wed Mar 02, 2005 10:11 am
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 32293

The wiki has moved and we have a new thread on spellhooking in the Avlis forums. I've edited my first post to contain this new information. I lefet the link to the old thread in as well. Also, I have decided (for the time being) not to retroactively add a witch to turn additional visual effects on/o...
by dougnoel
Tue Mar 01, 2005 10:35 am
Forum: Scripters and Coders' Forum
Topic: Avlis cleric restriction script
Replies: 5
Views: 6384

The newest version of spellhooking implements a DM wand that allows the ability to mark a character as 'Out of Favor' with their deity. It works for any spellcaster and denies them access to all their spells.
by dougnoel
Tue Mar 01, 2005 10:31 am
Forum: Scripters and Coders' Forum
Topic: looking for help on a script-re rolling
Replies: 3
Views: 4977

I suggest you look on http://www.nwvault.com for 'trainers'. You should be able to find something. If you want to re-level a character, you must set his XP to the level you want him to revert to. The scripting command for this is SetXP(). I should warn you though that re-rolling characters can cause...
by dougnoel
Tue Feb 22, 2005 12:16 pm
Forum: CoPaP: Classifieds
Topic: Abyss 404 - In Need of Code Monkeys, Builders, Quest makers
Replies: 2
Views: 4721

Sarrena wrote:Automated Quest builders wanted very badley here folks :)
Have you taken a look at the Avlis DB-driven automated quests? those would be pretty easy to adapt I would think.
by dougnoel
Tue Feb 15, 2005 2:12 pm
Forum: CoPaP: Development
Topic: Bantmar problems?
Replies: 12
Views: 8503

Now, do you know where I can get the SQL lines to add the Crafting recipes to the crafting tables? You need to PM Orl and he will email them to you. For obvious reasons we don't have these stored anywhere even semi-publicly. Also, check out the post I just made about the Wiki. We're doing our best ...
by dougnoel
Tue Feb 15, 2005 2:08 pm
Forum: CoPaP: Development
Topic: Instructions for Installing CoPaP Systems (Wiki)
Replies: 8
Views: 10043

Instructions for Installing CoPaP Systems (Wiki)

http://www.avlis.org/devwiki/index.php/Main_Page At the link above you will find the Wiki site where the Avlis Team has been documenting the installation and use of the various CoPaP systems. I linked this site when I poseted the spellhooking update, but I think it's important for people to know tha...
by dougnoel
Mon Feb 07, 2005 2:44 pm
Forum: Scripters and Coders' Forum
Topic: Avlis cleric restriction script
Replies: 5
Views: 6384

That code is dougnoel's area. PM him for access to it. I believe it's already part of the spellhooking code, but I could be wrong. The spellhooking code is already in the copap ftp site. What he said. If you have any questions, please feel free to ask me. Basically, you implement the code and creat...
by dougnoel
Mon Jan 17, 2005 12:11 pm
Forum: CoPaP: Development
Topic: Very attractive addition: can this be implemented CoPaPwide?
Replies: 9
Views: 8175

Has anyone talked to the CEP about this yet?
by dougnoel
Tue Jan 04, 2005 12:49 am
Forum: CoPaP: Development
Topic: Monk's sharp weapons
Replies: 8
Views: 6544

Nigfhtfall, could you please post the link to that hak here for people to look at as well?

Thanks :)
by dougnoel
Fri Dec 31, 2004 9:05 pm
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 32293

Here's the new code used to set and check for additional metamagic feats. // Sets a local variable on the caster so that the next spell cast uses the // metamagic feat passed. void UseMetamagicFeat(object oCaster, int iMetaMagicFeat) { SetLocalInt(oCaster, "SHS_MetamagicFeats", BitwiseSet(...
by dougnoel
Fri Dec 31, 2004 9:01 pm
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 32293

How are you getting elemetnal sub to work and multi meta on spells? I've replaced the metamagic checks with unary checks that allow multiple metamagic feats to be stored in one integer. Then instead of an if-else statement, the statements are successive if statements. The elemental substitution req...
by dougnoel
Thu Dec 30, 2004 10:15 pm
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 32293

Dont suppose you have a version of this with only options one and two active :) There are On/Off switches for all of these features, so yes. :) The switches can be found in avlis_spellhook, copap_magic_inc, copap_splchk_inc and x2_pc_umdcheck. You can also just delete x2_pc_umdcheck and that will r...
by dougnoel
Mon Dec 27, 2004 10:45 pm
Forum: CoPaP News
Topic: Website themes enabled
Replies: 2
Views: 5387

Woohoo! Makes a big difference, thanks so much! :)
by dougnoel
Mon Dec 27, 2004 10:44 pm
Forum: CoPaP: General Discussion
Topic: Board Styles Working!
Replies: 3
Views: 3262

Woot! Go Manuel!
by dougnoel
Mon Dec 27, 2004 10:33 pm
Forum: CoPaP: Systems Compliance
Topic: Magic System
Replies: 22
Views: 32293

Magic System

Avlis has begun implementation of a Spellhooking system to hook every single spell. Information on where to find these files and how to install them can be found here: http://www.avlis.org/devwiki/index.php/Magic_System . Information given to players on the updates can be found on the Avlis boards h...
by dougnoel
Thu Dec 16, 2004 2:55 pm
Forum: CoPaP: General Discussion
Topic: Board Styles Working!
Replies: 3
Views: 3262

Missed that - thanks. :)
by dougnoel
Thu Dec 16, 2004 2:44 pm
Forum: CoPaP News
Topic: Website maintenance
Replies: 2
Views: 5448

Manuel the White wrote:We are still on the Solaris theme for now...

- Manuel
:cry:
by dougnoel
Wed Dec 15, 2004 1:35 pm
Forum: CoPaP: General Discussion
Topic: Board Styles Working!
Replies: 3
Views: 3262

Board Styles Working!

I use subsilver, and when I logged in yesterday, it wasn't working. Anyone else having this issue? The default board style is neat, but makes it difficult for me to look at for any large amount of time.
by dougnoel
Fri Nov 12, 2004 10:40 am
Forum: CoPaP: Development
Topic: When to launch?
Replies: 5
Views: 4898

In online games, more is not better. In fact, it has been proven over and over again that putting quantity over quality will cause you to lose potential players. Think about it: If you were to try a new world and there were only 10 areas, but they were well fleshed out and interesting, you would be ...
by dougnoel
Tue Nov 09, 2004 10:05 am
Forum: CoPaP: General Discussion
Topic: AutoFail in 1.64
Replies: 36
Views: 23680

A PnP game with a fear aura requires a save every round same as in NWN so the odds of failure are the same. Actually, dragon and mummy fear auras a 1/day in PnP. Same with a ghost's horrific appearance. NWN's implementation is sheer laziness. Basically, the aura goes off every round and everyone ha...
by dougnoel
Wed Oct 13, 2004 12:55 pm
Forum: CoPaP: Development
Topic: NWN Server log errors.. PLEASE HELP...
Replies: 14
Views: 9346

Oooh....I misunderstood. I thought you were interested in the code that loaded the tables. I did not realize you wanted the data in the tables themselves. But looks like you're all set now. :)
by dougnoel
Tue Oct 12, 2004 2:47 pm
Forum: CoPaP: Development
Topic: NWN Server log errors.. PLEASE HELP...
Replies: 14
Views: 9346

Jaguar wrote:Hey, do you know where I can find the SQL Create/Population scripts for the crafting system?
I'm not in front of the right computer ATM, but I believe it's ars_include.
by dougnoel
Fri Sep 03, 2004 5:49 pm
Forum: CoPaP: Development
Topic: CoPaP 2da Constants
Replies: 2
Views: 3008

The following is the file inc_constants, which can by found in the Zero module. Is this what you were looking for? Doug //inc_constants.nss //By Josh Simon //August 1st, 2003 //Includes all constants for CoPaP functionality. //Include this file on any script that refers to hakpak races or classes. /...
by dougnoel
Sat Aug 14, 2004 2:13 am
Forum: Scripters and Coders' Forum
Topic: Modified Bigby's
Replies: 6
Views: 5669

I've held off on this for Avlis because 1.64 is supposed to include some fixes for Bigby's. Do you know of anything that they didn't fix?