Search found 32 matches

by Mabus
Thu Jul 27, 2006 9:07 pm
Forum: CoPaP: Classifieds
Topic: Sigil City of Doors: New world in progress needs strong team
Replies: 16
Views: 7909

Sigil City of Doors: New world in progress needs strong team

Sigil, the City of Doors, the Cage, the Hub of the Multiverse...is currently in progress. The "City Outside" zones are currently 50% complete (and huge;just bare areas/minus all placeables, NPCs, etc....save for some), and I am a purist, so it's gonna look like Sigil! I need a Lead Scripter, a Lead ...
by Mabus
Thu Jul 27, 2006 8:53 pm
Forum: CoPaP: General Discussion
Topic: Just curious...
Replies: 2
Views: 1308

Just curious...

Just curious. Is it currently possible to jump from Gray Waste to an Avlis world (or via world-jumping)?



(Glad to see the boards up again :wink: )
by Mabus
Thu Jul 27, 2006 8:51 pm
Forum: CoPaP: General Discussion
Topic: Will CoPaP become a NWN2 Project?
Replies: 29
Views: 10866

So are NWN and NWN2 going to be able to intermix worlds? If so, I'll be very sad because I know my comp won't be able to handle NWN2...most likely. With a 933mhz processor it can just barely run NWN1. :P Not to mention I'm building a world which was a goal to become a CoPaP world (although I need a ...
by Mabus
Thu Jul 06, 2006 9:55 am
Forum: Builders' Forum
Topic: Common problems you see in other modules and PW's
Replies: 20
Views: 8893

Oh I remembered one thing that I see often (that drives me nuts!!!), even in single-player games, where you can customize your character, such as the Baulder's Gate-type games. The whole game's usually geared for good-aligned players. (ie. if you're evil, everyone attacks you and you never get any q...
by Mabus
Thu Jul 06, 2006 9:18 am
Forum: Builders' Forum
Topic: Common problems you see in other modules and PW's
Replies: 20
Views: 8893

One thing that drives me nuts on Gray Waste is as you're leaving the last gate out of town, the ground spikes (stalagtite...mites? Don't know what to call 'em...in the Subterranean tileset) are right in the road and the pathing is extremely picky. So you have to mini-click your way around it. Same w...
by Mabus
Wed May 24, 2006 1:40 pm
Forum: CoPaP: Development
Topic: Player Housing?
Replies: 6
Views: 4461

Thanks.
by Mabus
Tue May 23, 2006 11:51 pm
Forum: CoPaP: Development
Topic: Player Housing?
Replies: 6
Views: 4461

Player Housing?

There's one thing I've really noticed about the worlds: there're tons of empty/unused homes/doorways. How about allowing players to purchase doorway (and have homes attatched) or empty buildings for personal homes. Create keys for the doors (doors unpickable) which don't disappear from the body upon...